@Daaras Russians are up.
Allies (+16) vs. Axis (darkskies) Coop
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
2 mech_infantrys moved from Hopei to Suiyuyan
1 bomber moved from Kiangsu to Shensi
1 bomber moved from Kiangsu to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 tactical_bomber moved from 34 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Suiyuyan to Kiangsi
4 transports moved from 20 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from Yunnan to French Indo China
1 armour, 2 artilleries and 4 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to Kwangsi
1 fighter and 1 tactical_bomber moved from Paulau Island to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 bomber and 3 fighters placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
So how you think this will end?
I think it will end as predicted: Japan cannot withstand the JF for much longer (as usual) and then it is Germany versus the world. You think DS is strong enough to face those odds? I doubt it. They’ve got the economy against them.I suggest we play a little longer to see if Germany can make up for the loosing game in the Pacific. But I will be surprised if they can. If it becomes clear they can’t (which I expect), I’d consider the DS myth busted. Another victory for JF over GF, hurray! Same old story as ever: JF is so much easier for the allies compared to GF. Very annoying.
Maybe if Japan is not doing J1. I consider J1 not very good against a USA going to JF. But then again, what JDOW would be…
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I personally consider J1 to be slightly superior to J2 even for KJF. Sure, America gets a one round bonus, but they also lose a fighter plane in Philippines that they normally would have been able to keep. The British (Pacific) lose a battleship that normally could escape and would be off the coast of Gibraltar on UK4. I would put it as a ~8 PU bonus to Japan of doing J1 compare to J2 even for KJF by the Allies. It is not necessary a game-changing decision but I’ve never regretted doing it.
You had made some significant mistakes on J1-J3 which is why Japan doesn’t own India right now. If played correctly, there is nothing that the Allies can do to prevent a J4 amphibious invasion of India. That gives a big boost to the Japanese economy and makes the Allies spend even more money in the Pacific to further contain or kill Japan. Almost all of the games that I have played, the Allies chose to do KJF, yet I have only lost once (I forgot that Rome was the capitol of Italy and Germany was the capitol of Germany).
I think that I would have a chance of an Axis victory if we switched sides right now. Don’t consider DS myth-busted yet! If you want to, I could redo J4 and swap control of the powers. I would much prefer this route than continuing playing if you don’t see a good chance for you to win as the Axis. Let me know your preference.
I will be gone Friday-Sunday so my humble apologies for the long hiatus.
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Hmmmm, I know I’m a relative newbie regarding JF stuff, but I know how to J4India. My point is that I deliberately did not go for it (tough decision I admit), because that would position the IJN in the Indian sea J4. With an India scheme I saw the USA + ANZAC going Carolines->Philippines+DEI, also denying Japan their naval set up location at SZ6 all the time. Doesn’t this already mean game over for Japan, even though they control India???
If I’m missing something important, please do tell. How can Japan overcome the above, even though controlling India?I’d like to continue for a while. When I am 100% sure it’s not going to work, we can switch sides again. If I feel up to another game ;-). Don’t know about you but I can play this game too much in a short time.
If you wish, we can then even start from round 2 or 3 so you can still do that J4India. We then just delete the IC I bought J1 and add another TRS in SZ6 and give Japan an extra 4IPCs.
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It is not easy to push back the US navy once your fleet is next to India on J4, but it is possible if Japan plays correctly. We can continue for a while.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Battle in Borneo
Battle in Malaya
Battle in CelebesNon Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
2 infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 5 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to 87 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in CyprusNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 infantry moved from Romania to Bessarabia
2 aaGuns and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Baltic States to Bessarabia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 87 Sea Zone to 91 Sea ZoneTurn Complete - French
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moved 3 ‘bulgarian’ germans from Romania to Bessarabia. Forgot them this turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Ukraine to Russia
4 bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,7 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 8 artilleries, 24 infantry and 1 mech_infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
3 bombers and 2 fighters moved from Russia to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 mech_infantry moved from Smolensk to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Karelia to Finland
1 aaGun moved from Archangel to Vologda
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Novgorod to Rostov
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 bombers and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Just so it’s clear:
I’m not dismissing DS as a valid strategy. I just don’t see that it’s so much better than the other strategies.
I have spent 240IPCs now on bombers. Imagine I spent that all on land units. That would be ~70 land units instead of the +13 bombers the Germans have now. Say I put 30 of them In Russia to compensate the offensive power of those bombers, and another 10 because Russia is not raided so heavily (or not at all, even). The situation in Russia would have been better for Germany because those 40 land units have more power than those +13 STR and they also defend much better. With +40 land units in Russia, Germany could also keep all of their FTR+TAC in the west to contest the allies there (but I’m not saying they should). They are just an extra bonus to every front, capable of contesting dead zones more effectively.Anyway, that leaves another 30 land units to be divided between west and east. Add the land units already west, and GE6 -could- have 40 land units in the west if necessary, instead of just 10.
For me, the bottom line is:
yes it is working and it is a very strong strategy, worthy of high level play. It is in fact also surprisingly fun to play. But I wouldn’t call it overpowered. I think our game shows this at least, if not the fact that I perhaps need to work on my Japanese endurance against a heavy early focus by the USA ;-). If that’s the case, so be it. But if Japan can do much better against an early USA focus than I am now, the allies have a problem with Germany regardless of what strategy they use. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major, 1x airfield; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
Dark Skies is tougher against Russia than the standard land game. The advantage lies in the game after Moscow falls. It is not incredibly overpowered, but even a small advantage that consistently tilts the advantage towards the Axis makes a big difference over a dozen turns. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 bomber moved from Borneo to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
6 carriers, 4 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Japan to Kwangsi
2 mech_infantrys moved from Suiyuyan to Anhwe
1 mech_infantry moved from Chahar to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Hopei to Hunan
1 armour moved from French Indo China to HunanPlace Units - Japanese
1 infantry and 2 tactical_bombers placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 airfield placed in Kwangsi
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 2 mech_infantrys
EDIT: Turning off Edit Mode -
I hope you can see what I did with the edits.
If not, here it is: instead of 2TAC + 1 INF, I placed FTR+TAC+MECH. Same TUV. And repositioned 2 other mech after that (within their legal range, ofc).OK, if it’s after fall of Mocow, I can relate. That should be after a while. First Germany must work on its ability to approach Moscow and if the UK sends a few FTR/TAC into that City, they can hold out longer. We’ll see how it works out.
If you are thinking about a ‘battle of the Java sea’, please take great care with allocating losses.
I must admit I used the BC on it but I didn’t take into account the dynamics of taking air and CV losses. Just looked at the statistics. I’m growing weary of the BC after a while… So if the combat is in fact much more disadvantageous for Japan I might reconsider this move. A heck, damn F’n BC… I 'll look into it ;-). I 'll simulate the battle in the BC but this time exactly how it is going to be. Should have done that by tomorrow and since you’re away this weekend, I figure that is not much time lost anyway.Speaking of which: Njoy the weekend!
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I’m not going to attack the Java fleet, so I’m going ahead and making the US move.
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My Hawaii destroyer is attacking your Sea of Japan (2 transports). Kamikaze attacks?