15L G40 PGMatt (axis) vs MakeMaps (Allies +19)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Volgograd
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                11 infantry moved from Vologda to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Volgograd
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                11 infantry moved from Vologda to Russia
                1 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                2 aaGuns moved from Vologda to Russia
                1 mech_infantry moved from Novosibirsk to Samara
                1 armour moved from Novosibirsk to Russia
                1 mech_infantry moved from Samara to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 aaGun moved from Rostov to Volgograd

    Place Units - Russians
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                2 artilleries moved from India to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 fighter moved from Japan to 5 Sea Zone
                2 fighters moved from Japan to Amur
                1 artillery and 1 infantry moved from Sakha to Amur
                1 artillery moved from Siberia to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 bombers moved from French Indo China to Amur
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Olgiy to Yenisey
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries moved from 37 Sea Zone to Malaya
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese win, taking Amur from Russians with 1 artillery, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                4 bombers moved from Amur to Korea
                1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indo China to India
                1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 tactical_bomber moved from Malaya to French Indo China
                1 fighter moved from 5 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to Korea

    Place Units - Japanese
                3 infantry placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 31 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 117 Sea Zone to 118 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
                1 battleship moved from 118 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
                3 fighters moved from Eastern United States to Iceland
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Alaska to Greenland
                1 destroyer moved from 31 Sea Zone to 23 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
                1 bomber moved from Wake Island to Gilbert Islands
                1 fighter moved from Wake Island to Gilbert Islands
                1 battleship moved from 10 Sea Zone to 31 Sea Zone
                1 battleship moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 10x factory_major; Remaining resources: 18 PUs;
                British buy 2 transports; Remaining resources: 4 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 infantry moved from Eire to Scotland
                1 infantry moved from Yunnan to Shan State

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
                British collect 27 PUs (2 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour and 1 mech_infantry moved from Algeria to Libya
                      Italians take Libya from British
                2 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 submarine moved from 92 Sea Zone to 89 Sea Zone
                      Italians take 89 Sea Zone from Americans
                3 mech_infantrys moved from Romania to Belarus
                1 bomber moved from Trans-Jordan to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Ukraine
                2 infantry moved from Syria to Trans-Jordan
                3 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from 97 Sea Zone to Trans-Jordan
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Italians
                2 tactical_bombers placed in 97 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                Italians undo move 2.
                1 armour placed in Northern Italy
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 62 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • new e-mail for dice is dynnesonr@gmail.com

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from France to 118 Sea Zone
                2 bombers moved from France to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 fighter moved from Novgorod to Tambov
                1 tactical_bomber moved from Novgorod to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Smolensk
                1 armour and 6 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                4 mech_infantrys moved from Bryansk to Volgograd

  • '16

    @MakeMaps:

    new e-mail for dice is dynnesonr@gmail.com

    I copied it into the game, should be good.

    Do you want to scramble out for sz109?


  • I want to, but for some reason the program TripleA isn’t allowing it to happen….

    (I was testing out the scenario whether I wanted to or not).

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from France to 118 Sea Zone
                2 bombers moved from France to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Novgorod to Tambov
                1 tactical_bomber moved from Novgorod to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Smolensk
                1 armour and 6 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                4 mech_infantrys moved from Bryansk to Volgograd

  • '16

    @MakeMaps:

    I want to, but for some reason the program TripleA isn’t allowing it to happen….

    (I was testing out the scenario whether I wanted to or not).

    I figured out the problem, your airbase is bombed out, so you’re not able to scramble.

    Not sure how you want to play this; I know how hard it is to see the facilities’ damage.

    If you staged the fleet there expecting to have air cover then you should make some adjustments.


  • If you approve of me making adjustments, then I’ll reduce a transport or units I bought last round for Britain to pay for the airport repairs. Being new and all, I politely request to make this change  :-) Thanks.

  • '16

    that’s fine, go ahead.  I think you have to be 1 or 2 damage to have a functioning airbase.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for British from 31 to 27
                EDIT: Turning off Edit Mode
                4 bombers moved from France to 118 Sea Zone
                2 bombers moved from France to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Novgorod to Tambov
                1 tactical_bomber moved from Novgorod to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Smolensk
                1 armour and 6 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                4 mech_infantrys moved from Bryansk to Volgograd


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for British from 31 to 27
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for British from 27 to 31
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 airfield
                EDIT: Adding units owned by British to United Kingdom: 1 airfield
                EDIT: Turning off Edit Mode
                4 bombers moved from France to 118 Sea Zone
                2 bombers moved from France to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Novgorod to Tambov
                1 tactical_bomber moved from Novgorod to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Novgorod to Smolensk
                1 armour and 6 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                4 mech_infantrys moved from Bryansk to Volgograd


  • So, here is what happened.
    I edited 4 PU and went from 31 to 27. Then I realized I didn’t know how to reduce damage in edit mode to the airport. So then I restored the PUA and tried to remove a sub, but the edit mode wouldn’t let me. So I deleted the airport and then added it again,giving it 0 damage.

    So, after you make your turn, this is what will happen. Regardless of what happens, on Britain’s turn, I plan to take off a transport and give myself back 2 IPCS (5 of those pay for the damage to the airport).

    You may commence your battle now.

Suggested Topics

  • 59
  • 49
  • 38
  • 91
  • 135
  • 122
  • 187
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.4k

Users

39.9k

Topics

1.7m

Posts