Bad dice throwers, chop their hands off!!!

  • 2007 AAR League

    I’d say dice tower for everything - small rolls are easier to cheat, and may have a more significant impact in the long run, as there tend to be a lot of them.

    I don’t have one but am thinking of building one just for a project. I think I’ll just use a tower with long screws or dowels stuck through it, that should produce really random dice.

    I’d also recommend the dice tower over the cup because with that it’s easier to say you don’t want it to go to waste than with just a simple cup.

    Is it possible though that you are just noticing the bad results more? Or are you making risky attacks where you are more vulnerable to bad dice than your opponent?


  • Shake the freakin dice, and THROW them in to the box lid so they bounce and roll, and perhaps even a few bounce out.

    THAT is rolling dice.


  • Dan, trust me, in this last game, I hardly ever had risky moves.  When I attacked, I attacked in full force…and still managed to roll no offensive numbers that would kill.  Even my 2 fighters couldn’t do squat for me.  And the one guy, he pancake throws the dice.  In his palm, all 6’s up, then sort of…snaps his hand forward and lets the dice go, and all those nice 6s turn into ugly 1s and I die!!! :x

    Switch, that’s definitely how I play.  I always attempt to hit the back of the box and get them to roll…hopefully in favour of me.  :-D  But anyway, yeah, I’ll go find a dice tower somewhere.  Or buy one off the net.

  • 2007 AAR League

    I wouldn’t play more than two rounds of combat against a guy who pancake-throws the dice. I’d be, like, WTF?!?

    Of course, it has nothing to do with the bad dice you roll yourself.

    Alternately, you could play with a computer to roll the dice, instead of a dice tower.

    But if he’s cheating that blatantly, he doesn’t deserve to have his feelings spared. Do this loser a favour and let him know that you know what he’s doing.


  • @Imperious:

    One thing that should be followed:

    All the dice should be rolled together… rolling 2 dice has a much different result than rolling one at a time.Â

    That’s the most absurd thing I’ve read in this whole thread.


  • When you roll 2 dice together there are 36 possible outcomes. 24 of those outcomes do not contain a one. When you roll one die there are 6 possbile outcomes 5 of which do not contain a 1. I do not know the math for 3 or more but I think you get the idea.


  • @frimmel:

    When you roll 2 dice together there are 36 possible outcomes. 24 of those outcomes do not contain a one. When you roll one die there are 6 possbile outcomes 5 of which do not contain a 1. I do not know the math for 3 or more but I think you get the idea.

    That’s all fine in games where the outcome is based on more than 1 single 6-sided die (like craps)

    This is not the case in A&A.

    Again, there is no statisical difference from rolling 1 die twice or 2 dice at the same time if I were rolling for 2 defending infantry.


  • I was wrong in my first post there are 25 outcomes that do not have a one. 25 of 36 is a 69% chance to not get a one. 5 of 6 is an 83% chance to not get a one. On 2’s there are 16 outcomes that do not have a two. 44% chance to miss with 2 dice. 4 outcomes do not have a two for a 66% chance to miss on one die.

  • 2007 AAR League

    @frimmel:

    I was wrong in my first post there are 25 outcomes that do not have a one. 25 of 36 is a 69% chance to not get a one. 5 of 6 is an 83% chance to not get a one. On 2’s there are 16 outcomes that do not have a two. 44% chance to miss with 2 dice. 4 outcomes do not have a two for a 66% chance to miss on one die.

    But that outcome of those two dice is the same whether they are thrown simultaneously or one after the other - what’s your point exactly?

  • 2007 AAR League

    What’s your price for a dice tower? And how long does it take you to make one?


  • @froodster:

    @frimmel:

    I was wrong in my first post there are 25 outcomes that do not have a one. 25 of 36 is a 69% chance to not get a one. 5 of 6 is an 83% chance to not get a one. On 2’s there are 16 outcomes that do not have a two. 44% chance to miss with 2 dice. 4 outcomes do not have a two for a 66% chance to miss on one die.

    But that outcome of those two dice is the same whether they are thrown simultaneously or one after the other - what’s your point exactly?

    Probably that I don’t really know what I’m talking about.  :-)


  • @froodster:

    What’s your price for a dice tower? And how long does it take you to make one?

    I second that set of questions.


  • Your DT are nice…

    But PLEASE extend the bases (like in these pics)…

    http://www.io.com/~beckerdo/games/articles/DiceTower/RalphHendrix640.jpg

    http://www.geocities.com/crosstowngames/photogallery.html

    In small towers, the dice tend to roll back under, and there is limited room for many dice.

    Squirecam


  • But that outcome of those two dice is the same whether they are thrown simultaneously or one after the other - what’s your point exactly?

    If I’m rolling for three Infantry to hit in an attack against 1 Infantry, I’ll roll 'em one at a time.

    If I miss the first one, I know I’ll have to try harder to roll a 1 on the second one.

    If I miss THAT one too, I’ll know that I have to buckle down and stop messing around with the third.

    ~Josh


  • @froodster:

    But that outcome of those two dice is the same whether they are thrown simultaneously or one after the other - what’s your point exactly?

    The point of throwing many die at the same time is to increase the chaos as each die bounces off other die, which cause them to crash into other die and so on.

    When you get down to it, rolling a die is not truly random.  It’s a result of several Physics equations.  Gravity pulls the die down, friction slows the die down, imperfect collisions bounce and rotate the die.  If you could perfectly replicate the same motions, force, and die orientation you can produce the same results.  As Humans, we cannot easily calculate that in our head, at least not consciously.  People who try to “cheat” are simply trying to reduce or remove the total amount of chaos to their favor.  In effect, simplify the equations so it is possible for them to control the forces at work and make it easier to control the outcome.  (that raises an interesting question: If you practice enough, can you call your shot with a single die?  Even with a Tower?) [Edit: Just ran across this on Digg - [url]http://www.break.com/index/how_to_cheat_at_dice.html

    A Dice Tower or the throwing rules for a Craps Table are really about enforcing a standard amount of chaos in the throw and trying to remove as much Human control of the outcome as possible while still letting them “roll”.


  • @Craig:

    @squirecam:

    Your DT are nice…

    But PLEASE extend the bases (like in these pics)…

    http://www.io.com/~beckerdo/games/articles/DiceTower/RalphHendrix640.jpg

    http://www.geocities.com/crosstowngames/photogallery.html

    In small towers, the dice tend to roll back under, and there is limited room for many dice.

    Squirecam

    I am making a special one just for you! :-o

    This both excites and scares me at the same time. Perhaps its set to explode or something….  :roll:

    Squirecam

  • 2007 AAR League

    @General_D.Fox:

    What about getting…does everyone know that game where you roll dice in a cup of some sort and then throw the dice onto the board and you see what you get? I’m thinking of the James Bond movie “Octopussy,” where 007 plays against the baddie with the loaded dice in the casino?  Everyone see that one?

    Can’t picture the scene, but are you thinking of Yahtzee?


  • The game is Backgammon just in case he wasn’t just kidding about not knowing what it was.

    It is a great scene in that they are making such a big deal of the double six. I suppose it sounded better than, “You can only win with a double 3.” Bond has to roll the double six in order to keep the Fabrege egg they are wagering on and uses “player privilege” to steal the bad guy’s (Louis Jordan) loaded dice and roll the double.


  • I, ah, couldn’t remember what it was called, although I do know it wasn’t Yatzhee!  :oops: :|  Playing yatzhee in a James Bond movie? Preposterous!

  • 2007 AAR League

    I thought they were playing “Sorry!”  :-D

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