Thanks, but I’m good with the R1 posted. Those boats will help more in the Baltic, I think.
FYI - I’ll be out the rest of the night. If you are going for a J1 COW, no scramble in 35 and submerge in 37 (assuming you send the CR + 3 planes).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
2 artilleries moved from France to Western Germany
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
Place Units - Germans
1 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 submarine and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 fighter moved from Volgograd to Russia
2 fighters moved from Novgorod to Russia
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Rostov
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Ulaanbaatar to Amur
2 artilleries and 9 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour moved from Hunan to Hopei
3 armour moved from Kiangsu to Hopei
4 fighters and 5 tactical_bombers moved from Yunnan to Hopei
1 bomber moved from Yunnan to Hopei
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
3 armour moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 6 armour, 1 bomber, 4 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Japanese: 4 armour
Battle in Kweichow
Japanese attack with 3 armour, 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 5 tactical_bombers moved from Hopei to Kiangsu
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 aaGun and 1 mech_infantry moved from Manchuria to Jehol
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Brazil to British Guiana
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Ethiopia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Kenya to Rhodesia
Combat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British win, taking Iraq from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Rhodesia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 battleship and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Scotland to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns and 5 infantry moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry
EDIT: Adding units owned by British to Union of South Africa: 3 infantry
EDIT: Turning off Edit Mode
I assumed japan wouldn’t suicide scrambled, but if you want to launch we can roll the air battle here since it doesn’t affect anything else.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 2 infantry moved from Eastern Poland to Baltic States
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Turning off Edit Mode
1 airfield and 3 artilleries placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Norway
1 armour moved from Eastern Poland to Novgorod
2 fighters moved from Egypt to 98 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans win, taking Norway from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Norway to Western Germany
1 fighter moved from 98 Sea Zone to Western Germany
8 mech_infantrys moved from Germany to Baltic States
3 aaGuns, 4 artilleries, 19 infantry and 12 mech_infantrys moved from Eastern Poland to Baltic States
1 fighter moved from Western Ukraine to Baltic States
9 armour and 9 mech_infantrys moved from Ukraine to Bessarabia
2 bombers moved from Russia to Baltic States
Place Units - Germans
1 armour and 7 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Wow! I thought the air battle was a total no-brainer, since you had more planes than me, and you had clearly put them there for the purpose of scrambling. I feel really bad for not asking first now… Sorry!
I just saw I hadn’t noticed I was my turn for a few days and panicked. :oops:
it’s ok I would have scrambled, but just ask to make sure in the future.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 42 PUs;
Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Eastern Poland from Germans
EDIT: Russians takes Ukraine from Germans
EDIT: Chinese takes Chahar from Japanese
EDIT: Russians takes Korea from Japanese
EDIT: Chinese takes Manchuria from Japanese
EDIT: 1 infantry moved from Belarus to Eastern Poland
EDIT: 1 infantry moved from Rostov to Ukraine
EDIT: 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
EDIT: 2 infantry moved from Belarus to Novgorod
EDIT: 1 tactical_bomber moved from Belarus to Novgorod
EDIT: 1 fighter moved from Belarus to Novgorod
EDIT: 1 fighter moved from Russia to Western Ukraine
EDIT: 1 infantry moved from Suiyuyan to Chahar
EDIT: 1 infantry moved from Amur to Korea
EDIT: 1 infantry moved from Amur to Manchuria
Combat - Russians
EDIT: Battle in Novgorod
EDIT: Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
EDIT: Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
EDIT: 1 armour owned by the Germans lost in Novgorod
EDIT: Russians takes Novgorod from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Battle in Western Ukraine
EDIT: Russians attack with 1 artillery, 1 fighter and 1 infantry
EDIT: Germans defend with 2 infantry
EDIT: 2 infantry owned by the Germans lost in Western Ukraine
EDIT: Russians takes Western Ukraine from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Karelia to Belarus
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Caucasus to Bryansk
2 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Karelia to Novgorod
3 artilleries and 7 infantry moved from Russia to Bryansk
27 infantry moved from Bryansk to Belarus
Place Units - Russians
1 artillery, 2 fighters and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
something weird happened, I think I was in edit mode when I went into combat and some of the losses didn’t get removed in w.ukraine battle. so I just basically ignored the last dice I rolled in the second round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Hopei to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Shensi
2 armour moved from Szechwan to Sikang
1 armour moved from Yunnan to Shensi
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to 36 Sea Zone
4 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
6 fighters moved from Japan to 36 Sea Zone
2 fighters moved from Philippines to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Kiangsu
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Manchuria to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 tactical_bomber moved from Kiangsu to Japan
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 airfield placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
2 aaGuns moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 9 destroyers, 8 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Wake Island to 22 Sea Zone
1 tactical_bomber moved from Wake Island to 22 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total