@Black_Elk:
By returning the transport to the traditional 8 spot, I think this serves as the core “remainder” ipc naval unit to buy at purchase. Which is probably a good thing, since transports are the reason the naval game exists in the first place haha. I like the casualty taken last rule with a combat role of some kind, as we’ve discussed in other threads.
I am reluctant to lower the cost of Air though. The fighter has cost 10 ipcs across several editions now, and its special combat role (maneuverability and the ability “not having to occupy” the territory or sz being attacked) is very potent. Even if there was a dogfighting type combat introduced, I think it would be helpful to keep the core cost from OOB at least for the fighter and the strat B. Raising the TacB to 12 seems viable if it was more potent on attack as you proposed. I like the mobility vs defense trade off, rather than attack/economic raid trade off in OOB, so I think that might work. Though again, having a battle board for all this is what is needed. We should create a graphic, for whatever the final determination is there.
What I would like to see overall is an incentive to purchase more naval units (since the OOB game heavily favors air builds over sea builds) I would worry that lowering the scale air on top of this would just exacerbate the same problem.
For price I miss the 5 spot.
On Transport, I prefer in-built incentive rather than a straight forward rule like Taken Last.
If I keep up with such a scale:
5 IPCs Destroyer A2 D2
6 IPCs Submarine A2fs D1fs
8 IPCs Transport A0 D?* **, 1 hit
What can be the incentive to keep afloat Transport, instead of a better defense value unit?
1, the higher cost 8 vs 5 or 6. Even a 9 IPCs Cruiser is not that far from 8 IPCs.
*A defensive hindrance. Hence, a Last Strike (opposite of a First Strike).
Last Strike is made that you cannot retaliate (have a defense roll) with this unit if it is taken as casualty.
**A defensive benefit ?
Here is an old idea, in a new context (5 IPCs DD and 6 IPCs Sub).
Gives all Transports an AA ability.
Only 1 shot per transport against only up to 1 plane, whichever the lower, every combat round.
And no defensive capacity against any warship, as in the defenseless transport but still keeping 1 hit value.
This would provides additional defense against Dark Sky strategy.
Planes would be a vulnerable and valuable targets, which can make an incentive to keep transports alive, as long as there is some attacking planes.
On the other part, this would emphasis the role of Submarines warfare (especially for Germany) against transports.
And the owning player would have to chose between loosing a cheap 5 IPCs DD defending @2, or a costlier TP at 8 with no defense. Either ways, the Sub commander gets something in return.
And, in the case of a combined attack with planes, loosing a TP means lesser odds to use the Transport AA defense.
To summarize:
TRANSPORT A0 D0* M2 C8, 1 hit
*Last Strike AA defense:
If the transport is not taken as casualty, each Transport gets 1 AA shot @1 against up to 1 plane, whichever the lower, each combat round.
No defense against warships.
Such a special defense and a still lower sea-fodder at 5 IPCs, can probably make the case for 10 IPCs Bombers and 8 IPCs Fighter.
OOB cost ratio for Fighter/Destroyer is 10/8= 1.25
10 IPCs Fighter / 6 IPCs DD= 1.667
10 IPCs Fighter / 5 IPCs DD = 2
9 IPCs Fighter / 6 IPCs DD = 1.5
9 IPCs Fighter / 5 IPCs DD= 1.8
8 IPCs Fighter / 6 IPCs DD = 1.333
8 IPCs Fighter / 5 IPCs DD= 1.6
OOB 12 IPCs Bomber/ 8 IPCs DD= 1.5
12 IPCs Bomber / 6 IPCs DD= 2
12 IPCs Bomber / 5 IPCs DD= 2.4
10 IPCs Bomber / 6 IPCs DD = 1.667
10 IPCs Bomber / 5 IPCs DD= 2
Otherwise, I’M OK with keeping 6 IPCs DDs and Subs because it makes the very versatile planes a bit less powerful at OOB cost.
EDIT: Another issue about 5 IPCs DD is that it makes 9 IPCs Cruiser and 15 IPCs BB weaker than in OOB.
At 5 IPCs, it would create a Destroyer spam dynamic. I don’t think it is a good idea.