AA50: Strategic - A New Way to Play A&A: Anniversary Edition


  • so based on these rules… do the allies need a bid?

    Any thoughts on how to decide who plays what side (via like a bid?)


  • @Imperious:

    Why make the player upgrade his bombers before he can get better fighters?

    I think bombers are too viable at 12 IPC, The effect of this tech may prove too strong it it comes early because of this cost.

    I assume most people own AAP40 and have these pieces and are eager to use them again. But alot of my ideas always try to introduce new units like Cruisers, which latter became standard. Sometimes you got to push the boundary outside the comfort zone. I could work on them.

    How does making it easier to get a bomber tech solve the problem of too viable bombers?
    Despite having read the AAP40 rules and implementing some of its rules, I do not own the game so this would exclude me. I may get it soon. Maybe not.
    @Imperious:

    IMHO, if you want to make house rules more accepted by other player, you should limit the range to the units in the game.

    In other words, not ALL players WILL have AAP40 in their A&A collection.  You know what they say about what happens when you assume….

    Thats why they are optional…

    You don’t have a tree for those who don’t have the AAP40.

    I actually might be fine with a broader type of tree. For example if you took all of the techs now and made a weaker (or greater for some tech) similar version of the tech to go for first. For example, before heavy bombers, you buy some kind of carpet bombing tech. before LRA +2 there is LRA +1. For jets there is weak jets - defend @5, and upgraded jets. Fight @ 4/5 you get the idea. Still some techs would have to cost more than others.


  • @axis_roll:

    so based on these rules… do the allies need a bid?

    Any thoughts on how to decide who plays what side (via like a bid?)

    Heck, I only play with bid for PBEM. When I play FTF we generally just pick whatever side we want to play.

    The reason I put the IC in france was twofold: The main reason was to allow germany to more easily build a fleet and move it out into the atlantic while still reinforcing it. The second was to give germany a place to spend those extra IPCs to prevent the need to buy 8 tanks 2 infantry. Its far enough away from Russia that hopefully it wont unbalance the Russian front.


  • OK, so you think it’s pretty even.  and I can see that being probably true with these rules.

    so what side do you want to play in a test game?

    I have some time to try one, but don’t expect a turn a day, as in the summer months, usually I am not around on the weekends to be tied to a computer, I am out enjoying the weather.

    So if you’re ok with that sort of game play pace, I will have a test game with you.  Interested?


  • @axis_roll:

    OK, so you think it’s pretty even.  and I can see that being probably true with these rules.

    so what side do you want to play in a test game?

    I have some time to try one, but don’t expect a turn a day, as in the summer months, usually I am not around on the weekends to be tied to a computer, I am out enjoying the weather.

    So if you’re ok with that sort of game play pace, I will have a test game with you.  Interested?

    Can I get back to you on that? I got to eat and have a couple things I have to consider. Funny you should mention nice weather since its been raining and thundering all morning here.
    What program were you thinking about using?


  • @Wilson2:

    Can I get back to you on that? I got to eat and have a couple things I have to consider. Funny you should mention nice weather since its been raining and thundering all morning here.
    What program were you thinking about using?

    sure.  Just send me a PM or something.  You were the one looking for play testers  :-)


    I am a battlemap kinda guy.  Never really used Triple A.  Is there any other one than those two?


  • What I like about these rules is that they should be usable in the 1942 scenario too. I actually like more planes starting on the board + a stronger China + Russia B4 Germany.


  • I don’t really like the jet fighters attack @4. It seems that the tech system wants to make all the techs offensive techs. I actually liked 5 defense jets. anyone else think so?
    Perhaps this: Jet fighters defend @5 and are immune to AA. At the start of any battle each of your jet fighters get a surprise strike @1 vs any attacking planes. This includes SBR.


  • I was thinking about making a rule that makes panama not touch EUS. This would make the panama canal more accessible to any axis player who puts the effort into it. The problem, however, is that doing this would naturally make either Mexico or CUS accessible to the east coast. This would undo much of the importance of CUS since WUS would be only 1 space away from east coast transports.


  • I think that radar is a little weak. Perhaps make it a minor tech? Or make radar activate always active AA guns. That would be scary.

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