TGC and I want to play a Classic game here, is the name of the thread correct?
@The_Good_Captain I will take the +3 bid in French Indo China for the Axis as you suggested a couple of days ago.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Manchuria
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Persia
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 36 to 38
EDIT: Turning off Edit Mode
changed ipc count for uk since they should get w.india when india is in control of axis.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,5,3,1,2,6,6
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Malaya
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to Szechwan
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western Ukraine
Intercept in Russia?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
4 aaGuns, 7 armour, 24 artilleries, 19 infantry and 19 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Novgorod to Belarus
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,5,3,1,3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 tactical_bomber moved from Russia to Evenkiyskiy
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Evenkiyskiy from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 aaGuns, 8 artilleries and 41 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 17 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Libya to Alexandria
1 fighter moved from Ukraine to Russia
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from India to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to 45 Sea Zone
5 fighters moved from India to 45 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 fighters moved from India to 41 Sea Zone
OOL SZ 45?
that’s what I get for rushing to get anzac’s turn in before work :|
best def
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from India to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to 45 Sea Zone
5 fighters moved from India to 45 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 fighters moved from India to 41 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 3 submarines, 7 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 129
Casualties for Japanese: 4 carriers, 10 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Dutch New Guinea
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 45 Sea Zone and was removed
2 fighters moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Paulau Island
2 tactical_bombers moved from 45 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to Paulau Island
2 bombers moved from 45 Sea Zone to Kwangsi
2 fighters moved from 41 Sea Zone to India
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Shantung
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 1 transport placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in India
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Wake Island to 45 Sea Zone
2 submarines moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
I assume you want best def but I have to ask anyways
Max defense is good.
I think this game is pretty much over either way. I thought you might have left the fleet exposed on purpose since it would help cripple the Japanese navy and air force and make it almost impossible to take back the islands. With ANZAC earning 30 a turn and America still being able to put significant forces into the Pacific I’m not sure Japan can regain it’s strength. Holding onto the mainland and trying to take back the islands might be impossible now. Germany can’t take Russia this turn or next and might not be able to do it for awhile (maybe never with Russia’s income.) Germany isn’t in a bad position but I’m not sure they can hold on with Japan earning 35 and the Allies at 100+. We can continue for a round if you want but I don’t see this working out for the axis. Good game! I think I learned a lot in this one. Definitely an interesting one!