Scramble to z116?
15L DutchmanD (axis) vs nerquen (allies + EUS=30) GAME 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Belgian Congo
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 bombers moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - Germans
Battle in Belgian Congo
Germans attack with 1 armour and 3 bombers
British defend with 1 bomber and 1 mech_infantry
Germans roll dice for 1 armour and 3 bombers in Belgian Congo, round 2 : 2/4 hits
British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 bomber owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Belgian Congo
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 1 bomber and 1 mech_infantry
Battle in 81 Sea Zone
Germans attack with 1 submarine; Italians loiter and taunt
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
3 bombers moved from Belgian Congo to Egypt
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Germany to France
3 armour and 6 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Poland to Western Germany
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to France
3 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 armour moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier moved from 98 Sea Zone to 81 Sea ZonePlace Units - Germans
1 armour and 2 infantry placed in France
10 armour placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Belgian Congo
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 bombers moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - Germans
Battle in Belgian Congo
Germans attack with 1 armour and 3 bombers
British defend with 1 bomber and 1 mech_infantry
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 1 bomber and 1 mech_infantry
Battle in 81 Sea Zone
Germans attack with 1 submarine; Italians loiter and taunt
British defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
3 bombers moved from Belgian Congo to Egypt
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Germany to France
3 armour and 6 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Poland to Western Germany
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to France
3 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 armour moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier moved from 98 Sea Zone to 81 Sea ZonePlace Units - Germans
1 armour and 2 infantry placed in France
10 armour placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Urals to Vologda
4 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Bryansk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Kansu to Shensi
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Shensi
1 bomber moved from Anhwe to Shensi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
2 tactical_bombers moved from Kwangsi to Shensi
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Java to Burma
1 fighter moved from Java to Burma
1 fighter moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Shensi
1 bomber moved from Anhwe to Shensi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
2 tactical_bombers moved from Kwangsi to Shensi
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Java to Burma
1 fighter moved from Java to Burma
1 fighter moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 2 infantry
retreated to Shensi
Chinese win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 82
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 20 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from West India to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour and 3 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
2 fighters and 1 tactical_bomber moved from West India to India
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry -
BUMP
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
1 battleship and 2 cruisers moved from 81 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in Union of South Africa
Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 2/3 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 1/6 hits
3 infantry owned by the British, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Union of South Africa, round 3 : 3/6 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from France to Southern Italy
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Libya to TobrukPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Persia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Persia to Iraq
2 bombers moved from Egypt to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
2 mech_infantrys moved from France to Southern Italy
1 armour moved from France to Western Germany
10 armour and 7 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Finland to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
Germans undo move 4.
4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 artillery and 5 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Russia
2 infantry moved from Vologda to Russia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Shensi to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
BUMP #2
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Sorry. Wife had a baby over the weekend. Little hectic here. Hopefully will get back on track shortly.
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any estimate when you will be available again?
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It has been 24 days since your last post which I considered as a vacation request as per the league rules. If you did not consider it as a vacation request then I claim this as a victory per the 9 day inactivity rule.
But since the vacation can last max 21 days I am going to bump this again…. sorry