@Krieghund:
It must be in the rules because there are other alternatives for handling the situation. The player making the error could simply have been penalized by losing the unplaceable units, or they could have been held in reserve for placement in a later turn.
That is very true. For good sportmanship though, it would make sense not to penalize the player for an error like that. I wouldn’t agree with the purchased units being held in reserve, because the opposing players would see this and could purchase to counter what you have to place accordingly.
@Herr:
…imagine… you have 36 IPC on hand and can only place 8 units, then you could buy 7 infantry and 3 tanks, and await the combat results before deciding which units to place…this is …unlikely to occur in practical play.
Here’s the situation I have been running into:
Germany has 40 IPC.
2 Battleships are purchased costing 20 IPC each.
Combat occurs and 8 Tanks are destroyed.
Germany now realizes the Battleships are not needed, and so returns them to get the 40 IPC in order to possibly purchase 8 Tanks on its next turn.
According to the rulebook, this unmobilization of units cannot be allowed because Germany has the ability to place the 2 Battleships, correct?
I’ve always thought that once you have purchased the units, i.e. a Battleship, the keel has been laid but the ship is not complete.
After a losing combat, Hitler orders the Battleships to be diassembled and scrapped and the metal is to be shipped back to Germany to be used to used for more Panther Tanks.
Thus, when you mobilize the units after the Non-Combat Movement phase, the units are now completed (some 3 to 6 months after the keel was laid).