@ncscswitch:
There are other advantages to the defense of SZ5.Â
It is not just securing Germany and Eastern from amphib, but also making the Allies dedicate forces to the destruction of that fleet at some point during the game, so it is a round where AF in particular is used on naval units and not in Europe. That in itself is an “additional round of security” for Germany.Â
But leaving the fleet as is does that. UK just spends it with a 1st rd attack. Where incidently they’ll probably lose 2 ftrs. Not bad for no added cash.
The UK is still going to have to replace those ftrs, b/c Germany still should have 5 ftrs, 1 bom to pester undefended allied ships.
Even a G1 ftr buy with 10 inf can be good. UK still can’t get careless with her ships. With an extra IPC to Germany with bid units, I’d consider 2 ftrs, 7 inf. You can accomplish the same effect but have more flexibility on land.
Also 2 ftrs on UK 1 (with a German AC in Baltic), is not really a set back.  IMO, the Allies can always use planes not only to take out the Baltic and Med Fleets but to prevent Japan from going to Egy.
@ncscswitch:
The beefed up fleet also presents an attack threat to the Allies, at least to their transport fleets, that is not otherwise present. The AC allows for an extended range of 2 of Germany’s FIGs that makes a larger amount of the Allied TRN chains subject to potential attack, added to the threat of SUBs that can sail UNDER all but a DST to attack byond a blockade, this can make the naval situation in the North atlantic far more complex, and far more likely to be miscalculated by all but the best players.
I think this goes in the Sea Lion Scare department. IMO, it is a paper tiger. UK buys planes + inf on UK1 and this threat is nuetrlized.
Or buy ships, box them in, and let ger attack. They kill their fleet, possible planes for UK trns and then US can still land in Nor on US 2 and UK is right back to being a pest on UK 3, since they can buy ships on UK 2.
The lack of German air also costs you in trading Kar and Ukr which Russia should have reclaimed on R2.
Plus the bom (or a ftr) could be handy in reclaiming Egy and Trj on G2.
I think there are a lot better targets on G2 then trying to hit the UK fleet. I think trading German units for UK or US units is good for the Allies.
@ncscswitch:
And even against the best players, the Baltic AC is a solid move. Without it, Germany is likely to lose their fleet FAR quicker (UK1 or 2), and a highly skilled Allied player can take advanatge of that to “stage forward” presenting threat to Western/Germany/Eastern/Karelia/Norway simultaneously. And that my friends is simply tooo much real estate for Germany to defend early in the game with JUST land forces. In fact a Turn 2 move into the Baltic by the Allies can be a devastating tactic to the Axis for MANY reasons including economic loss, breach of supply lines on the Russian offensive, reinforcement of Russia, ongoing threat to Berlin, and a death trap for the remnants of the Luftwaffe if Germany tries to counter-attack the Allied fleets.
It still cost the UK 2 ftrs and you spent nothing.
And there is no threat the Allies can mount that early without sacrificing Afr.
Germany should not be worried about defending Kar, Nor, and even WE can become questionable mid to late game pending your push on Russia.
UK cannot crack EE or WE if Germany buys land units in the early rds. It is an empty threat.
Assume Russia attacks Wrus and Ukr,
My typical G1 European summary with a 12 inf, 1 rt will be:
WE: 3 inf, 1 rt, 2 arm, 4 ftrs, aa
EE:Â 7-8 inf, rest of the armor
Ukr: 1-2 units
Ger:Â 10 inf
SE:Â 2 inf, 1 rt
Kar: 1 inf
With a 12 inf, 1 rt buy, G2 would look like this:
WE: 5-6 inf, 5 ftrs, 1 bom, aa
EE:Â 12+ inf, 6+ arm
Ger:Â 10+ inf, 1-2 rt (pending afr situation)
Ukr: continue to trade
SE: 2 inf, 1 rt
Etc…
If the Allies want to try an early 1-2, by all means go ahead. I think you’ll find Germany can see it coming and defend accordingly.
Also, we tend to get a bit sloppy with OOL when it comes to PBEM, but techinally if Germany leaves the Baltic as is, they get to see what UK buys prior to its attack on your fleet. So it could open up the opportunity to submerge your subs and force the UK to place their new ships out of range of the baltic if they went with a just trn buy to try an early landing.
That still means no potential landing until UK3 with no added investment by Ger.
@ncscswitch:
It simply is NOT a good idea to let the Allies set up a two-stage TRN network with the US going ECan to SZ2 offloading in UK, and the US and UK then using SZ5 units that are well defended to send TRN troops to any of 5 territories in Europe startign in Turn 2. And without a reinforcement of SZ5, and Germany keeping control of it into Turn 4+, that WILL happen.
You can’t do this without delaying a landing in Afr. I’ll gladly take the Eastern half of Afr and the ME. And the chance to sneak my BB and trn into the Indian ocean with a chance to claim Mad, Ind, and possibly Aus, NZ, HI.
Also don’t underestimate a German air + inf buy on G1, it can accomplish the same thing and gives you a lot more flexibility.
The only territories that matter are WE, Ger, and EE and they are uncrackable for the first 4 turns. Then WE becoms expendable as does EE since you can still get to Ukr via Balk. There is nothing wrong with deadzoning EE, esp if you think you can get the Allies to walk into a trap.
@ncscswitch:
In the early game, SZ5 is AT LEAST as critical to Germany as Ukraine.
We obviously disagree.  :-)
I don’t think Ukr is that import either, not if you can’t hold it. Which realistically shouldn’t be really possible before rd 4 if the Russia player knows what he is doing.
Obvioulsy you want to be able to trade Ukr but it isn’t crucial until you can hold it or until Japan is strong in Sin, which again shouldn’t be until around round 3-4.
I think Germany should be conservative in Europe in rds 1-3 and give time for Japan to build up. It does you no good to get to Cauc if Japan is still struggling in Chi or vice versa. Timing is everything.
@Feds10:
couldn’t have said it better myself ncscswitch. I think all of the seazones around Europe are important (areas around W EU, Germ, Norway, EEurope are by far the most however). if allies get control of this area….then it’s a race agaisnt the clock. so long as germany has some form of control, the game is undecided. once germany is out of the naval war…they’re fighting for their lives…rather then having the pressure solely on russia.
See, but this is kind of what I’m getting at, there are lots of seazones around Europe and each has a work-around. I don’t really see one as more important then the other. Certainly if eaither side controls all of the North Atlantic that side is in good sape, but one Sea Zone does not grant this advantage.
@Feds10:
this game is really about Germany and Japan…there isn’t a KBF or a KAF, there is a KRF…but thats germany’s main goal anyways lol
I’d go with German and Russia. 90% of the time the game is decided by the fall of Berlin or Moscow. Thus that should be the focus of most games. You can have all the ships you want as long as I have Berlin and Moscow.
@Feds10:
control of the sea is almost as important as control of the land…sometimes more… Japan needs naval superiority to keep growing in IPC’s…plus they need to hold their islands…Germany just needs to hold their navy as long as possible…the allies need the navy to get troops into Europe…and America needs is in the Pacific to try and stop the japs…
I disagree.  :-)
You need troops to take capitals. Ships are only good for getting troops from A to B, if you are not building ships for that purpose then you are wasting IPCs.
Germany can do quite well without a navy.
@Feds10:
but id still say that sz 5,6,7 are the most important. cuz once the allies are in…it’s over
Not if Afr is grey and yellow and Germany owns Wrus while Japan is in Kaz.  :-D