15L G40 FuzzyKittens (Axis) vs hobo (Allies +13)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                9 infantry moved from Shensi to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                9 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Manchuria

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 94 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                2 artilleries moved from Tobruk to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 fighters and 2 tactical_bombers moved from Egypt to Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 aaGun moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing PUs for British from 36 to 38
                EDIT: Turning off Edit Mode


  • changed ipc count for uk since they should get w.india when india is in control of axis.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,5,3,1,2,6,6
                Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 harbour; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Malaya
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 42 Sea Zone to Szechwan
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 harbour placed in Dutch New Guinea

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Scotland to United Kingdom

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
                2 bombers moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Western Ukraine


  • Intercept in Russia?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 fighters and 2 tactical_bombers moved from Bulgaria to Ukraine
                2 bombers moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Bryansk
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
                1 fighter moved from Western Ukraine to Eastern Poland
                4 aaGuns, 7 armour, 24 artilleries, 19 infantry and 19 mech_infantrys moved from Belarus to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Novgorod to Belarus

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,5,3,1,3,5
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 40 PUs;
                Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Volgograd to Ukraine
                1 fighter moved from Russia to Ukraine
                1 armour moved from Russia to Archangel
                      Russians take Smolensk from Germans
                      Russians take Archangel from Germans
                1 armour moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                1 tactical_bomber moved from Russia to Evenkiyskiy
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Evenkiyskiy from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                2 aaGuns, 8 artilleries and 41 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Tambov
                2 aaGuns and 17 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour moved from Libya to Alexandria
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from India to 37 Sea Zone
                5 tactical_bombers moved from Kwangsi to 45 Sea Zone
                5 fighters moved from India to 45 Sea Zone
                2 bombers moved from Kwangsi to 45 Sea Zone
                2 fighters moved from India to 41 Sea Zone


  • OOL SZ 45?


  • that’s what I get for rushing to get anzac’s turn in before work  :|

    best def


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from India to 37 Sea Zone
                5 tactical_bombers moved from Kwangsi to 45 Sea Zone
                5 fighters moved from India to 45 Sea Zone
                2 bombers moved from Kwangsi to 45 Sea Zone
                2 fighters moved from India to 41 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 3 submarines, 7 tactical_bombers and 2 transports
                    ANZAC defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 129
                    Casualties for Japanese: 4 carriers, 10 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 1 armour, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Battle in Dutch New Guinea

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber could not land in 45 Sea Zone and was removed
                2 fighters moved from 45 Sea Zone to 34 Sea Zone
                2 fighters moved from 34 Sea Zone to Paulau Island
                2 tactical_bombers moved from 45 Sea Zone to Paulau Island
                1 fighter moved from 45 Sea Zone to Paulau Island
                2 bombers moved from 45 Sea Zone to Kwangsi
                2 fighters moved from 41 Sea Zone to India
                2 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Jehol to Shantung

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 36 Sea Zone
                Japanese undo move 1.
                1 carrier and 1 transport placed in 20 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in India
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Wake Island to 45 Sea Zone
                2 submarines moved from 41 Sea Zone to 45 Sea Zone
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France


  • I assume you want best def but I have to ask anyways


  • Max defense is good.

    I think this game is pretty much over either way. I thought you might have left the fleet exposed on purpose since it would help cripple the Japanese navy and air force and make it almost impossible to take back the islands. With ANZAC earning 30 a turn and America still being able to put significant forces into the Pacific I’m not sure Japan can regain it’s strength. Holding onto the mainland and trying to take back the islands might be impossible now. Germany can’t take Russia this turn or next and might not be able to do it for awhile (maybe never with Russia’s income.) Germany isn’t in a bad position but I’m not sure they can hold on with Japan earning 35 and the Allies at 100+. We can continue for a round if you want but I don’t see this working out for the axis. Good game! I think I learned a lot in this one. Definitely an interesting one!

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