• The paratrooper tech will also aid in island hopping (Pac). How many times do you end up stranding inf on islands because they got your transport. If you have an AB on that island (or can move them to an AB) you will still be able to para drop those inf into a battle on tt (island or coastal) in a neighboring sz. You only need to have an amp going. This will be a boost to the allies in Pac, because the US has a lot of AB’s. You should be able to set-up a cross fire, and come in from different directions. It could be helpful to Japan as well, if they take those American AB’s.


  • The key to the new Para rule will be in the Airbases.  They have to be built and kept in repair for it to work.  Depending on where you want to use Paras there are places setup already for them, but in other areas you’d have to build the AB first; perhaps requiring some further planning ahead of the drop.  Not that that is too off from reality, but the old ‘use the Bomber for the Para drop’ plan may have been a bit more simple.

    Parachutes would be the big ‘tech’ in this Tech rule, as doors in the planes already were invented.

    I personally like Paras getting the one-shot preemptive strike before the battle at 1, ala DDay and then functioning as INF after.  I don’t like increasing their attack, just seems overpowered.  I have played where they disrupt the enemy’s defense, lowering up to 3 enemy units DEF by 1 in the first round of combat.  Adds to the thinking and time, (not so fun) but seemed to work well otherwise.


  • Having paratroopers as a tech maskes about as much sense as having infantry as a tech.


  • Yea, I was thinking about the tech tree we have now (I know its dangerous). Many of the techs we use oob are simply not techs, most nations had these abilities (like paratroopers or better art).

    Instead of a dice rolling tech tree (random), why not just make certain techs/abilities available each round (progressive). Cost you $10 each rd only if you want to, and you are guaranteed to get it at the end of your turn. Give each round 2 abilities/techs to choose from, but you can only get 1 tech/ability per round. If your in the 3rd round of play then you can choose any tech from rd #3 or previous rds.

    You could keep the dice thing in play if you want, pay your $10 and roll one dice, if you roll a six you get a bonus ability/tech (you get 2 techs that turn).

    Suggested tech tree (AA50 basic) could be moved around, changed, or added to. These are going to be very similar in global 40, so some thing similar could be adopted.

    Rd#1- Radar / Art
    Rd#2- W bonds / Paratroopers
    Rd#3- SS / Inc Factory
    Rd#4- Rockets / Shipyards
    Rd#5- Mech / Jet Ftrs (+1 in SBR also)
    RD#6- HB / LRA

    This would allow you to get certain abilities early on totally in your control, and get more advanced items later in the game. If you spend $10/rd for 12 rds you can have all the techs (unless you roll a six for an occasional bonus), but would $120 worth of units be better?


  • I am much more receptive to this idea, however I think that it should be nation respective.


  • A separate chart could be put together per round for each nation (maybe 6 items each). You get 1 item per turn still. You could choose either the regular chart, or you could choose an item in chart that is specifically for your nation. It could be tech stuff, or mix in some national advantages.


  • @WILD:

    A separate chart could be put together per round for each nation (maybe 6 items each). You get 1 item per turn still. You could choose either the regular chart, or you could choose an item in chart that is specifically for your nation. It could be tech stuff, or mix in some national advantages.

    Yes, that’s it. This is what I have always wanted for A&A.


  • The only thing that i think would be cool would be a starting advantage, like the US starts with heavy bombers, the USSR has cheaper units, Germany has mechanized armies, UK has cheaper shipbuilding, etc.


  • @maverick_76:

    The only thing that i think would be cool would be a starting advantage, like the US starts with heavy bombers, the USSR has cheaper units, Germany has mechanized armies, UK has cheaper shipbuilding, etc.

    It should reflect the actual historical technology.


  • Well I think that would be possible, but of course we need to have it stay within the rules and confines of the game and keep the complexity to a moderate level.

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