sure, we’ll use one
15L G40 PGMatt (axis) vs MakeMaps (Allies +19)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
11 infantry moved from Vologda to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
11 infantry moved from Vologda to Russia
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun moved from Rostov to VolgogradPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 5 Sea Zone
2 fighters moved from Japan to Amur
1 artillery and 1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 bombers moved from French Indo China to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Olgiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to MalayaCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
4 bombers moved from Amur to Korea
1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 5 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to KoreaPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 31 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 118 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Alaska to Greenland
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
1 bomber moved from Wake Island to Gilbert Islands
1 fighter moved from Wake Island to Gilbert Islands
1 battleship moved from 10 Sea Zone to 31 Sea Zone
1 battleship moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 18 PUs;
British buy 2 transports; Remaining resources: 4 PUs;Combat Move - British
1 armour moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Eire to Scotland
1 infantry moved from Yunnan to Shan StateCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
British collect 27 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour and 1 mech_infantry moved from Algeria to Libya
Italians take Libya from British
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
3 mech_infantrys moved from Romania to Belarus
1 bomber moved from Trans-Jordan to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 infantry moved from Syria to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from 97 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Romania to Eastern PolandPlace Units - Italians
2 tactical_bombers placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 2.
1 armour placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 62 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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new e-mail for dice is dynnesonr@gmail.com
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd -
new e-mail for dice is dynnesonr@gmail.com
I copied it into the game, should be good.
Do you want to scramble out for sz109?
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I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd -
I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
I figured out the problem, your airbase is bombed out, so you’re not able to scramble.
Not sure how you want to play this; I know how hard it is to see the facilities’ damage.
If you staged the fleet there expecting to have air cover then you should make some adjustments.
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If you approve of me making adjustments, then I’ll reduce a transport or units I bought last round for Britain to pay for the airport repairs. Being new and all, I politely request to make this change :-) Thanks.
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that’s fine, go ahead. I think you have to be 1 or 2 damage to have a functioning airbase.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 31
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 airfield
EDIT: Adding units owned by British to United Kingdom: 1 airfield
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd -
So, here is what happened.
I edited 4 PU and went from 31 to 27. Then I realized I didn’t know how to reduce damage in edit mode to the airport. So then I restored the PUA and tried to remove a sub, but the edit mode wouldn’t let me. So I deleted the airport and then added it again,giving it 0 damage.So, after you make your turn, this is what will happen. Regardless of what happens, on Britain’s turn, I plan to take off a transport and give myself back 2 IPCS (5 of those pay for the damage to the airport).
You may commence your battle now.