• '18 '17 '16 '11 Moderator

    I have personally found that America has to EITHER go After Japan, After Africa or After N. Europe.  Even they don’t have the resources to do all three or even two of the three to great effect.


  • I am finding that US to Africa, which allows the US to engage both Germany and Japan by about Turn 5, is a tough Allied strat to crack.  Even if you have Russia on the roaps, and UK can;t get their footing in Europe, 20-30 US divisions in Africa, with accompanying TRNs in the Atlantic and Med, is a tough matter to deal with.


  • (Now with commentary!)

    @Jennifer:

    New Paint:

    I’ve been playing with a new opening.  I’ve found that in recent games I’ve been to reactionary and not proactive enough (aka Aggressive.)  I actually blame NoMercy for this because he made the statement that he could aways goad me into making attacks on his terms because he knew I’d be overly aggressive.

    You should be reactionary.  If you’re aggressive, and your opponent is reactionary, you should lose.  The best strategy is, I believe, flexible.  Of course, I’m not saying you should turtle in.  That’s called turtling.  If you’re reactionary, you respond to your opponent’s moves and try to exploit any weaknesses in his/her play.

    Here’s the new open:

    3 Infantry, 1 Fighter from Karelia to E. Europe
    1 Armor from Archangelsk to E. Europe
    Overall %*: A. survives: 51.3% D. survives: 40.9% No survivors:8%

    • percentages may not total 100 due to rounding.

    Not Stellar odds, I’ll admit, but let’s work through the rest.

    You’re going to give me a 49% chance at killing that Russian fighter.  Already very nice for Germany.  There is a decent chance of no survivors, in which case I traded 2 inf tank fighter for 3 inf tank fighter.

    3 Infantry from Archangelsk to W. Russia
    3 Infantry, 1 Artillery, 1 Armor from Russia to W. Russia
    Overall %*: A. survives: 98% D. survives: 1.6% No survivors:0%

    • percentages may not total 100 due to rounding.

    Odds are super here!  Might even consider reducing the attack, but I don’t see what else I could use the missing fodder for…

    You win, but with that attack force, you will probably not wipe the Germans out the first turn, meaning that the Germans will kill off about two more valuable infantry.

    3 Infantry, 1 Artillery, 1 Armor from Caucasus to Ukraine
    1 Armor, 1 Fighter from Russia to Ukraine
    Overall %*: A. survives: 63% D. survives: 32.3% No survivors:5%

    • percentages may not total 100 due to rounding.

    Attacking 3 inf 1 art 2 arm 1 fig.  Defending 3 inf 1 art 1 tank 1 fig.  A bit of bad luck, and a Russian fighter dies, very good for the Germans.  Only moderately bad luck and the attack has to be called off, which is not good for Russia.  Even regular luck means that the Russians will lose their entire attack force to the German counterattack anyways.

    Again, the odds are not stellar.

    Interesting thing here is you are not risking anything with Russia you would not have lost anway.  And actually, you have a much higher potential gain then normally.
    _You risk both Russian fighters, and your potential losses are staggering.  With a West Russia/Belorussia attack, about the MOST you risk is losing 3 inf for 1 infantry at Belorussia (bad, but not horrible).

    You can say that each individual battle has “good chances”, but the odds of at LEAST one of those battles failing is high, and Russia will pay the cost.  The only way all these attacks will pan out well for the Allies is if the Russian player makes sure to use loaded dice._

    England follows that up with a 3 infantry from India, 1 Fighter from SZ 35 assault on FIC.
    Overall %*: A. survives: 46.6% D. survives: 44% No survivors:9%

    • percentages may not total 100 due to rounding.
      50/50 attack

    _I wouldn’t try it.  Again, you risk a very valuable Indian fighter and only slow Japan a bit.  Without the UK forces to threaten a counterattack, Japan can now run freely through India.

    I don’t know why you’re trying this general strategy of depleting the Allied reserves in risky attacks, when all you have to do is defend Moscow and wait for the other Allies to arrive._

    So you have a very good chance as the allies to kill 3 axis fighters on Round 1 with no losses you would not otherwise have sustained using more traditional attacks and expecting traditional counter-attacks.

    I would have a good chance as the Allies to kill 3 Axis fighters on Round 1 with that plan, but saying you lose nothing and risk nothing with those attacks is not accurate.  With a run of good luck, those attacks can put the Allies in good position to win the game, but regular or bad luck will see the Allies in a lot of trouble.

    Now yes, the Axis could stop all these attacks with minor bids, but how often do you see 9 IPC bids going for 1 infantry in FIC, 1 Infantry in Ukraine and 1 Infantry in E. Europe?  Why?  Because no one expects it.
    Maybe because 1 FIC, 1 Ukraine, and 1 E. Europe bid is actually the WRONG bid for the Axis to make?  There is something to be said for trying new things, but there is also something to be said for planning and risk analysis!

  • '18 '17 '16 '11 Moderator

    Paint, in order for Germany to kill off any Russian fighters in that opening you’d have to get EXTREMELY lucky with the dice.

    Ukraine:

    3 Infantry, 1 Artillery, 2 Armor, 1 Fighter

    vs

    3 Infantry, 1 Artillery, 1 Armor, 1 Fighter

    (note, I’m going with low end for attacker, high end defender in cases of close races for most likely results. ie 68.5% and 67.25% chances for attacker is 67.25% result)
    0% Chance of killing Russian fighter on R1
    Most Likely Result of 1 Round:  1 inf, 1 art, 2 Arm, 1 Fig vs 1 inf, 1 art, 1 arm, 1 fig

    0% Chance of killing Russian fighter on R2, assuming most likely result of R1
    Most likely result of 2 Rounds: 2 arm, 1 fig vs 1 arm, 1 fig

    0% Chance of killing Russian fighter on R3, assuming most likely results of R1 and R2
    Most likely result of 3 Rounds: 1 Fighter vs Nothing

    So Ukraine’s pretty well locked in as pretty close to an assured survival of the Russian fighter.  And if that changes, Russia can always retreat the fighter.

    E. Europe:

    3 Infantry, 1 Armor, 1 Fighter vs 2 Infantry, 1 Armor, 1 Fighter

    R1: 1 Inf, 1 Arm, 1 Fig vs 1 Inf, 1 Arm, 1 Fig
    Chance of Russian Fighter Loss: 0%

    R2: 1 Arm, 1 Fig vs 1 Arm, 1 Fig
    Chance of Russian Figher Loss: 0%

    Given this situation it’s time to retreat.  However, let’s pretend to go for a 3rd round:

    R3: Fighter vs Nothing.
    Chance of Russian Fighter Loss: 50%; Chance of German Fighter Loss 50%

    So, as you can see, Paint, with this opening you are not really risking your Fighters as Russia at all.  Not even a mild risk with an exceptioanlly large payoff if you are successful.  3/12 Fighters destroyed reducing the playing field immensely in favor of the Allies. (3rd fighter potentially destroyed is in FIC by England’s attacks.)  That’s 30 IPCs the Axis don’t have on R1 to replace them.  Especially if you keep up the pressure on Round 2.

  • 2007 AAR League

    In any attempt to Build an Indian ICX you must attack FIC with 3 inf, 1 Fig and Kill the 2 Infs at whatever cost.  But when you have killed the 2 infs you may withdraw if you want your fig to live.

    But if you fail, put the IC somewhere else.


  • You know, there IS another viable place for an early UK IC that does NOT detract from an attack on Germany AND gets rid of that production limit for UK…

    Eastern Canada.

    3 units per round… TRN and 2 units initially, then 3 units per turn.  Out and back with 2 TRN from ECan to UK adds 3 more pieces to the flow into wherever UK is landing, or a seperate out and back landing of 3 units into Africa that is independent of the UK builds and movements.

    Immune to SBR. 
    Not likely to EVER be taken by the Axis.
    And only 1 move away from “the action”

    If folks want to discuss that though, please start a new thread, we are now on the opposite side of the Earth from Yakut :-P

  • '18 '17 '16 '11 Moderator

    Interesting idea, Switch.

    And no, you don’t have to hit FIC to get an IC running in India.

    4 Infantry, 1 Fighter, 1 AA and 1 IC can defend against a Jap assault, unless Japan goes nuts and decides to take fighters as casualties just to get the Complex…in which case, havn’t you made the money back?

  • 2007 AAR League

    Well i would in any given occasion Hit it with everything i got in order to take it.

    It´s a free up and running IC and it´s not so hard to take.

    2 Inf. 4 Fig, 1 bomber.


  • Well, if you’d like to run aggro Russia in a game, that’s fine; I just have a real good feeling about Germany for that game.

    If Japan takes the India complex early, it’s a sweet deal for Japan.  They don’t have to pay the 15 IPC for the industrial complex.  The UK paid 15 IPC for the industrial complex.  Japan can use the complex on J2 if the Allies can’t recapture.  If the Allies CAN recapture, the German front will be weak because units were diverted, and Japan can set up a shuttle to French Indochina to prevent UK from moving east.

  • '18 '17 '16 '11 Moderator

    @Nix:

    Well i would in any given occasion Hit it with everything i got in order to take it.

    It´s a free up and running IC and it´s not so hard to take.

    2 Inf. 4 Fig, 1 bomber.

    Great.

    You’ll probably loose a fighter to AA gun fire.
    After Round 1 you’ll be at 2 Fig, 1 Inf, 1 Bomb vs 2 Inf, 1 Fig
    After Round 2 you’ll be at 1 inf, 1 Fig, 1 Bomb vs 1 Fig
    After Round 3 you’ll be at 1 inf, 1 Bomber

    So for an investment of 15 IPCs I just cost the Japanese 40 IPC in Fighters and 2/3rds of their starting fighters.  Meaning that Pearl was probably hit weak giving America a plum opportunity to sink half the Japanese Navy (because I know you didn’t hit it with 3 fighters, bomber, destroyer and submarine since you used most of that elsewhere.)  And the British Destroyer/Aircraft Carrier are probably still around in SZ 59 which means any transports you built are lightly defended and easily sunk by British aggression again.

    All so that on Japan 2 you MIGHT be able to build 3 units on India…of course, who’s to say Russia doesn’t liberate it for England, now that you only have 1 infantry there???  After all, it’s within range of armor in Cauc and it’s worth 10 IPC to keep Japan from using it again on J2…not that they would be able too since England’ll have possession again on UK 2.

  • 2007 AAR League

    Jen,

    I’d agree 100% here.  If the India complex was built on UK1, my gut tells me you’re almost definitely looking at a KJF anyway.  So the US is probably planning on dropping a navy in the pacific come US1 even before they watch you suicide half your AF.

    I would think that there should still plenty of time to set up properly and take down that complex on J2 much more decisively and still get back and defend Japan before the US comes to play.


  • @Jennifer:

    @Nix:

    Well i would in any given occasion Hit it with everything i got in order to take it.

    It´s a free up and running IC and it´s not so hard to take.

    2 Inf. 4 Fig, 1 bomber.

    Great.

    You’ll probably loose a fighter to AA gun fire.
    After Round 1 you’ll be at 2 Fig, 1 Inf, 1 Bomb vs 2 Inf, 1 Fig
    After Round 2 you’ll be at 1 inf, 1 Fig, 1 Bomb vs 1 Fig
    After Round 3 you’ll be at 1 inf, 1 Bomber

    So for an investment of 15 IPCs I just cost the Japanese 40 IPC in Fighters and 2/3rds of their starting fighters.  Meaning that Pearl was probably hit weak giving America a plum opportunity to sink half the Japanese Navy (because I know you didn’t hit it with 3 fighters, bomber, destroyer and submarine since you used most of that elsewhere.)  And the British Destroyer/Aircraft Carrier are probably still around in SZ 59 which means any transports you built are lightly defended and easily sunk by British aggression again.

    All so that on Japan 2 you MIGHT be able to build 3 units on India…of course, who’s to say Russia doesn’t liberate it for England, now that you only have 1 infantry there???  After all, it’s within range of armor in Cauc and it’s worth 10 IPC to keep Japan from using it again on J2…not that they would be able too since England’ll have possession again on UK 2.

    Mmmm . . . yeah!  Pretty much!  Although I have my own take on it, which I’ll post in a minute.

  • '18 '17 '16 '11 Moderator

    @rjclayton:

    Jen,

    I’d agree 100% here.  If the India complex was built on UK1, my gut tells me you’re almost definitely looking at a KJF anyway.  So the US is probably planning on dropping a navy in the pacific come US1 even before they watch you suicide half your AF.

    I would think that there should still plenty of time to set up properly and take down that complex on J2 much more decisively and still get back and defend Japan before the US comes to play.

    The only time to do a Complex on India is R1.

    IC on India, 5 Infantry on England to prevent a Sea Lion attempt.

    US Follows with an IC on Sink, w Russian reinforcement and at least a carrier; or two carriers and a fighter.


  • And Germany scrreams to 50 IPC in 2 turns…


  • i disagree, with a properly executed kjf then uk can wait to build the ic in ind. probably  uk 3 is the best timing. this gives you the ability to set up a convoy into norway/africa to ensure the ger ipc count get out of control


  • By UK 3, you won;t have control of India anymore.  Not unless you gave up Africa, AND diverted USSR forces to India in order to keep it…


  • If UK builds an IC at India and five infantry on UK1, Japan should not take on J1 if USSR has a realistic chance to retake, precisely because of the heavy cost in fighters of attacking a fortified India, and the subsequent fortification.  (Note:  If building an IC in India, depending on the German build, a UK fighter instead of 5 infantry is often worthwhile).  But the THREAT of Japan taking on J1 is enough to divert Allied forces; a continual Japan threat to India diverts Allied forces while Germany grows stronger.    It is very hard to make progress against a J1 three transport two infantry build, followed by transport/fighter/infantry builds, so the Allies stall out.

    To further explain:

    If Germany has a strong Baltic fleet and moved the Mediterranean fleet west, the Allies won’t be going anywhere in Europe or Africa anytime soon, and invasion of London is threatened.  So the Allies can unite their fleet southwest of London, and UK London forces of 2 inf 1 art 2 tank 1 fighter (1 tank from W. Canada and 1 fighter) are joined by US forces of 2 inf 1 art 1 tank 1 fighter 1 bomber for total 1 bomber, 6 infantry equivalents on defense, 3 tanks, 2 fighter, 1 AA gun, which is not an entirely robust defense, but sufficient to withstand a decently sized German threat.

    This frees the UK airforce to move east, to join the Indian forces.  The UK fighter build also allows the UK to lend additional early support to India.

    Of course, if the Germans went heavy on transports, the Allies should respond with 5 inf 3 tank, US sacrificial transports to London (the US transports are easily targetable by the Germans if the Med fleet moved west, or from air from W. Eur), and fighters from Moscow.  In which case the Allies should definitely go KGF; with so much of Germany’s income tied up in transports, Russia will be very strong and Germany very weak.

    If you wait until UK3 to build an IC, then Japan will certainly smash the IC.  J1 fighters go to Pearl and are out of position, J2 fighters return to Asia, J3 they are in position to hit India.  This combines with J2 transports from Japan to French Indochina, also standard in my games.

  • '18 '17 '16 '11 Moderator

    Assuming a standard German opening, I’d agree.  1 Armor, 1 Fighter, 1 IC is a nice open for England.

    Unless you build the IC on Turn 1 or after Berlin falls, then you should not build it at all.  Not that you need too.  Russia with starting equipment from America and England can handle Japan easily enough against most players.  The trick here is to keep Japan from collecting more then 31 IPC a  round so America can easily out produce them and then take islands.

    (5 Transports, 5 Infantry, 5 Armor is more then enough to take all 5 islands that are valuable.)  A fleet placement around Solomons is ideal.  From here you can strike at all 5 major island groups simultaniously and you can use what’s left of England to run a screen for your ships against the bulk of the Japanese navy.

    Now Japan’s in a quandry.  Repel russian advances or build navy to fight off America?

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