@simon33:
@Spendo02:
UK can of course make it more expensive to take by sending units to Yunnan, but it really makes no sense when Japan can skip right around via TT due to the minor in FIC being in the same SZ as Malaya which you should be able to take on J4.
Different SZ - SZ37 off Malaya. SZ36 off FIC.
UK, ANZAC and US need to try hard to hold Malaya as long as possible. If it falls by J4 I would want to be able to take it back. ANZAC doesn’t lose its NO if Japan takes it and UK retakes it.
Note that USSR mobile units in Yunnan threaten Kwangtung as well as FIC. Mobile units in Yunnan are quite awesome against a lot of factories. None of them can be strongly defended and if India is threatened, they can get there in one turn.
Let me give you my J1 Opener for discussion then:
Buy:
2 TT, 1 Minor IC (Placed in Kiangsu)
DOW on Western Powers
Combat:
Load TT in SZ19 with 1 ART from Manchuria, 1 INF from Okinawa
Load TT in SZ20 with 1 ART, 1 INF from Kiangsi
Load TT in SZ6 with 1 ART from Japan, 1 INF from Korea
Send all 3 TT to SZ35, Declare Amphibious on Flip
Send 1 FTR/TAC from SZ33 to Attack Flip
Send all remaining warships to SZ33, excluding the 2 DD in SZ6 and the DD in SZ19
Move 2 INF, 1 ART from Jehol into Chahar
Move 1 MEC from Manchuria to Anhwe
Move 3 INF, 1 ART from Shantung to Anhwe
Move 2 INF from Kiangsu to Anhwe
Move 1 INF from Kiangsi to Hunan
Fly 2 FTR and 2 TAC from Manchuria to Hunan
Fly 1 FTR from Formosa to Hunan
Move 1 INF from Kiangsi to Kwangtung
Fly 1 FTR from Okinawa to Kwangtung
Fly 2 FTR and 2 TAC from SZ6 to Kwangtung
Fly 1 FTR and 2 TAC from Japan to Kwangtung
Move 3 INF, 1 ART from Kwangsi to Yunnan
Fly 1 FTR and 1 TAC from Kiangsu to Yunnan
Fly 2 SB from Japan to Yunnan
Move 2 INF from Siam to FIC
Sideboard Discussion
In order to do this, you have to accept that you will be trading FTR for territory. Specifically Kwangtung and Hunan. As Japan starts with a preponderance of aircraft, I feel that to maximize your opening move on a J1, you must be willing to trade aircraft for territory to save time by not having to stall your advance.
In addition, the overkill at Flip is to ensure there are enough ground units to load on TT to take Borneo and two DEI on J2. It also creates a very legitimate threat to Queensland as typically Japan is left with 4 or 5 units with the overkill present. It is a great deterrent for ANZAC against fortressing up Java because Japan can swing straight to Queensland. I never want to do this, but I want the threat to be present that I COULD.
Non-Combat:
Move 2 CV from SZ6 to SZ20
Land 2 FTR, 2 TAC from Kwangtung on the CV now in SZ20
Move 1 CV from SZ33 to SZ35
Land 1 FTR, 1 TAC from Flip on the CV now in SZ35
Move 1 DD from SZ19 to SZ36
Move 1 DD from SZ6 to SZ16
Move 3 INF from Korea to Manchuria
Move 1 FTR from Korea to Japan
Move 1 INF, 1 ART from Kiangsu to Kiangsi
Land all remaining aircraft operating in China on Kwangsi.
Second Sideboard Discussion
The DD in SZ36 is to block the bombard from a potential suicide mission against my stacked aircraft in Kwangsi. Yes, UK Pacific can still reach them with its aircraft and two ground units, but it sacrifices so much of its threat by doing so (losing a TT, BB, 2 FTR and 1 TAC). I’ve seen it done and Japan does lose a few planes, but typically UK at best limps home with a FTR or worse, gets diced out in a single round. The DD is simply a reminder of how expensive that decision could be for them, and I’m okay with sinking the UK fleet on J2 if they send the kitchen sink there.
Note that a DD is left in SZ6 as well as one blocking in SZ16. The US is able to send FTR from Hawaii to SZ6 and sink the transports you are about to place there and then move its fleet from SZ10 to SZ7 to land them. Being able to scramble 2 FTR over a DD ensures that is a bad idea and secures that TT purchase. The 4 units you’ll put on those TT are essential to keeping and holding Yunnan. The DD in SZ16 ensures the US cannot send its fleet from Hawaii to SZ6 on its first turn. As I vacated Korea, I am willing to trade a DD to ensure that the US has to wait an additional turn to do that if it so chooses. In addition, I’d much rather Russia take Korea or attack my 9 INF in Manchuria.
You will also notice that there were 1 INF, 1 ART now in Kiangsi (from Kiangsu) that were not utilized. There are a multitude of reasons for this, but the most important ones are:
First, they are an insurance policy for securing Kwangtung if something goes terribly wrong. I do not want to have to choose between giving up DEI on J2 by diverting units remaining from taking Flip to secure Kwangtung. This is what I’d term going backwards - and is something I’d prefer to avoid.
Second, in the case China decides to attack 1 the INF on Hunan and wins, I will have 1 INF, 1 ART, 1 MEC that can go there from both Kiangsi and Anhwe while still sending 5 INF and 1 ART to Kweichow. This ensures I can threaten both Szechwan and Yunnan on J3 and does not allow China to simply continue stacking on Yunnan.
Lastly, if all went well in China, that 1 INF and 1 ART can act as reinforcements that can be picked up by an empty TT from Flip and take Borneo. It also allows me to leave (typically an ART) on Flip so ANZAC has to send more than a single INF to try to take it back.
Place Units:
Place 2 TT in SZ6
Place Minor IC on Kiangsu
*Note, I prefer Kiangsu over Shantung simply because I play for Jehol to be where I stop the flood of Reds if I get diced in Manchuria. Having that extra space can buy me another round of purchases that could make the difference between losing my minor in China or not.
Some quick talking points on J2:
1. I almost exclusively buy 2 Minor IC to be placed in Kwangtung and French Indo China as well as purchasing 3 MEC for Kiangsu.
2. Those 3 MEC will combine with 4 units from the TT (J1 Purchase) for 7 units plus whatever makes it through Kweichow and Hunan to land on Yunnan all at the same time on J3. See point 5 below on why knowing this timing is important.
3. Depending on what ANZAC does, Japan has a few options on what DEI to take. Boreno is almost always taken. Some combination of the other 3 typically occurs, Celebes being the most typical, followed by Java and lastly Sumatra. I don’t like taking Sumatra too quickly, but even if you suicide a TT to land units, you do technically have TT bringing up the rear-guard that can swipe up those stranded units (after delivering 4 units from Japan to FIC - your new primary base of operations). I’d much rather keep the TT for later than collect IPC now, have to repurchase it later and have it catch up to be relevant. However, if the US is seriously threatening Tokyo, sacrificing a TT to gain 4 IPC plus a 5 IPC NO mean which translates to more INF on Tokyo next round - it MAY be worth the trade.
4. Yunnan can get very dicey on J2. If the UK decides to stack up what it can from UK1, you could be facing a Chinese purchase, its surviving units from the attack, 2 extra UK INF and 2 FTR and 1 TAC. This is really where you have to accept that losing planes now means you win later. UK specifically cannot replace these lost units with ease. Japan, to some extent can afford to lose some planes because it has Industrial Capacity coming up that will making the lost aircraft irrelevant due to the proximity and pressure MEC and ARM will put on Calcutta that now only has INF and a dwindling income to turtle with. Plus, as all your aircraft on are the land, and only ANZAC may have aircraft left, you don’t necessarily need to have all your CV loaded with FTR/TAC going forward to claim the DEI and finish off India.
5. If J2 is where you could get diced, J3 is where the tide changes (reference point 2 above). Going forward you will able to place some combination of 9 ARM or 6 ARM and 3 MEC per turn. At least 2/3 of them will be within immediate striking distance of Yunnan the very next round. So, sometimes it may be better to exercise patience and let China build its ART for a turn. They won’t last very long with DEI controlled by Japan and industrial complexes churning out twice the units China can in a single turn.
6. Lastly, this strategy is a hybrid compliment to Grasshopper’s initial Japan playbook. I cannot take credit for fully developing this strategy.