New Axis & Allies Global War Variant (free map)


  • Glad to see some people are actually reading the threads.

    Ports without historical foundations have been added to enhance game play.  I did not just randomly place ports on the map.

    “does not exist” and “never existed” are not reason enough to remove a port.  If you don’t like a port I have added tell me why.  I am looking for discussions that provide insightful feedback not simple statements.

    Example:

    Abyssinia’s port does not have historical foundations, true.  The port was added to enhance game play and to add a new dynamic to the African Theater by allowing Italy (if the Axis control the Suez) to move troops to its holdings in Africa, giving the Suez farther reaching tactical value and allowing Italy to defend one of its VCs.

    It also gives the Southern Italian port a place to go.  (Remember ports need pairs so without it we lose the Italian mainland port as well)

    So… If my reasoning does not persuade you to keep the Abyssinia port on the map, that is fine, tell me why.

    Not all elements of this map require historical foundations.  This is a game map, “based” on a historical war.


  • Does anyone else like the “OIL” rule addition? Or has “constructive” feedback.


  • I provided a list of oil centers … what are the proposed rules?

    AAE?

    this?

    Oil Centers
    Each enemy oil center can be either captured or bombed in a similar manner as Strategic Bombing run. If you capture an Oil center roll one D6 result equal’s number of IP you gain each turn. If you decide to bomb it you then roll one D6, equals the amount of IP that is lost from a player’s base total. If you capture an enemy oil center, the original player cannot then bomb his own oil center (even if you control it) allowing him to roll one D6 against you.


  • @deepblue:

    Does anyone else like the “OIL” rule addition? Or has “constructive” feedback.

    I’m not fond of the various “OIL” rules I’ve seen, but they are very easy to ignore if I don’t want to play with them, so I’ll just remain quiet on the question.  :)

    Craig


  • Issue with Ceylon Island Port (SZ64)

    Players will use the port to reach SZ 64 but then unload directly to India and not Ceylon island.

    Thoughts?


  • sure why not? Ceylon could also be a base where indian fleets can be built rather than calcutta.


  • I could live without oil rules.  If you ask me the game will be complicated enough already - with the addition of ports, airfields, and convoy boxes, there are plenty of new strategic targets on the map.

    If someone can propose a good ruleset for oil then I would vote for including it.  IL’s suggestion is pretty good but incomplete.  It seems to me that you could abuse it as per original unlimited SBR rules.  Also you would have to come up with a way to track how much oil production you have, and do your original oilfields produce IPC for you as well?  If no, that’s a bit strange.  If yes, then how much do they produce?

    At 1D6 per oilfield, own 3 oilfields and you could generate 18IPCs per turn… seems to me too powerful, and would become too much of a focal point for control.

    And why can’t players bomb a captured oilfield?  You can bomb a captured complex.

    ~Josh


  • ok simple modification:

    Oil Centers
    Each enemy oil center can be either captured or bombed in a similar manner as Strategic Bombing run. If you capture an Oil center roll one D6 result 1-2=1 ipc , 3-4=2 ipc, 5-6= 3 ipc you gain per oil field. If you decide to bomb it you then roll one D6, equals the amount of IP that is lost from a player’s base total. Loses of oil center cannot exceed the value of the territory. If you capture an enemy oil center, the original player cannot then bomb his own oil center (even if you control it) allowing him to roll one D6 against you.

    does that work…?


  • Anyway, you can list the link to the map again, i have been looking through the various links, and not sure what the latest one is.

    Much appreciated.


  • @Sleeman’s:

    Anyway, you can list the link to the map again, i have been looking through the various links, and not sure what the latest one is.

    My signature has a link to all the drafts.


  • Has anyone printed out this map, at a size large enough to get all the pieces on it? if so did you use a plotter? any suggestions? i know that Super Fly and I are anxiously looking forward to playing, and I was just trying to figure out the best printing method, i assume this map is going to be around 4-5 feet by 2-3 feet. any suggestions?


  • its not even done yet. Every week it gets changed  thats why their no official draft… wait a few months and perhaps it will be ready.


  • Link, sorry to be a pain, i was looking for the Rar file link, i think that one had better resolution, and something i can play with.


  • ITS ON PAGE ONE but it looks nothing like the current map which is not yet availible until its finished in a few months when you can then play it at that time with your friends once the rules have been written for it. Sorry for the bad sentence structure.


  • Great map, pals

    How do you treat canals and straits ?

    Of course Suez canal and Panama canal is as usual, but what about Bosporous Strait ? Do you need to control Turkey in order to move navy from sz 54 to sz 56 ?

    I think English Channel, Gibraltar strait and the strait between Denmark and Sweden, could be closed if one player who controll an adjacent territory to that strait, place an Blockhouse in that territory. Blockhouses will have big guns that covers the strait, remember the Royal Navys attempt to cross Bospurous strait during WW I, they got bottomed by the Turkish Forts.

    Look at this funny link
    http://www.civilization.ca/cwm/disp/dis003_e.html

    Place a Blockhouse in France and Royal navy can not sail from sz 18 to sz 17, or if it do the blockhouse may roll a dice

    [attachment deleted by admin]


  • It’s Friday!

    The Tenth draft has arrived!  I can’t believe it.  Hopefully at some point this project will end.

    I have made the following changes from the ninth draft:

    Added:
    Berlin City Circle.
    Panama Port (SZ27)
    Iraq Port (SZ58)

    Changed:
    SZ 49 has been divided.  (I have not renumbered the sea zones yet)
    This change required the port on Lower Egypt to move to Tobruk.

    SZ 26 has been divided.

    Redesigned Central Europe (allowed addition of Berlin City Circle).

    Reminders:
    When reviewing the map please consider both historical accuracy and game play.
    The image has been reduced by 50% for faster downloads. (Makes it a little fuzzy)
    Unfinished elements have been removed.
    This is a work in progress.

    http://www.mediafire.com/?bxazc1zzvjz


  • I hate that Berlin city circle, who’s big idea was that ?

  • Founder TripleA Admin

    If you want to host any Axis & Allies related files, I’m more than happy to host them here on this site so that you don’t have to wait and watch a video trailer to download a map.

    Just send your files to david.jensen(you should know that an at symbol goes here)axisandallies.org

    @deepblue:

    Gentlemen,

    I was wondering if this project is still underway or has it lost its momentum. To often these things come to a halt due to lack of time and/or continued interest.

    Positronica your map is wonderful piece of work, Great Job.  I would also like to thank you for posting your source files to allow others to continue to work on it and improve it.  It is not often that someone is willing to share their work with others.  Thanks.  The map is great, but it still needs some work.  I have begun making the corrections outlined on this thread and some other changes as well.

    If this project has lost steam and if Positronica does not have the time to continue the work I would like to offer my time.  I am not by any means a graphic artiest but I know my way around Photoshop to get the job done.

    Current Map Updates:

    05/18/2007 http://www.mediafire.com/?1cglnzondyt
    05/04/2007 http://www.mediafire.com/?fjjrvm2nyzn
    04/27/2007 http://www.mediafire.com/?80jbfymybo0
    04/13/2007 http://www.mediafire.com/?7mydyyje2jm
    04/06/2007 http://www.mediafire.com/?enuvyjmek2o
    03/30/2007 http://www.mediafire.com/?8jnm23jjm5j
    03/24/2007 http://www.mediafire.com/?33tytmjmgkk
    03/15/2007 http://www.mediafire.com/?84zwmod2qrz
    03/08/2007 http://www.mediafire.com/?0djq4ynzwln

  • Moderator

    Not a fan Of berlin circle either. So Now Is Germany going to get 3 factories because they can no longer build ships out of Berlin space.


  • Right, skip the Berlin city circle, it have no value.

    As for convoys, I miss a german 3 point convoy zone in seazone 10, because all the high grade Swedish steel and iron ore from nort sweden was shipped from port Narvik, because the Baltic sea is frozen most of the year. Now this is the reason Germany had to occupie Norway, and let Luftwaffe make CAP (combat air patrol) to protect the convoys. And this convoy zone should be adjacent to Norway territory, and NOT in the center of the sea zone. Because CAP fighters only move 1 space.

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