• I made a long post, then I cut back
    it reads a bit funny
    but anyway I am sugguesting those simplifications for real

    logistical costs
    I was thinking simpler if all paid in advance
    for Sahara, both paid in advance or paid afterwards is reasonable or arguably realistic anyway

    you mentioned “movement into Sahara and no combat”
    what do you mean? does it make a difference? are you saying you want “no combat” to be paid after, and “yes combat” to be paid in advance?

    convoy
    if not exactly unrealistic, then lets make it hit all the time and save the rolling
    like OOB and AARe

    you mention “subtract following turn”, doesn’t make sense, maybe you misunderstood the rules
    they are destroyed and you lost the money this turn, less money to spend

    in enemy turn they move into position and then in your turn you are affected, not later

    production interruption
    you misunderstood
    I am referring to the rule named “production interruption”
    (after 3 cycles of land combat, territory income reduced, table lookup for damage)

    I am saying we could simplify it to in each cycle of land combat cause damage, effectively a 1 IPC SBR

    None of this has any relevance to the saving of income issue. I am not sure why your bringing THESE rules up.

    to clarify, I am merely hoping to simplify other areas instead

    All these rules used to be in the files but i dont bother to mention them until, now.

    I think you are taking about some old rules
    some elements are totally superceded
    some elements remain but were rewritten differently because you said they are hard to understand

    You bring up UK and Japan. None of them are effected in any way by isolation rules except if they occupy small islands and these sea zones where the island is is occupied by enemy ships, then they are denied IPC from that source.

    The ONLY other thing that effects them is each German ship in the open atlantic or indian ocean ( not in neutral port) takes one potential IPC from Uk or USA these may include subs.

    Likewise, USA and UK subs only in Pacific can also harm Japan potentially with a die roll causing 1 IPC damage.

    here you seems to be talking in a blend of rules
    by “isolation rules” are you referring to your

    f you don’t control as path of sea zones from islands to your capital you don’t gain income from these places

    ?
    it in conflict with “causing 1 IPC damage” which is under “convoy sea zone” heading in current rules

    anyway I am saying since UK and Japan is scattered
    they are affected the most if saving has to be done at Capital
    saved IPC would be raided twice, strangely

    or are you saying saving mechanism can skip the convoy sea zone rule?

    path
    finally I remind what we have a path system
    because convoy raid not related to production, or not related to actual shipping, is silly


  • logistical costs
    I was thinking simpler if all paid in advance
    for Sahara, both paid in advance or paid afterwards is reasonable or arguably realistic anyway

    ok fine make it so…

    you mentioned “movement into Sahara and no combat”
    what do you mean? does it make a difference? are you saying you want “no combat” to be paid after, and “yes combat” to be paid in advance?

    It does not matter now because we now have it all paid for in advance. never mind

    convoy
    if not exactly unrealistic, then lets make it hit all the time and save the rolling
    like OOB and AARe

    yes please simplify and consolidate these rules into a easy to use package.

    you mention “subtract following turn”, doesn’t make sense, maybe you misunderstood the rules
    they are destroyed and you lost the money this turn, less money to spend

    in enemy turn they move into position and then in your turn you are affected, not later

    your correct meant this turn.

    production interruption
    you misunderstood
    I am referring to the rule named “production interruption”
    (after 3 cycles of land combat, territory income reduced, table lookup for damage)

    Yes thats correct, thats another rule that we keep yes.

    I am saying we could simplify it to in each cycle of land combat cause damage, effectively a 1 IPC SBR

    well it it removes yet another thing to look up and index then it would be better. I IPC i could go for. sounds like a winner Tekkyy. do it.

    Quote
    You bring up UK and Japan. None of them are effected in any way by isolation rules except if they occupy small islands and these sea zones where the island is is occupied by enemy ships, then they are denied IPC from that source.

    The ONLY other thing that effects them is each German ship in the open atlantic or indian ocean ( not in neutral port) takes one potential IPC from Uk or USA these may include subs.

    Likewise, USA and UK subs only in Pacific can also harm Japan potentially with a die roll causing 1 IPC damage.
    here you seems to be talking in a blend of rules
    by “isolation rules” are you referring to your

    This was a good rule and it should not have been thrown away. Also, as i remember the German subs and ships dont actually cause USA damage, only the aid of lend lease that flows to either UK or USSR is damaged… the American economy was not dependent on its few colonies

    Quote
    f you don’t control as path of sea zones from islands to your capital you don’t gain income from these places
    ?
    it in conflict with “causing 1 IPC damage” which is under “convoy sea zone” heading in current rules

    They can both work. The fact that German ships are in these sea zones reduces income, the fact that American or British or even Japanese ships control the sea zone that surrounds the small island also denys income to that owning player. This is historical modeling.

    anyway I am saying since UK and Japan is scattered
    they are affected the most if saving has to be done at Capital
    saved IPC would be raided twice, strangely

    How are they effected? they ONLY lose the saved income if the home territory is captured. That would be the end of the game for each of them in practical terms. They are also protected by the fact that they are islands and cant be assaulted by connected land territories. They have a great advantage. Their is nothing strange about it.

    YOU ONLY LOSE SAVED INCOME IF YOU HOME CAPITAL FALLS. NOTHING CAN BE RAIDED UNLESS YOU LOSE YOUR CAPITAL WHICH IS BASICALLY LOSING THE GAME.

    or are you saying saving mechanism can skip the convoy sea zone rule?

    OMG. lets get past this. Its a non-issue. Its not even related to that.

    path
    finally I remind what we have a path system
    because convoy raid not related to production, or not related to actual shipping, is silly

    This makes no sence to me what your saying.

    forget path system unless it relates to “isolation of small islands” because those German ships/ subs and UK/ USA pacific subs only take income from the enemy if these ships make their saving roll as per our rules.

    also please post a non-PDF version ( Microsoft word)


  • http://home.exetel.com.au/cometo/20080226_AARHE.pdf
    http://home.exetel.com.au/cometo/20080226_AARHE_clear.pdf

    page 38 is not working.

    also i know you strive for perfection, but too much space is wasted on these sheets. Its not a crime to use the space more efficiently and bring together parts on the same page. The document was way under 50 pages, but its back up to 57 from like 42 pages. smaller the better, but not squashed up


  • This was a good rule and it should not have been thrown away. Also, as i remember the German subs and ships dont actually cause USA damage, only the aid of lend lease that flows to either UK or USSR is damaged… the American economy was not dependent on its few colonies

    America is not scattered
    under the system Axis can’t really hardly hit them via convoy

    How are they effected? they ONLY lose the saved income if the home territory is captured.

    OMG. lets get past this. Its a non-issue. Its not even related to that.

    you misunderstood what I meant

    IPC is in the bank can’t be convoy raided
    convoy raid happens in the sea

    the double dip happens because you are forcing them to save at the Capital
    turn 1, UK collects money and saves them at London…it makes a run through Altantic and gets hit once
    turn 2, UK builds a ship with the money at Australia…it makes a run through Altantic again and gets hit second time

    anyway, if you are fine with the inconvenience that we’ll let saving at Capital only

    They can both work. The fact that German ships are in these sea zones reduces income, the fact that American or British or even Japanese ships control the sea zone that surrounds the small island also denys income to that owning player. This is historical modeling.

    Just that if one rule could do it already, then its simpler.
    “convoy sea zone” is more generic and in a sense covers it all.

    Its just 1 unit destroys 1 IPC. (getting rid of the roll like OOB and AARe as I think you agreed earlier in the same post)

    This makes no sence to me what your saying

    sorry typo, instead of “what we have a path system” meant to be “why we have a path system”

    forget path system unless it relates to “isolation of small islands”

    hm, actually path system is basic, generic, and naturally applies to other areas

    in the land, was the pioneer of the whole thing
    mid 2006, at the beginning of the project it was called “blockade”

    [b]Blockade[/b]
    During collect income phase if a territory is completely surrounded by hostile/neutral territories and/or hostile sea zones, the territory is under blockade.
    The blockaded territory's income can only be spent in its own VC or IC. Income from other territories may not be spent in the blockaded territory's VC or IC.
    [i]Regions under blockade only receives, at best, maintenance supplies via air. [/i]
    

    also please post a non-PDF version ( Microsoft word)

    I’ll see what I can do
    I presume no need to remind you why I moved away from msword

    page 38 is not working

    ah yes, the table is too big after I got rid of the unit abbreivations

    also i know you strive for perfection, but too much space is wasted on these sheets. Its not a crime to use the space more efficiently and bring together parts on the same page.

    yeah Latex stops sections from breaking and causing space
    I’ll try to tweak


  • Quote
    This was a good rule and it should not have been thrown away. Also, as i remember the German subs and ships dont actually cause USA damage, only the aid of lend lease that flows to either UK or USSR is damaged… the American economy was not dependent on its few colonies

    America is not scattered
    under the system Axis can’t really hardly hit them via convoy.

    I know they hit the lend lease payments and uk Income…just like the war

    Quote
    How are they effected? they ONLY lose the saved income if the home territory is captured.
    Quote
    OMG. lets get past this. Its a non-issue. Its not even related to that.
    you misunderstood what I meant

    IPC is in the bank can’t be convoy raided
    convoy raid happens in the sea

    the double dip happens because you are forcing them to save at the Capital
    turn 1, UK collects money and saves them at London…it makes a run through Altantic and gets hit once
    turn 2, UK builds a ship with the money at Australia…it makes a run through Altantic again and gets hit second time

    anyway, if you are fine with the inconvenience that we’ll let saving at Capital only

    But in any event they lose income on their next turn. The income is reduced from the collect income phase.

    Quote
    They can both work. The fact that German ships are in these sea zones reduces income, the fact that American or British or even Japanese ships control the sea zone that surrounds the small island also denys income to that owning player. This is historical modeling.

    Just that if one rule could do it already, then its simpler.
    “convoy sea zone” is more generic and in a sense covers it all.

    In the actual war the Soviets had no shipping they depended on other than lend lease, USA didnt depend on shipping for its economy, but UK and Japan specifically required most of its resources to be imported. They can then be interdicted on the high seas, and we simply model this with the roll out and losing 1 ipc for each ship in open shipping lanes. Thats simple enough.

    Its just 1 unit destroys 1 IPC. (getting rid of the roll like OOB and AARe as I think you agreed earlier in the same post)

    Quote
    This makes no sence to me what your saying
    sorry typo, instead of “what we have a path system” meant to be “why we have a path system”
    Quote
    forget path system unless it relates to “isolation of small islands”
    hm, actually path system is basic, generic, and naturally applies to other areas

    in the land, was the pioneer of the whole thing
    mid 2006, at the beginning of the project it was called “blockade”

    Code:

    Blockade
    During collect income phase if a territory is completely surrounded by hostile/neutral territories and/or hostile sea zones, the territory is under blockade.
    The blockaded territory’s income can only be spent in its own VC or IC. Income from other territories may not be spent in the blockaded territory’s VC or IC.
    Regions under blockade only receives, at best, maintenance supplies via air.

    That has been changed from before. It excluded large islands and it also didn’t have that last sentence with makes no sence at all. Also, it did not apply to land locked territories. Thats like saying Finland and norway dont give money to Germany if the soviets occupy Karelia.

    This rule of blockade was only pertaining to small islands, to encourage island hopping campaign against japan.

    Quote
    also please post a non-PDF version ( Microsoft word)
    I’ll see what I can do
    I presume no need to remind you why I moved away from msword

    Yes i know thanks!

    Quote
    also i know you strive for perfection, but too much space is wasted on these sheets. Its not a crime to use the space more efficiently and bring together parts on the same page.
    yeah Latex stops sections from breaking and causing space
    I’ll try to tweak

    ok good.

    Let me say that at times i am not too kind in my own way of posting, but i assure you that you hold my utmost respect and admiration for doing this most crucial work. You are a true comrade indeed.


  • But in any event they lose income on their next turn. The income is reduced from the collect income phase.

    I suppose, like last time, you meant “this turn”

    so I’ve already say ok to save at capital only
    one last thing though, it means at game start money in China can’t be saved at all

    and since it was repeated a few times
    currently, there is actually one more way to losing saved IPC besides losing capital
    it is SBR/rocket (no negative income but excess is applied to saved IPC)

    They can then be interdicted on the high seas, and we simply model this with the roll out and losing 1 ipc for each ship in open shipping lanes. Thats simple enough.

    so to confirm, the generic convoy rule is enough right?
    no need for island isolation rule
    no need to specify which nation (US and USSR in practice won’t be hit)

    lastly, also want to confirm whether you are happy with getting rid of the roll so its like OOB and AARe
    simply 1 IPC per hostile naval unit (except for transport)

    Let me say that at times i am not too kind in my own way of posting, but i assure you that you hold my utmost respect and admiration for doing this most crucial work. You are a true comrade indeed.

    of course, I understand
    we are both passionated about house rules
    I’ve know you for almost 2 years now

    document length
    by the way I was able to shrink to 37 pages

    air transport
    I changed wording slightly
    instead of “may act as transport for one Infantry or one Airborne Infantry” it is now “may carry one Infantry or one Airborne Infantry”

    this is because normal transport rules says you can’t move once you offloaded
    but combat move air transport (paradrop) plane can’t land and must move away

    secondly if you must stop after offload then the old wording makes a UK transport plane @ London can paradrop Western Europe every turn yet it move a unit in Non-Combat Move to Western Europe every turn

    unchanged is that both transport plane and airborne/infantry must start in the same territory for both cases

    SBR reducing number of units deployable
    idea by ncscswitch
    I’ve added it in
    you choose between IPC damage or reduce unit production
    (unchanged is you always roll for SR rail damaged if the optional rule is taken)


  • But in any event they lose income on their next turn. The income is reduced from the collect income phase.
    I suppose, like last time, you meant “this turn”

    so I’ve already say ok to save at capital only
    one last thing though, it means at game start money in China can’t be saved at all

    Oh yes exception. Starting income is issued before the game starts, so players have at least the starting money.

    and since it was repeated a few times
    currently, there is actually one more way to losing saved IPC besides losing capital
    it is SBR/rocket (no negative income but excess is applied to saved IPC)

    right thats good.

    Quote
    They can then be interdicted on the high seas, and we simply model this with the roll out and losing 1 ipc for each ship in open shipping lanes. Thats simple enough.
    so to confirm, the generic convoy rule is enough right?
    no need for island isolation rule
    no need to specify which nation (US and USSR in practice won’t be hit)

    we have both the High seas rule and the blockade rule that applies to small islands inside one sea zone. These are different ideas and are also linked as ways to attack nations by economic warfare, like SBR

    lastly, also want to confirm whether you are happy with getting rid of the roll so its like OOB and AARe
    simply 1 IPC per hostile naval unit (except for transport)

    On this its up to you. I would prefer the roll out rather than “you just reduce no matter what”, in fact id really prefer a roll out where you can get lucky…  roll 1-2= nothing, 3-4=1 ipc lost, 5-6=2 ipc lost…something like this. perhaps just the 6 result gets you 3 ipc  roll 1-2= nothing, 3-4=1 ipc lost, 5=2 ipc lost 6=3 ipc lost

    its up to you. Please post when finished. then we work on AARHE light.

    Note: now the eyes will be looking at our creation more because its very similar in scope to the new Axis and Allies Anniversary edition. People like previews to movies and AARHE is the closest thing to that. Lets finish up and post ASAP>


  • @Imperious:

    Oh yes exception. Starting income is issued before the game starts, so players have at least the starting money.

    actually due to collect income being at the start of the turn, you do not collect money during game setup anymore
    of you would have 200% money to spend on 1st turn

    just in case you don’t know what I mean about China
    if Japan takes China, with Sinkiang left its only 2 IPC
    you can’t build an infantry with 2 IPC, and it can’t be saved, so it’ll be lost ok?

    we have both the High seas rule and the blockade rule that applies to small islands inside one sea zone. These are different ideas and are also linked as ways to attack nations by economic warfare, like SBR

    an “isolated” East Indices or Borneo should still be able to spend money on itself right?
    so the isolation rule shouldn’t stop the island from generating IPC but stop it from sending IPC out

    hence its quite similar to convoy rule
    the difference is just 1 IPC per unit rather than 1 unit stops all

    On this its up to you. I would prefer the roll out rather than “you just reduce no matter what”, in fact id really prefer a roll out where you can get lucky…

    ok then lets not roll, to be in familiar ground with OOB and AARe
    (dice value divided by 2 is quite a lot really, thats average 2 IPC per unit)

    Please post when finished. then we work on AARHE light.

    yeah we can finish up if we can go without the co-occupation rule


  • Oh yes exception. Starting income is issued before the game starts, so players have at least the starting money.
    actually due to collect income being at the start of the turn, you do not collect money during game setup anymore
    of you would have 200% money to spend on 1st turn

    just in case you don’t know what I mean about China
    if Japan takes China, with Sinkiang left its only 2 IPC
    you can’t build an infantry with 2 IPC, and it can’t be saved, so it’ll be lost ok?

    Your talking about phase 1-2 maps, i’m talking about 39 map specifically, but that what happens in that version because that map has only 2 Chinese territory’s. Nothing can really help it with just one infantry anyway, because soviets cant enter China except to liberate Japanese from it. So they take one on J1 and take finish it on turn j2, Soviets then come in and retake and get the income. yes its ok.

    Quote
    we have both the High seas rule and the blockade rule that applies to small islands inside one sea zone. These are different ideas and are also linked as ways to attack nations by economic warfare, like SBR
    an “isolated” East Indices or Borneo should still be able to spend money on itself right?
    so the isolation rule shouldn’t stop the island from generating IPC but stop it from sending IPC out

    hence its quite similar to convoy rule
    the difference is just 1 IPC per unit rather than 1 unit stops all

    yes yes.

    Quote
    On this its up to you. I would prefer the roll out rather than “you just reduce no matter what”, in fact id really prefer a roll out where you can get lucky…
    ok then lets not roll, to be in familiar ground with OOB and AARe
    (dice value divided by 2 is quite a lot really, thats average 2 IPC per unit)

    ok fine

    Quote
    Please post when finished. then we work on AARHE light.
    yeah we can finish up if we can go without the co-occupation rule

    Well if we not use this then we must remove the part where neither side occupies a territory where a huge battle took place ( the retreat of both sides idea) Then ill let the Co-OP rule die.

    what you think?


  • hence its quite similar to convoy rule
    the difference is just 1 IPC per unit rather than 1 unit stops all

    yes yes.

    by saying its similar I am saying this is why I think we don’t need the separate isolation rule

    the convoy rule applies where isolation applies anyway

    1 unit to stop all might be too poweful anyway?

    Okinawa, 1 IPC, 1 naval unit to stop IPC from leaving the island
    Phillipine Islands, 3 IPC, need 3 naval units to stop IPC from leaving the island

    Well if we not use this then we must remove the part where neither side occupies a territory where a huge battle took place ( the retreat of both sides idea) Then ill let the Co-OP rule die.

    yeah I’ve actually put the new stuff already

    *defender declare retreat decisions first
    *attacker must leave at least 1 land unit behind if no defending units remain


  • Quote
    hence its quite similar to convoy rule
    the difference is just 1 IPC per unit rather than 1 unit stops all
    yes yes.

    by saying its similar I am saying this is why I think we don’t need the separate isolation rule

    the convoy rule applies where isolation applies anyway

    1 unit to stop all might be too poweful anyway?

    Okinawa, 1 IPC, 1 naval unit to stop IPC from leaving the island
    Phillipine Islands, 3 IPC, need 3 naval units to stop IPC from leaving the island

    Not correct. If the allies control the sea zone with just one ship ( not tranny) the ipc cannot be collected by say japan.

    plus each US sub or uk sub in the pacific takes one ipc off japan. So japan needs to protect the sea zones that surround her Japanese holdings.


  • If the allies control the sea zone with just one ship ( not tranny) the ipc cannot be collected by say japan.

    if UK controls East Indices Sea zone
    the 4 IPC in East Indices can still be spent on East Indices itself right?

    if yes, then its quite similar to the convoy sea zone rule and we won’t need explicitly say a isolation rule for islands

    if not, then I feel its too powerful…one naval unit to stop all 4 IPC from Borneo?

    plus each US sub or uk sub in the pacific takes one ipc off japan. So japan needs to protect the sea zones that surround her Japanese holdings.

    I guess you are referring to a specific case of convoy sea zone rule
    the convoy sea zone rule is generic, logical, and not arbitrary

    USSR and US has no islands and won’t be hit at game start, logically

    I shall post the actual wording

    _Phase 1: Collect Income

    Income
    Add up values of territories and subtract loses due to economic attacks in enemy’s last turn. No territory’s income can be reduced below zero.

    Production Interruption
    A territory’s income is reduced if it was attacked last turn. For every cycle of combat the income is reduced by 1 IPC.

    Logistics
    Pay 1 IPC for every unit to be offloaded in amphibious assaut or airborne drop []. Pay 1 IPC for every land unit to enter desert terrain or remain on a transport at end of the turn. The amount is refunded if these actions do not happen.

    Spend or Save
    IPC to be spent must have a path from the original territory to the destination territory. IPC to be saved must have a path from the original territory to your capital. IPC that are not spent and not saved is forfeited. This also applies to lend-lease.

    Lend-Lease
    US player may send up to 12 IPC Allies between Soviet Union and UK.

    IPC Path
    A path can consist of territories which your land units may go through as well as any sea zones. It can enter the sea from the original or adjacent territory, then uses the shortest path via sea to the destination territory or your capital. A closed canal [] and Strait Interdiction [] prevents the IPC path.

    Convoy Sea Zone
    Sea zones on an IPC path are convoy sea zones. Each hostile naval unit (except Transport) in a convoy sea zone destroys 1 IPC. Damage is applied to IPC going through the convoy sea zone._


  • Quote
    If the allies control the sea zone with just one ship ( not tranny) the ipc cannot be collected by say japan.
    if UK controls East Indices Sea zone
    the 4 IPC in East Indices can still be spent on East Indices itself right?

    if yes, then its quite similar to the convoy sea zone rule and we won’t need explicitly say a isolation rule for islands

    if not, then I feel its too powerful…one naval unit to stop all 4 IPC from Borneo?

    Yes one ship can stop the IPC from flowing from Borneo to japan or another Japanese factory. Japan must protect her shipping lanes with a picket line of warships. Remember they don’t have to attack the Soviets in the 39 version.

    In the other versions, this is what happened, and remember only UK/ USA subs in Pacific can do the 1 ipc thing.
    Do you think Japanese subs should be able to take off UK income in Indian/ pacific?

    Their is a reason why we never attacked Borneo, because this was heavily guarded by Japan because it was valuable. it must be this way in the game too. It will create a real American commitment to the pacific to stop the Japanese.

    Quote
    plus each US sub or uk sub in the pacific takes one ipc off japan. So japan needs to protect the sea zones that surround her Japanese holdings.
    I guess you are referring to a specific case of convoy sea zone rule
    the convoy sea zone rule is generic, logical, and not arbitrary

    This convoy sea rule is the thing we were talking about regarding the german subs and ships in atlantic reducing 1 ipc from uk or lend lease aid, and UK/ USA subs in pacific reducing Japan by 1 ipc, then yes its the same rule.

    Phase 1: Collect Income

    Income
    Add up values of territories and subtract loses due to economic attacks in enemy’s last turn. No territory’s income can be reduced below zero.

    Production Interruption
    A territory’s income is reduced if it was attacked last turn. For every cycle of combat the income is reduced by 1 IPC.

    Logistics
    Pay 1 IPC for every unit to be offloaded in amphibious assault or airborne drop []. Pay 1 IPC for every land unit to enter desert terrain or remain on a transport at end of the turn. The amount is refunded if these actions do not happen.

    Spend or Save
    IPC to be spent must have a path from the original territory to the destination territory. IPC to be saved must have a path from the original territory to your capital. IPC that are not spent and not saved is forfeited. This also applies to lend-lease.

    Lend-Lease
    US player may send up to 12 IPC Allies between Soviet Union and or UK.

    IPC Path
    A path can consist of territories which your land units may go through as well as any sea zones. It can enter the sea from the original or adjacent territory, then uses the shortest path via sea to the destination territory or your capital. A closed canal [] and Strait Interdiction [] prevents the IPC path.

    you should explain these terms at some level, rather than introducing a new idea… people don’t follow what your saying when you just drop these terms and provide no explanation whatsoever. All the rules that bring up something must either 1) tell you were to find out more info ( the page #) or 2) explain the idea in the next section

    Convoy Sea Zone attacks
    **German surface warships and submarines can reduce 1 IPC from the British player directly, or Lend Lease aid that is sent to either Britain or the Soviet Union ( if they are at war).

    British and American submarines only can also reduce Japans income by 1 IPC for each submarine located in the Pacific, within 1 sea zone of any Japanese controlled territory.**

    I really have no idea why this cant be written. Its totally clear what the hell were talking about. What you wrote could mean anything. Anybody who read this ONE time would never forget it. The way you write its like a head scratch from reading a IRS form.


  • Yes one ship can stop the IPC from flowing from Borneo to japan or another Japanese factory. Japan must protect her shipping lanes with a picket line of warships. Remember they don’t have to attack the Soviets in the 39 version.

    though it would make sense the flow is prevent in both directions
    hence we can include it under convoy sea zone rule
    4X stronger at island sea zones

    now its effectively the same
    yet don’t need another rule
    yet its realistic (easy to hunt shipping from an island)

    and you can tune it if you want, to say 3X if you like

    Do you think Japanese subs should be able to take off UK income in Indian/ pacific?

    indeed
    if Allies take Borneo, they too need to protect the Borneo sea zone

    you should explain these terms at some level, rather than introducing a new idea…

    yeah it feels like a new idea called “IPC Path”
    I’ll word it different
    IPC Path shouldn’t be a separate heading, it really is only an explaination for the “Spend or Save” heading

    I’ll get rid of the shortest path thing
    lets just say oil was relatively cheap and costs of diverting to a longer path is insignificant
    you want it simpler anyway

    I really have no idea why this cant be written. Its totally clear what the hell were talking about.

    I’ll word it in a similar fashion, but it will be generic and logical, not specific and not arbitrary
    also, the format you wrote it in requires a tedious listing of sea zones to keep the rules lawyer happy

    _Economic Attacks
    A territory’s income can be reduced due to economic attacks [ on page 14] in enemy’s last turn. No
    territory’s income can be reduced below zero.

    Production Interruption
    A territory’s income is reduced if it was attacked last turn. For every cycle of combat the income is reduced
    by 1 IPC. No territory’s income can be reduced below zero.

    Logistics
    Pay 1 IPC for every unit to be offloaded in amphibious assaut or airborne drop [ on page 6]. Pay 1 IPC for
    every land unit to enter desert terrain or remain on a transport at end of the turn. The amount is refunded if
    these actions do not happen.

    Spend or Save
    IPC to be spent must have a path* from the original territory to the destination (Industrial Complex or
    Victory City). IPC to be saved must have a path* from the original territory to the destination (your capital).
    This also applies to lend-lease. IPC that are not spent and not saved for any reason is forfeited.
    *A path is a chain of territories your units may go through. It may also consist of sea zones, entering the sea
    from the original territory or adjacent territory and leaving the sea at the destination. It may not go through
    enemy controlled canals and waterways [ on page 8] and enemy controlled straits [ on page 7]. Stalinist
    Xenophobia [ on page 8] and Rome-Berlin-Tokyo Axis Co-operation [ on page 8] applies.

    Convoy Sea Zone
    A sea zone on a path* is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC.
    Damage is applied to IPC going through the convoy sea zone. Exception applies if its an island sea zone,
    where each hostile naval unit (except Transport) destroys 4 IPC.

    Lend-Lease
    US may send IPC to Soviet Union and/or UK. A combined total of up to 12 IPC can be sent._


  • I’ve uploaded an update

    as you requested it is now only 30 pages (20 pages excluding NA and stuff)


  • Convoy Sea Zone
    A sea zone on a path* is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC.
    Damage is applied to IPC going through the convoy sea zone. Exception applies if its an island sea zone,
    where each hostile naval unit (except Transport) destroys 4 IPC.

    No no no.

    replace that with this:

    German surface warships and submarines can reduce 1 IPC from the British player directly, or Lend Lease aid that is sent to either Britain or the Soviet Union ( if they are at war).

    British and American submarines only can also reduce Japans income by 1 IPC for each submarine located in the Pacific, within 1 sea zone of any Japanese controlled territory.

    USSR cant build a ship and reduce German income
    Italy cant reduce American income

    PLEASE STOP WITH THIS THING WHERE YOU NEED TO WRITE IN SUCH A GENERIC FASHION AND NOBODY KNOWS THAT IS IS A RULE FOR SPECIAL CASES AND DOES NOT APPLY TO EVERYBODY.

    Its not at all the case where anybody can attack anybody on the high seas. Its only a Germany thing against UK/lend lease and a UK/USA sub thing against Japanese holdings within a sea zone.

    Its too harsh against Italy in the 1939 scanario, and its too harsh against UK if Italy can do this, and Its too harsh for the Soviet to use their fleet to attack german IPC, Its too harsh for USA and UK to build a fleet and do this against the Japanese.

    Secondly, where does this 4x thing come from???

    My god!

    This is what you will write:

    In the first case convoy disruption:

    German surface warships and submarines can reduce 1 IPC from the British player directly, or Lend Lease aid that is sent to either Britain or the Soviet Union ( if they are at war).

    British and American submarines only can also reduce Japans income by 1 IPC for each submarine located in the Pacific, within 1 sea zone of any Japanese controlled territory.

    In the second case naval blockade:

    Any island that is inside of a sea zone can be economically isolated by direct occupation by enemy surface forces. The owning player is deprived of income until he removes this threat with air/naval combat.

    thats it nothing else.

    Do you think Japanese subs should be able to take off UK income in Indian/ pacific?
    indeed
    if Allies take Borneo, they too need to protect the Borneo sea zone

    ok expand then the rule to include German ships in any ocean zone, and expand to include the Japanese can attack and be attacked in Indian ocean.

    Economic Attacks
    A territory’s income can be reduced due to economic attacks [ on page 14] in enemy’s last turn. No
    territory’s income can be reduced below zero.

    Production Interruption
    A territory’s income is reduced if it was attacked last turn. For every cycle of combat the income is reduced
    by 1 IPC. No territory’s income can be reduced below zero.

    Logistics
    Pay 1 IPC for every unit to be offloaded in amphibious assaut or airborne drop [ on page 6]. Pay 1 IPC for
    every land unit to enter desert terrain or remain on a transport at end of the turn. The amount is refunded if
    these actions do not happen.

    Spend or Save
    IPC to be spent must have a path* from the original territory to the destination (Industrial Complex or
    Victory City). IPC to be saved must have a path* from the original territory to the destination (your capital).
    This also applies to lend-lease. IPC that are not spent and not saved for any reason is forfeited.
    *A path is a chain of territories your units may go through. It may also consist of sea zones, entering the sea
    from the original territory or adjacent territory and leaving the sea at the destination. It may not go through
    enemy controlled canals and waterways [ on page 8] and enemy controlled straits [ on page 7]. Stalinist
    Xenophobia [ on page 8] and Rome-Berlin-Tokyo Axis Co-operation [ on page 8] applies.

    Convoy Sea Zone
    A sea zone on a path* is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC.
    Damage is applied to IPC going through the convoy sea zone. Exception applies if its an island sea zone,
    where each hostile naval unit (except Transport) destroys 4 IPC.

    Lend-Lease
    US may send IPC to Soviet Union and/or UK. A combined total of up to 12 IPC can be sent.

    ok this is better.


  • your stance was not consistent across the post
    which is often what happens with these large posts
    even I do it sometimes
    anyway my reply…

    @Imperious:

    PLEASE STOP WITH THIS THING WHERE YOU NEED TO WRITE IN SUCH A GENERIC FASHION AND NOBODY KNOWS THAT IS IS A RULE FOR SPECIAL CASES AND DOES NOT APPLY TO EVERYBODY.

    its not just generic, its also about not being arbitrary

    I see we have a very different philosphy
    to me we don’t want historic replay
    if the war went differently, it would be a different situation

    but I see I’ve even gotten you to say this:

    ok expand then the rule to include German ships in any ocean zone, and expand to include the Japanese can attack and be attacked in Indian ocean.

    Its too harsh against Italy in the 1939 scanario, and its too harsh against UK if Italy can do this, and Its too harsh for the Soviet to use their fleet to attack german IPC, Its too harsh for USA and UK to build a fleet and do this against the Japanese.

    actually its hardly harsh now, recall I got rid of the tedious “shortest path” rule

    harsh again UK:
    in 1939 scenario you made it Italy navy can’t leave Med Sea until it satistify the condition…so it won’t be hitting UK shipping anytime soon…

    harsh for the Soviet to use their fleet to…:
    soviets hitting Germany? that would be very late game…Germany is just like US and USSR…the start up situation is one lump of land…hardly any shipping (besides US lend-lease)

    harsh for USA and UK to build a fleet and do this against the Japanese
    is this a typo? this is precisely what you wanted in your nation-specific convoy rule

    Secondly, where does this 4x thing come from???

    4X as in 4 IPC
    4 IPC is the value of the largest islands
    that way we don’t see a separate isolation rule
    I justified it here:
    @tekkyy:

    yet its realistic (easy to hunt shipping from an island)


  • Convoy Sea Zone
    A sea zone on a path* is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC.
    Damage is applied to IPC going through the convoy sea zone. Exception applies if its an island sea zone,
    where each hostile naval unit (except Transport) destroys 4 IPC.

    This is how i read this:

    on a path*

    1. what does “on a path mean”

    Each hostile naval unit (except Transport) destroys 1 IPC.

    1. so everybody who has a naval unit can kill one ipc from the enemy. This means that Soviet ship that survives can take one ipc from Germany every turn costing about 13 IPC per game. Thats not historical.

    Damage is applied to IPC going through the convoy sea zone

    1. damage? going thru what now? What does going thru mean?

    Exception applies if its an island sea zone,
    where each hostile naval unit (except Transport) destroys 4 IPC.

    1. OMG what is he getting out now? he just said it destroys one ipc, and the next sentence he says it destroys 4 ipc. Which is it?

    Conclusion: This AARHE thing makes no sence to me its written like bollocks…ill use other house rules that are less scientifically written like a stuffy old professor

    This is how a common person reads that paragraph.

    Just write things in a manner where “what your getting at is exposed” and not hiding in the corner of the closet.

    This is a true attempt to obfuscate the reader and please some idea about ‘rule Lawyers’

    This is for normal people, not those types.


  • on a path*

    1. what does “on a path mean”

    ok instead of “on a path*” I should say “part of a path*”

    come on
    you saw the *
    it is explained at the *, no ?

    *A path is a chain of territories your units may go through. It may also consist of sea zones…

    Each hostile naval unit (except Transport) destroys 1 IPC.
    2) so everybody who has a naval unit can kill one ipc from the enemy. This means that Soviet ship that survives can take one ipc from Germany every turn costing about 13 IPC per game. Thats not historical.

    you asked already and I answered already
    it doesn’t happen

    I self quote

    soviets hitting Germany? that would be very late game…Germany is just like US and USSR…the start up situation is one lump of land…hardly any shipping (besides US lend-lease)

    maybe you don’t understand this
    the rule don’t let you park your naval units at home (eg. Baltic) and start destroying enemy IPCs
    you have to be located where you can hit shipping (eg. Altantic) and even then you can’t hit non-existent shipping

    Damage is applied to IPC going through the convoy sea zone

    1. damage? going thru what now? What does going thru mean?
      damage is referring to the last setence (the 1 IPC)
      instead of “damage is applied” I’ll say “this this applied”

    “going thru the convoy sea zone”…I’ll word it differently…“going via the path”
    read the * if you haven’t already

    1. OMG what is he getting out now? he just said it destroys one ipc, and the next sentence he says it destroys 4 ipc. Which is it?

    maybe you didn’t see it but it says Exception applies if its an island sea zone
    so its normally 1 IPC
    but for islands, isolating them is easier, so its 4 IPC

    anyway I’ll make word it as “4 IPC instead”

    This is a true attempt to obfuscate the reader and please some idea about ‘rule Lawyers’
    This is for normal people, not those types.

    its not like that
    LHTR increased the level of satisfaction for both normal people and rule lawyers

    if rule lawyers find something wrong, it is only a few more games before normal player would complain too

    but it seems you dont yet understand the functionalities aspect
    after you misunderstand the rule, you’ll be able to sugguest how to change the wording

    _Spending or Saving IPC
    IPC to be spent must have a path* from the original territory to the destination (Industrial Complex or Victory City). IPC to be saved must have a path* from the original territory to the destination (your capital). This also applies to lend-lease. IPC that are not spent and not saved for any reason is forfeited.
    *A path is a chain of territories your units may go through. It may also consist of sea zones, entering the sea from the original territory or adjacent territory and leaving the sea at the destination. It may not go through enemy controlled canals and waterways [] and enemy controlled straits []. Stalinist Xenophobia [] and Rome-Berlin-Tokyo Axis Co-operation [] applies.

    Convoy Sea Zone
    A sea zone part of a path* [see Spend or Save] is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC. This is applied to IPC going via the path. Exception applies if it is an island sea zone, then each hostile naval unit (except Transport) destroys 4 IPC instead._


  • A)

    Convoy Sea Zone
    A sea zone part of a path* [see Spend or Save] is a convoy sea zone. Each hostile naval unit (except Transport) destroys 1 IPC. This is applied to IPC going via the path. Exception applies if it is an island sea zone, then each hostile naval unit (except Transport) destroys 4 IPC instead.

    Spending or Saving IPC
    IPC to be spent must have a path* from the original territory to the destination (Industrial Complex or Victory City). IPC to be saved must have a path* from the original territory to the destination (your capital). This also applies to lend-lease. IPC that are not spent and not saved for any reason is forfeited.
    *A path is a chain of territories your units may go through. It may also consist of sea zones, entering the sea from the original territory or adjacent territory and leaving the sea at the destination. It may not go through enemy controlled canals and waterways [] and enemy controlled straits []. Stalinist Xenophobia [] and Rome-Berlin-Tokyo Axis Co-operation [] applies.

    B)

    Convoy disruption:
    German surface warships and submarines located in the Atlantic or Indian ocean can reduce 1 IPC from the British player directly, or Lend Lease aid that is sent to either Britain or the Soviet Union ( if the latter is at war).

    British and American submarines only can also reduce Japans income by 1 IPC for each submarine located in the Pacific, within 1 sea zone of any Japanese controlled territory.

    Naval blockade:
    Any island that is inside of a sea zone can be economically isolated by direct occupation by enemy surface forces. The owning player is deprived of income until he removes this threat by eliminating the enemy naval threat.

    So the question becomes which A or B makes the idea more clear on whats going on in the game?

    I choose B

    If i saw A: I would 1) i would either stop reading AARHE or  2)not play with that rule.

    If anybody is reading this besides us please vote on which sounds easier to figure out>

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