• I feel that a blockhouse piece would be an unnecessary addition. You guys complain about representing all elements of the war, but it’s not a very good representation if a line of fortifications costs the same for a small territory and a large one. For accurate representation, you would almost have to make a chart stating how much the unit costs in different sized territories. The addition of mechs and tacs has increased the focus on speed and manueverability for this particular game, but a blockhouse piece would just slow things down again.

  • '18 '17 '16 '15 Customizer

    Ah yes! … I have rallied support.

  • '18 '17 '16 '15 Customizer

    @Razor:

    Blockhouse could cost 5 IPC. The fortification units had lesser men than infantry units or armour units, but heavier guns, so lets pretend it has 1 IPC-worth of infantry, 2 IPC-worth of heavy artillery, 1 IPC-worth of concrete bunker protection and 1 IPC-worth of mine-fields, anti-tank obstacles and barbed wire.
    The Blockhouse could roll a die on 4 or less for hit, and take two hits like a battleship.
    The Blockhouse could roll 3 dices on 3 or less for hits, and take only one hit, just to simplyfie the system, but this would also depart from the classic system.
    The Blockhouse could half the attacking value, so 4 attacking infantry can only roll like 2 dices, or a tank hit on 1 only.

    For blockhouses or fortifications you’d have to come up with a slew of new rules and contingency plans. Plus, with the rolling scheme you outlined, blockhouses would be extremely powerful, especially if you were allowed to buy them indiscriminately (as many as you want). Nothing that rolls on 4s, or rolls 2 dice should cost only 5 IPCs … nobody would do any attacking for fear of getting slaughtered. And rolling three dice for one unit, I am sorry, but that just seems rather bogus.

    A little more thought may provide some useful possibilities though. I mean, why not think it out. You’ve got nothing to lose. And if you really wanted to make a house rule for them you could… you might need to buy an extra set of AA D-Day for some more blockhouse pieces though.


  • I seriously doubt that there will be any blockhouses or similar units in AAE40. It’ll just make an already-complicated game even harder to understand, without adding that much to the gameplay.

    They’d be a good house rule to add, and they would better represent the Maginot Line, but I don’t think they’ll be in this game.

    Blockhouse could cost 5 IPC. The fortification units had lesser men than infantry units or armour units, but heavier guns, so lets pretend it has 1 IPC-worth of infantry, 2 IPC-worth of heavy artillery, 1 IPC-worth of concrete bunker protection and 1 IPC-worth of mine-fields, anti-tank obstacles and barbed wire.
    The Blockhouse could roll a die on 4 or less for hit, and take two hits like a battleship.
    The Blockhouse could roll 3 dices on 3 or less for hits, and take only one hit, just to simplyfie the system, but this would also depart from the classic system.
    The Blockhouse could half the attacking value, so 4 attacking infantry can only roll like 2 dices, or a tank hit on 1 only.

    I’m reluctant to use these types of blockhouses in the game. I think they’re far too powerful for their cost. If they only cost 5 IPCs, they should defend on a 4 (with only 1 roll, not 3), not move, and maybe have some other special power, like boosting another unit’s defense. I don’t think I’d add them into my games, though. They just make the game more complicated and encourage stagnant defense (like infantry stack) rather than the mobile attacking that the mech inf and dive bombers help provide.


  • I think pillboxes are far too tactical for a game at this level.

    #568-563


  • @i:

    fine call them fortifakations. i havnt eat anything today so im not thinking straigh

    LOL I wasn’t picking on the terms  :-D
    Even if you call them fortifications I think the scale of the game doesn’t suit the piece… but that’s just me.

    #564

  • '18 '17 '16 '15 Customizer

    Same here. I think at certain levels, the game is assumed to model certain aspects of the war, or at least have them “taken care of”. What I mean by that is… you don’t see yourself having to move convoy ships around the board, or make sure you have supply tokens so you can conduct operations, or send out search planes on recon for the enemy… All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. I don’t mean to say that the inclusion of fortification pieces would instantly create all this extra work, but it adds to what is already there. Plus, I would assume that nearly every territory on the board would have some level of fortification. Whether or not they are as large and intensive as the Maginot Line, Seigfried Line or the Atlantic Wall, or as relatively isolated as city defenses… I think they all sort of even out in the end. It is like one of those invisible items that is assumed to be involved and taken care of, without you having direct control over it. Because really, everyone had fortifications, everywhere. But with the advent of real air power, fortifications mattered less in World War II than other weapons and equipment.


  • @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?


  • @LHoffman:

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?

    Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.

    #577

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    @LHoffman:

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?

    Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.

    #577

    Looks like you got the spelling right. If you had another point here I am afraid I have missed it.


  • @allboxcars:

    @LHoffman:

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?

    Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.

    #577

    Or like world in flames

  • '18 '17 '16 '15 Customizer

    Maybe I am slow… are you guys comparing complicated rulebooks from different games to this discussion? If so, I get it now. Congradulations me. It does not help that I have never played the games you two spoke of.


  • @LHoffman:

    Maybe I am slow… are you guys comparing complicated rulebooks from different games to this discussion? If so, I get it now. Congradulations me. It does not help that I have never played the games you two spoke of.

    neither have I. ASL is a tactical wargame based on hexes. The size of one hext corresponds to a very small piece of land. This is fine for single battles, but world in flames uses hexes for the entire globe :-o :-o :-o


  • @LHoffman:

    @allboxcars:

    @LHoffman:

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?

    Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.

    #577

    Looks like you got the spelling right. If you had another point here I am afraid I have missed it.

    [OK knowing that if you have to explain a joke……]
    Well anyway, my point was that you sounded like you were describing ASL.
    Perhaps I’m dating myself by using the tagline from the Rolaids commercials (how do you spell relief / R-O-L-A-I-D-S) to make the simile.
    The fact that I was asking how to spell an acronym was additional self-deprecating humour. Or an attempt at same.
    Ahhh nevermind.

    #579

  • '18 '17 '16 '15 Customizer

    @allboxcars:

    @LHoffman:

    @allboxcars:

    @LHoffman:

    @allboxcars:

    @LHoffman:

    All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .

    And how do you spell ASL?

    #574

    ASL? What is that?

    Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.

    #577

    Looks like you got the spelling right. If you had another point here I am afraid I have missed it.

    [OK knowing that if you have to explain a joke……]
    Well anyway, my point was that you sounded like you were describing ASL.
    Perhaps I’m dating myself by using the tagline from the Rolaids commercials (how do you spell relief / R-O-L-A-I-D-S) to make the simile.
    The fact that I was asking how to spell an acronym was additional self-deprecating humour. Or an attempt at same.
    Ahhh nevermind.

    #579

    Yeah, sorry to ruin it. The humor didn’t get through to me without the customary vocal inflection.

    All hexes in World in Flame … ughh, how awful. I would hate to play a global game like that. I think hexes sap the life out of me or something.


  • '18 '17 '16 '15 Customizer


  • hmmm I don’t see the Maginot line….

    #580


  • Neither would I. I like strategic games better than tactical ones. In those games, I’m not sure if there are values to territories. Axis and allies is a good balance between simplicity and complexity

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