My friend picked up the extras with landmines and v2s. It totally breaks the game. I’d rather never play again as waste the time adding novelty items that one never intended to be in or where play tested and dropped.
Avoid this at all costs.
My friend picked up the extras with landmines and v2s. It totally breaks the game. I’d rather never play again as waste the time adding novelty items that one never intended to be in or where play tested and dropped.
Avoid this at all costs.
Ran into this last weekend. A lone G-sub is guarding a coast. My BB escorting a loaded trans ignores the sub and is able to do a one coastal bombardment. Correct?
What rules do we use for playing stand alone pacific? We are going to start our 2nd game Monday.
Thank you very much for the help.
I was thinking that if the sub was detected it would force combat. I have been in the situation where I have left destroyers in the starting SZ because I didn’t want to find the sub and fight. We have been using subs as speed bumps to slow the American and Japanese navys down.
Totally missed the AA combat. We thought that because the AA has a place on the combat strip that it took part in combat if it was attacked. We were leveling the 88s off after the opening shots and then killing the crews first.
Hello let me start off my first post by saying great forum. A friend gave me this as a Christmas gift. Needless to say i love it. My friends and I will be starting our 5th gAme this weekend. Each game is better than the last and thanks to this forum we are working out mistakes in our rules. It speaks a lot about a game that even if you get the rules wrong it still works and you can have a blast. Everytime we figure out an error in our interpretation of the rules it makes the next game different and new. First games we got tank movement wrong, reinforcement of combat zones wrong, IPC collection, and still might be getting transports and sub combat wrong.
Before we start I’d like to ask a few questions. Can America land troops in Algeria R1? A Ger sub in SZ11 doesn’t get a suprise attack on a Transport as it moves by to unload in SZ 12? If a distoryer is escorting the transport will they both have to stop and do combat? We use AA guns in combat. It always gets the gift of the first wound in combat. After combat the AA gun is placed back in the country under control of the victor. Are we doing this right?