Standard fighter attack range - no tech
Let’s say:
- Zone A current AC location backed by a submarine
- Zone B there is an ennemy DD blocking the path
- Zone C Zone in which the fighter is planning to attack using all it’s 4 range.
Assuming the standard rule that a fighter cannot attack a zone if it cannot land at the end of it’s move, the fighter cannot attack zone C unless the AC makes it there.
The AC must go trough B in order to get to C. Here, it cannot do so in combat phase.
Now let’s say the submarine attack the DD.
Questions are:
Can he now claim he ‘‘assumes’’ he MAY win in zone B and his CV MAY make it to zone C afterward in non-combat so he can launch his fighter attack in C? ( which can be very well a suicide run at that point… ). Or does the DD effectively block that move?
From what I read, you are forced to go trough the declared AC move to retreive the fighter even if it will happen in non-combat move and even if no fighters survived. What happens to the AC if the sub died and DD survived, the AC should be still forced to go trough… Is it auto-sunk or this simply says what seems logical here: You need a clear path for the CV to the target zone to declare a non-combat move there?
Can someone clarify for me please this ‘’ MAY land ‘’ rule when it come to carriers ?