@SAS:
Is this tech as powerful as retro heavy bombers or as useful as others like long-range aircraft? No. And it has been pointed out earlier in this thread that paratroopers will be much more useful on the European side where there will be more constant trading of territories to make it more consistently useful (how often does Japan really trade Burma back and forth with India?). But being able to move the infantry you’re already building at Kwangtung 3 spaces away to attack Burma immediately, leaving your transports available for shuttling other units from even further away, is still useful. Japan has limited applications for this tech, but it still is like getting a free transport, which simply means more flexibility.
I think that this is the right way to look at it.
With the paratroopers tech, you get a fleet of invisible and invulnerable transports, one stationed at every air base.
If you’re willing to pay 7 IPCs for 1 (very vulnerable) transport with no combat value that needs surface warship protection for its survival (at least 1 destroyer @ 8 IPCs, say), then you’ve already dropped 15 IPCs on the board for the privilege of moving your troops around (and only over water, not land).
Once you actually have the paratroopers tech in hand, this will definitely warrant an air base purchase–also, coincidentally, 15 IPCs–in certain strategically valuable territories. (And this isn’t even taking into account the standard advantages of having an air base, namely the scramble and +1 air unit move abilities.)
The tech is good. You might have to work a bit to pull the trick off in certain situations, but the payoff looks promising.
At the very least, I think we can all agree it beats the snot out of the old paratrooper tech. :wink: