I respect that you want to/need to have some battle experience to see how your plan goes. Everything I’ve learned, I’ve learned by losing to.
Some things to chew on if you want though, anyways:
1. I find against hardcore KGFers, the UK will always go west. It just doesn’t matter to me if I abandon India on UK1; I will do it regardless whether or not Egypt is attacked. Knowing that, I don’t know if it’s worth it to build navy in the med if I’m not going to be able as Germany to deal with that. So I don’t see it as you forcing the UK to go west or east, if I’m already committed to going west. Building a navy in the med is not going to scare me from going west, because I can deal with you there.
2. I find that the shortage of land troop purchase on G1 to be just about fatal. The way you play it, you will need to defend Western Europe harshly on G2, yet you also need to pony up more troops on the Russian front to keep up with the fiercing trading of 6-7 inf every turn. You only bought 5 inf on G1; you’re going to have to use some of your tanks to defend Western Europe, which gives the chance for Russia to push hard without the fear of your tanks being able to counterattack in Ukraine for instance.
And moving the British fleet into the Med means that the Japanese save their Kwang tranny and get to move immediately into India. Not a bad trade off as far as I’m concerned.
Hmm I would destroy the kwang tranny anyways, and just send the carrier/tran west and land 2 figs on it. That makes for an Egypt fleet of 1 dest 1 tran 1 car 2 figs, and an Egypt land force of 4 inf 1 tank. You would be ill-advised to strike at the Egypt fleet with your fleet/planes unless willing to lose the carrier and maybe even bb to preserve the transport (not to mention lacking the AF against Russia), and while you can take out Egypt with your 4 units in Libya + airforce, you’re liable to a counterattack there since you lose at least 2 of your ground units in the assault, and the US is probably landing on US2 in Algeria with 4 inf 3 tank 1 art anyways to chase you down.
I know against a KGF that I can’t expect to make any significant headway in Russia beyond the first few turns no matter what I build so I attempt to be flexible enough to more rapidly shift my forces to either meet or avoid growing allied threats wherever they appear while at the same time being able to reliably threaten opportunistic targets. I believe the extra Med tranny accomplishes this and the carrier is only there to keep it alive long enough to make it worthwhile.
Hmm I would urge you to be cautious! While you would not be able to make headway against Russia no matter what you build, you can make negative headway if you don’t build enough landtroops. I’m not sure what flexibility the med option gives you. Flexibility lies in having the land units available to strike where you want to, and building 24 worth of navy, 16 of which is entirely defensive in nature, doesn’t spell flexibility to me.
You will be locked up if you attempt to ram down Africa (closed in by navy on both sides of the med and large quantities of American troops chasing yours down if you can afford to land any more), and if you don’t ram down Africa, instead using your navy to ship back to Europe, then I have to wonder if you’d be better served simply building land units in Europe.
Just be careful, I think you might see sometimes that not having enough land units built on the first turn results in increasingly bad things for the Germans, as you let the Russians take land they shouldn’t and finding yourself unable to push back very early on.