16L G40BM Mr. Green (Allies) vs Koala (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                3 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour and 5 fighters
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Kazakhstan to Szechwan
                1 bomber moved from Szechwan to Philippines
                1 artillery moved from Rostov to Volgograd
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Northern Italy to France
                1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
                2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Holland Belgium to Northern Italy
                3 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Holland Belgium to Northern Italy
                2 fighters moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Ukraine to Eastern Poland

    Place Units - Italians
                1 fighter placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,6,2,2,6,1,5,2,1
                Italians collect 6 PUs (12 lost to blockades); end with 6 PUs total

    triplea_38186_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 63 Sea Zone to 53 Sea Zone
                1 fighter moved from New South Wales to 53 Sea Zone

    Combat - ANZAC
                Battle in 53 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 53 Sea Zone to New Hebrides
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 61 Sea Zone to 54 Sea Zone
                3 fighters moved from South Australia to Queensland
                2 infantry moved from New South Wales to South Australia
                1 submarine moved from 21 Sea Zone to 46 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_38186_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Iraq to Persia
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    triplea_38186_Fre7.tsvg


  • french guys in holland

    • damnit!

    :-)


    I’m sorry for the delay again, but I have some stuff to sort out before.
    It’s possible, that you have to wait a bit longer between my posts (like now).

    Just so you know, that I haven’t lost interest in our game :wink:


  • No worries. If you won’t be able to post as often or even need a break from the game until you can muster up more time I’m patient.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                7 armour and 5 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Rostov to Persia
                1 bomber moved from Eastern Poland to Persia
                1 bomber moved from Western Germany to Persia
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Persia
                    Germans attack with 7 armour, 3 bombers and 5 mech_infantrys
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 armour, 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 7 armour, 3 bombers and 5 mech_infantrys in Persia, round 2 :  6/15 hits
                        British roll dice for 2 armour, 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys in Persia, round 2 :  8/14 hits
                        3 infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the ANZAC, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Persia
                        Germans roll dice for 4 armour and 3 bombers in Persia, round 3 :  2/7 hits
                        British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Persia, round 3 :  3/8 hits
                        3 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Persia
                        Germans roll dice for 1 armour and 3 bombers in Persia, round 4 :  2/4 hits
                        British roll dice for 2 armour and 4 fighters in Persia, round 4 :  1/6 hits
                        2 armour owned by the British and 1 armour owned by the Germans lost in Persia
                    retreated to Persia
                    British win with 4 fighters remaining. Battle score for attacker is -23
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 7 armour and 5 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  5/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                2 fighters moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Bryansk to Germany
                5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Karelia
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                4 artilleries moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Poland to Western Germany
                2 armour and 6 mech_infantrys moved from Eastern Poland to Germany
                2 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
                3 infantry moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Bulgaria to Yugoslavia
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Western Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Germany
                6 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Germany
                6 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Kazakhstan: 3 infantry
                EDIT: Removing units owned by Germans from Kazakhstan: 1 infantry
                EDIT: Removing units owned by Germans from Volgograd: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3,607
            Median : 4,000
            Variance : 0,817
            Standard Deviation : 0,904
            Total rolls : 61

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3,484
            Median : 4,000
            Variance : 0,633
            Standard Deviation : 0,796
            Total rolls : 31

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3,733
            Median : 4,000
            Variance : 0,552
            Standard Deviation : 0,743
            Total rolls : 30

    triplea_38186_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 fighter and 1 infantry moved from Russia to Tambov
                7 artilleries and 7 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 8 artilleries and 8 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 6 infantry moved from Novosibirsk to Samara
                2 carriers and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Nenetsia to Vologda
                1 infantry moved from Archangel to Vologda
                6 artilleries and 20 infantry moved from Russia to Vologda
                12 infantry moved from Russia to Samara
                1 aaGun and 7 infantry moved from Russia to Samara
                1 aaGun and 10 infantry moved from Russia to Vologda
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_38186_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Shensi to Tsinghai
                1 armour moved from Burma to India
                3 mech_infantrys moved from Burma to India
                1 artillery moved from Burma to India
                2 tactical_bombers moved from 39 Sea Zone to India
                2 fighters moved from 39 Sea Zone to India
                1 marine and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 infantry moved from Celebes to 44 Sea Zone
                1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry, 1 marine and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 20 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 bomber moved from Anhwe to Amur
                2 mech_infantrys moved from Manchuria to Amur
                1 mech_infantry moved from Buryatia to Sakha
                1 armour moved from Dzavhan to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 infantry and 1 mech_infantry moved from Dzavhan to Yenisey
                1 fighter moved from Ulaanbaatar to Sakha
                1 tactical_bomber moved from Ulaanbaatar to Sakha
                2 fighters moved from 20 Sea Zone to Dutch New Guinea
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Dutch New Guinea, round 2 :  3/7 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 2 :  4/9 hits
                        UK_Pacific roll dice for 1 aaGun, 2 artilleries and 3 infantry in India, round 2 :  1/5 hits
                        3 infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 :  4/8 hits
                        UK_Pacific roll dice for 2 artilleries in India, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in India
                    Japanese destroys 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Sakha, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Amur to Japan
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 infantry moved from Burma to Shan State
                1 armour moved from Yunnan to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter and 2 tactical_bombers moved from India to 37 Sea Zone
                2 carriers moved from 20 Sea Zone to 45 Sea Zone
                4 fighters moved from Dutch New Guinea to 45 Sea Zone
                2 destroyers moved from 20 Sea Zone to 45 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Manchuria to Chahar
                1 aaGun moved from Anhwe to Jehol
                1 fighter moved from Japan to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 bomber moved from Tsinghai to Hopei
                1 bomber moved from Hopei to Anhwe
                1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter moved from Sakha to Manchuria
                1 tactical_bomber moved from Sakha to Buyant-Uhaa
                1 fighter moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3,379
            Median : 3,000
            Variance : 0,877
            Standard Deviation : 0,937
            Total rolls : 58

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3,195
            Median : 3,000
            Variance : 0,975
            Standard Deviation : 0,987
            Total rolls : 41

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 4,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4,143
            Median : 5,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    triplea_38186_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
                1 fighter moved from United Kingdom to Germany
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                4 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands

    triplea_38186_Ame8.tsvg


  • Scramble sz112?
    OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions?  :wink:
    Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor.  :evil:


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
                1 fighter moved from United Kingdom to Germany
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island

    triplea_38186_Ame8.tsvg


  • @Mistergreen:

    Scramble sz112?
    OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions?  :wink:
    Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor.  :evil:

    Altered my attack to include Paulau Island.  :-)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
                1 fighter moved from United Kingdom to Germany
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands

    triplea_38186_Ame8.tsvg


  • @Mistergreen:

    @Mistergreen:

    Scramble sz112?
    OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions?  :wink:
    Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor.  :evil:

    Altered my attack to include Paulau Island.  :-)

    After freeing up some units from the Caroline’s attack I forgot to reengage on Caroline Islands.  :roll:


  • @Mistergreen:

    Scramble sz112?
    OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions?  :wink:
    Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor.  :evil:

    No scramble, please.

    And in Germany leave my aaa alive. OOL: inf, mech, aaa, tank, fighter

    Darn, some really good odds in germany with the brit :cry:
    I’m interested how this turns out.

    And for the record, I should be back in action now :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
                1 fighter moved from United Kingdom to Germany
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Denmark
                Battle in Paulau Island
                Battle in Caroline Islands
                    Americans attack with 4 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Denmark from Germans, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 marine
                    Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 marine
                Battle in Germany
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter, 1 infantry and 13 mech_infantrys
                    Germans win with 1 aaGun, 2 armour, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is -25
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber and 2 fighters

    Non Combat Move - Americans
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 aaGun and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
                2 carriers, 5 destroyers and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                3 submarines moved from 25 Sea Zone to 31 Sea Zone
                2 carriers, 2 destroyers and 3 fighters moved from 10 Sea Zone to 31 Sea Zone
                3 fighters moved from 31 Sea Zone to Wake Island
                4 fighters moved from Western United States to 31 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 infantry placed in Southern France
                3 fighters placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 armour, 1 artillery and 3 infantry placed in Central United States
                1 submarine placed in 93 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_38186_Ame8.tsvg


  • After a terrible second round the British chance at victory shrank from 81% to 0%. But since it is game over anyway if I lose lets press on!  :cry:


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries, 1 battleship, 3 cruisers, 5 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 114 Sea Zone to Germany
                4 fighters and 2 tactical_bombers moved from Southern France to Germany
                1 armour moved from Southern France to Holland Belgium
                3 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Germany
                    British attack with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter and 12 mech_infantrys
                    Germans win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -54
                    Casualties for Germans: 1 aaGun and 10 mech_infantrys
                    Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers

    Non Combat Move - British

    triplea_38186_Bri8.tsvg


  • Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in.  :roll:


  • @Mistergreen:

    Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in.  :roll:

    This time the luck was certainly on my side around berlin! :-)

    But I can not quite see how the game is over at this point.

    In europe I need two additional victory points and I don’t see germany take moscow anytime soon.

    And in the pacific, the fight for australia will be a tough one with the american naval- and anzac land-reinforcements.

    But I don’t know if I judge the situation right. We’ll preceed as you wish  :-)

    Regards!

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