double post - should be no difference between both files
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
ANZAC attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New BritainNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone
2 fighters moved from 46 Sea Zone to 47 Sea Zone
1 carrier moved from 54 Sea Zone to 47 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from 43 Sea Zone to SumatraPlace Units - ANZAC
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
2 fighters moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to Archangel -
intercept?
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No intercepting needed. Be prepared for another three 1’s :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
2 fighters moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,5,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 artillery moved from Southern France to France
3 armour moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers and 2 fighters moved from Russia to Bryansk
2 bombers moved from Archangel to Novgorod
1 tactical_bomber moved from Rostov to Bryansk
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Western Germany to Poland
3 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to BryanskPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,2,3
Germans collect 47 PUs (7 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Nenetsia to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
3 mech_infantrys moved from Shensi to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
4 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 bomber, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from Philippines to Japan
1 fighter moved from Marianas to 6 Sea Zone
3 mech_infantrys moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangsi to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
1 bomber and 2 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Java to Siam
2 mech_infantrys moved from Yunnan to SiamPlace Units - Japanese
1 artillery and 1 fighter placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour placed in Manchuria
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 tactical_bomber moved from Sumatra to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 47 Sea Zone to 33 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 destroyers and 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers and 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Ukraine
2 mech_infantrys moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 9 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 9 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
4 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 110 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,2,5
Italians collect 14 PUs (4 lost to blockades); end with 19 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine -
Sub wanna fight?
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Submerge please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to Queensland
2 infantry moved from South Australia to Western Australia
1 artillery moved from Queensland to South Australia
1 bomber moved from 43 Sea Zone to Western AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 bomber placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
ANZAC undo move 3.
1 submarine placed in 62 Sea Zone
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Just move the 2 French infantry from Egypt to Trans-Jordan please.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia -
intercept?
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No need, I’ll shoot 3 of those bombers down. My AA gunners have gotten pretty good!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Novgorod
2 infantry moved from Archangel to Smolensk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,5,1,1
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode