What you’re saying is true in the second edition, but this is the first edition forum.
Strategic bombing raid
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If you go on a strategic bombing mission with 2 fighters and a bomber and you take a hit from an AA gun does the bomber take the first hit or can you loss a fighter and keep going to your target.And when you reach the territory with the IPC you are bombing can the ground forces in that territory defend or is it just the AA guns.
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You roll separately for the AA. In your case you’d roll 2 dice for the fighters and then 1 for the bomber. Ground forces don’t defend during strategic bombings.
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If you go on a strategic bombing mission with 2 fighters and a bomber and you take a hit from an AA gun does the bomber take the first hit or can you loss a fighter and keep going to your target.And when you reach the territory with the IPC you are bombing can the ground forces in that territory defend or is it just the AA guns.
- Your fighters don’t “go on a strategic bombing mission”. They only participate in ground assault. This may seem counterintuitive, since it seems logical for the fighters to escort the bombers, but only bombers do strategic bombing.
- Any forces in the area attacked, whether tanks, infantry, planes, or artillery, have no affect on strategic bombing. Only the AA gun shoots back - once per bomber.
Has anyone figured the odds? Since you have a 1 in 6 chance of being shot down (thus losing 12 production points) and a 5 in 6 chance of doing 1d6 damage to the factory, what is the net gain or loss, on average? If I’m doing it right, you have a net gain of 0.91 points per run. Not a lot.
BTW, I’m new to this board, greetings all.
Cheers, –- Phil
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If you go on a strategic bombing mission with 2 fighters and a bomber and you take a hit from an AA gun does the bomber take the first hit or can you loss a fighter and keep going to your target.And when you reach the territory with the IPC you are bombing can the ground forces in that territory defend or is it just the AA guns.
- Your fighters don’t “go on a strategic bombing mission”. They only participate in ground assault. This may seem counterintuitive, since it seems logical for the fighters to escort the bombers, but only bombers do strategic bombing.
On Spring 1942 there’s an optional rule for fighters to participate on strategic bombing raids, both as bomber escorts and defending interceptors.
Has anyone figured the odds? Since you have a 1 in 6 chance of being shot down (thus losing 12 production points) and a 5 in 6 chance of doing 1d6 damage to the factory, what is the net gain or loss, on average? If I’m doing it right, you have a net gain of 0.91 points per run. Not a lot.
BTW, I’m new to this board, greetings all.
Cheers, –- Phil
Statistically each bomber will deal 3.5 IPC damage during a bombing raid. That does not consider the impact of AA Guns though.
And welcome to the boards :)
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And you certainly have to factor in the AA in there.
So each bomber will actually do 3.5 * 5/6 IPC damage (so a little under 3). And on average, you will loose 2 IPC worth of bomber (12 IPC bomber * 1/6). for a net gain of… 1 IPC. While this may not seem optimal, it makes a lot of sense if the nation you are attacking it economically disadvantaged. So it makes sense for UK/US to bomb GER, and it makes sense for GER and JAP to bomb RUS.
That’s just a global mathematic rule. A lot of specific situations could also call for it. “If I bomb UK for at least 2 IPC, it won’t be able to build 1 ACR + 2 FTR” kind of situation.
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I played my uncle the other night and we used house rules NAs. We rolled 2 die and the number on the die is the NA that we got. As Germany I was lucky and got the Rockets. I used the rocket in W. Europe and a bomber against the UK IC. I rolled a 6 on each one. The UK IC looked nice with a stack of 12 damage markers under it.
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hey guys…
I understand the rules as written, and typically when bombing factories my friends and I have only taken bombers on bombing raids. However maybe there should be an addendum where a fighter could escort the bombers and take the hit if a 1 shows up without having separate rolls. Of course this doubles the chances that the defender actually hits something. -
and, of course, as soon as I posted this I saw that there is an optional rule that covers this…sorry!