@barney:
Hey that’s good to know kid ! I just made a elite unit and then it wouldn’t work . Cool I like the idea of battleships packing them around. Maybe people will buy one once in a while. I just made them A2 D2 M1 C4 no arty boost to keep the cost down. If they bump to 3A I agree you’d have to go 5.
I agree, too.
Any unit going up to Attack or Defense 3 should be at 5 IPCs.
Once said, I wonder if you could be interested by Mechanized Artillery at 5 IPCs, or is it outstretched?
Looking at how you both make miracles and tripleA dreams come true with XML files, I’m sure there is some possibilities to start from MI with blitz pairing with Tank and upgrade a new unit to at least a A2 D2 M2 giving +1A to MI or Inf.
Black Elk opinion on that one is mandatory I believe.
How far this 5 IPCs ground unit is missing in the roster to really improve Eastern front German-Soviet war for people is not clear.
I know from Calc POV that any 11 IPCs paired units which gives A6 D6, 2 hits is a close even match to A4 D4, 2 hits at 9 IPCs.
9 A3 D3 vs 11 A2 D2 gives near 50% odds of survival.
And this explain why 2 AA50 Tanks were slightly OP at A6 D6 M2 C10 and Classic Tank A3 D2 C5 was on this spot (A6 D4 C10, 2 hits) when averaging offense and defense.
So, a unit A3 D3 C5.5 is even matched to a unit A2 D2 C4.5.
Said otherwise, A2.5 D2.5 C5 is a balanced match too.
To summarize for same ability to Move 2, here is balanced numbers between them:
A7 D7, 2 hits, 12 IPCs or A3.5 D3.5 Cost 6
A6 D6, 2 hits, 11 IPCs or A3 D3 Cost 5.5
A5 D5, 2 hits, 10 IPCs or A2.5 D2.5 Cost 5
A4 D4, 2 hits, 9 IPCs or A2 D2 Cost 4.5
A3 D3, 2 hits, 8 IPCs or A1.5 D1.5 Cost 4
A2 D2, 2 hits, 7 IPCs or A1 D1 Cost 3.5
A1 D1, 2 hits, 6 IPCs or A.5 D.5 Cost 3
That is why I gave to my MechArt +1 A/D pairing bonus with Tank.
Alone MA A2 D2 M2 C5 cost higher than 4.5 IPCs, hence slightly underpowered.
With MI, this gives A4 D4 M2, 2 hits for 9 IPCs, just on the line.
With Tank, it gets A6 D6 M2, 2 hits for 11 IPCs, right on the same line.
Finally, MA+MI+Tk could reach A8 D8 M2, 3 hits, 15 IPCs,
for an avg/unit: A2.67 D2.67 for 5 IPCs.
However, this 1:1:1 combined arms is slightly above the line.
And this can be a balance issue for M2 units.
An Elite A2 D2 M1-2 C4 + MI A1-2 D2 M2 C4 is not OP on offense because you get A3 D4 M2, 2 hits, C8, avg/unit A1.5 D2 for 4 IPCs.
This is still on the line at 1.5 for 4 IPCs.
This table also reveal that its defense factor D2 would be slightly above the 1.5 line.
This can be acceptable since Elite Infantry is not always a M2 unit and is not better than Inf or Art or MI on defense.
Balanced MA at 5 IPCs should not be higher than stats below (example of too high values: A2 D3 M2 C5, +1 to Inf or MI), otherwise it would be better than Tank (in the last example, clearly better on defense, for 1 IPC less, and a bit better on attack, too, when pairing with MI):
Mechanized Artillery
Attack 2-3
Defense 2-3
Move 2
Cost 5
Can either be paired 1:1 with MI/Inf or Tank, not both.
Gives +1A to Inf or MI
Gets +1A or +1D when paired to Tank
Can blitz when paired to Tank or with Tank+MI.
Another reason to keep it paired 1:1 with either MI or Tank is because of the Tech:
Improved Mechanized Infantry which gives to all MI A2 D2 M2, blitz alone.
If 1:1:1 combined arms is allowed, then this Tech will not make any difference or could rise to a high A9 this combos (A3 avg for each unit seems too high).
1:1:1 is A1+1A+A2+1A+A3 = A8 for 15 IPCs, 3 hits : A2.67/hit/5 IPCs
Improved MI would rise to A2+1A+A2+1A+A3 = A9
1:1 only is A1+A2+1A+A3= A7, 3 hits, 15 IPCs : A2.33/hit/5 IPCs
Improved MI would rise A2+ A2+1A+A3= A8
In both case, same defense: D2+D2+1D+D3=D8, 3 hits, 15 IPCs : D2.67/hit/5 IPCs.
So my Mech Art suggestion combos creates an average per unit A2.33 D2.67 M2 C5, and averaging offense and defense makes for 2.5 A/D for 5 IPCs, right on the line! See table above.