TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Burma to India
3 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 marine and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 20 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Anhwe to Amur
2 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Sakha
1 armour moved from Dzavhan to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry and 1 mech_infantry moved from Dzavhan to Yenisey
1 fighter moved from Ulaanbaatar to Sakha
1 tactical_bomber moved from Ulaanbaatar to Sakha
2 fighters moved from 20 Sea Zone to Dutch New Guinea
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Dutch New Guinea, round 2 : 3/7 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 3 infantry in India, round 2 : 1/5 hits
3 infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 4/8 hits
UK_Pacific roll dice for 2 artilleries in India, round 3 : 0/2 hits
2 artilleries owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from India to 37 Sea Zone
2 carriers moved from 20 Sea Zone to 45 Sea Zone
4 fighters moved from Dutch New Guinea to 45 Sea Zone
2 destroyers moved from 20 Sea Zone to 45 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 aaGun moved from Anhwe to Jehol
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Sakha to Manchuria
1 tactical_bomber moved from Sakha to Buyant-Uhaa
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 artillery, 1 infantry and 1 marine placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3,379
Median : 3,000
Variance : 0,877
Standard Deviation : 0,937
Total rolls : 58
Japanese Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3,195
Median : 3,000
Variance : 0,975
Standard Deviation : 0,987
Total rolls : 41
ANZAC Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4,143
Median : 5,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7
Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
triplea_38186_Jap8.tsvg