Allies (+16) vs. Axis (darkskies) Coop


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 26 Sea Zone
                1 fighter moved from 62 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
                1 infantry moved from India to Burma
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Tunisia to Libya
                1 destroyer moved from 83 Sea Zone to 87 Sea Zone

    Turn Complete - French


  • Round 5 should be an interesting round!


  • I would say so!
    Right now I can still feel the difficulties I and others have pointed out for Germany already:

    • If they start Raiding Russia there will be much less threat against the allied fleet and attacking them (at least at Gibraltar) becomes ‘not an option’. Problematic, although the beaches should be safe.
    • If they don’t raid Russia but instead attack the approaching Wallied fleet, Germany will loose so many bombers (~50%) that Russia can break out and start marching west, pushing the Germans back.

    Japan is definately weakened by the American early focus. That basically makes taking out India early a paper tiger only. If I’d done that for example, I would have lost Carolines->Philippines->DEI already. Not a good trade I think. Anyway, I daresay Japan is not finished yet, but has a challenging task!

    So correct me if I’m wrong but I’d say raiding Russia is a must, that is one. Two, Germany must look for creative options against the Wallies. Three, Japan must fight permanent containment ;-).

    The allies are far from being out of the game so far. Our game proves to me once more that an allied bid should not exeed 11, maybe 13IPCs. An allied bid should never allow them to kill both the Italian fleet AND Tobruk. At least there should be a huge risk involved.
    And how important a little luck in the opening battles is. Don’t get me wrong; you play it well and I am not complaining (heck, Germany is blessed to have all its luftwaffe still alive!), but it’s just a fact that if Germany can keep its BB (like I failed to take out in our first game) and only 1 more sub (happens quite often as well), this is a set back for the alies in many ways (SZ125 being one of them).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 bombers moved from Western Ukraine to Russia
                1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                9 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 bombers moved from Southern France to 91 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,6,3,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: factory_major = 20, airfield = 3
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                5 bombers moved from Russia to Novgorod
                1 aaGun moved from Novgorod to Archangel
                1 fighter moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                3 aaGuns, 8 artilleries and 24 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Novgorod
                2 infantry moved from Novgorod to Karelia
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from 91 Sea Zone to Southern France
                5 bombers moved from Western Germany to Southern Italy
                EDIT: 1 mech_infantry moved from Ukraine to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 bombers and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 54 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • Italian edit. I think that Mech is better positioned in EP than Ukraine… Not a major mistake but still.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 23 PUs;
                Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Bryansk
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Smolensk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                5 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs


  • I forgot to sink your German transport with the Russian sub.  Mind making that move for me?


  • No problem at all. I’ll edit them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 mech_infantrys moved from Hopei to Suiyuyan
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Kiangsu to Suiyuyan
                1 mech_infantry moved from Kiangsu to Chahar
                      Japanese take Chahar from Chinese
                1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shensi
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Shensi to Kwangsi
                1 bomber moved from Suiyuyan to Kiangsi
                4 transports moved from 20 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsi to Kwangsi
                3 artilleries and 3 infantry moved from Yunnan to French Indo China
                1 armour, 2 artilleries and 4 infantry moved from Shan State to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Paulau Island to Kwangsi
                1 fighter and 1 tactical_bomber moved from Paulau Island to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 bomber and 3 fighters placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total


  • So how you think this will end?
    I think it will end as predicted: Japan cannot withstand the JF for much longer (as usual) and then it is Germany versus the world. You think DS is strong enough to face those odds? I doubt it. They’ve got the economy against them.

    I suggest we play a little longer to see if Germany can make up for the loosing game in the Pacific. But I will be surprised if they can. If it becomes clear they can’t (which I expect), I’d consider the DS myth busted. Another victory for JF over GF, hurray! Same old story as ever: JF is so much easier for the allies compared to GF. Very annoying.

    Maybe if Japan is not doing J1. I consider J1 not very good against a USA going to JF. But then again, what JDOW would be…


  • I personally consider J1 to be slightly superior to J2 even for KJF.  Sure, America gets a one round bonus, but they also lose a fighter plane in Philippines that they normally would have been able to keep.  The British (Pacific) lose a battleship that normally could escape and would be off the coast of Gibraltar on UK4.  I would put it as a ~8 PU bonus to Japan of doing J1 compare to J2 even for KJF by the Allies.  It is not necessary a game-changing decision but I’ve never regretted doing it.

    You had made some significant mistakes on J1-J3 which is why Japan doesn’t own India right now.  If played correctly, there is nothing that the Allies can do to prevent a J4 amphibious invasion of India.  That gives a big boost to the Japanese economy and makes the Allies spend even more money in the Pacific to further contain or kill Japan.  Almost all of the games that I have played, the Allies chose to do KJF, yet I have only lost once (I forgot that Rome was the capitol of Italy and Germany was the capitol of Germany).

    I think that I would have a chance of an Axis victory if we switched sides right now.  Don’t consider DS myth-busted yet!  If you want to, I could redo J4 and swap control of the powers.  I would much prefer this route than continuing playing if you don’t see a good chance for you to win as the Axis.  Let me know your preference.

    I will be gone Friday-Sunday so my humble apologies for the long hiatus.


  • Hmmmm, I know I’m a relative newbie regarding JF stuff, but I know how to J4India. My point is that I deliberately did not go for it (tough decision I admit), because that would position the IJN in the Indian sea J4. With an India scheme I saw the USA + ANZAC going Carolines->Philippines+DEI, also denying Japan their naval set up location at SZ6 all the time. Doesn’t this already mean game over for Japan, even though they control India???
    If I’m missing something important, please do tell. How can Japan overcome the above, even though controlling India?

    I’d like to continue for a while. When I am 100% sure it’s not going to work, we can switch sides again. If I feel up to another game ;-). Don’t know about you but I can play this game too much in a short time.

    If you wish, we can then even start from round 2 or 3 so you can still do that J4India. We then just delete the IC I bought J1 and add another TRS in SZ6 and give Japan an extra 4IPCs.


  • It is not easy to push back the US navy once your fleet is next to India on J4, but it is possible if Japan plays correctly.  We can continue for a while.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                Battle in Borneo
                Battle in Malaya
                Battle in Celebes

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                2 infantry moved from 86 Sea Zone to Brazil
                1 mech_infantry moved from 86 Sea Zone to Brazil
                1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 5 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British

    Non Combat Move - British
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from French West Africa to 87 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Iraq

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 airfield placed in Gibraltar
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 infantry moved from Romania to Bessarabia
                2 aaGuns and 2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Baltic States to Bessarabia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Combat - French

    Non Combat Move - French
                3 infantry moved from Libya to Tobruk
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone

    Turn Complete - French

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