A transport is the last choice for defender combat loss allocation
We need to put transports outside of the classes all together.
+++++yes your correct. they are not combat ships.
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smaller ships would be cut to ribbons before they came into range to fire their own guns… which again could not do too much against larger ships
this requires proper modelling
we make BB firing in opening fire as mentioned earlier on
but gotta make BB and CV takes more hits from smaller ships than larger ships
++++ yes totally agree
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because we have not installed a time frame for turns.
no this is not about time frame
I am saying the ASW technology should be under technology
I mean if Germany or Japan don’t buid must submarines wouldn’t US/UK redirect their research resource?
++++++++Not clear im not even sure the “tech” should be something that must be researched for a price. I feel it should just happen because of all the research done before the war. It was only a matter of time. The allies could choose to basically stop research in some areas, but its not likely.
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I just dont want to make entire navies worthless to armies of subs. because as you know if we allowed such a thing all BB and CV would get sunk.
before sonor technology, I imagine the DD and CA can’t protect BB and CV much at all
++++++++ they had acquired increasingly sophisticated sonar technology. They had some of it from the start of the war.
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because once the submarine has made its strike… its much easier to locate the position of the sub
we need to fine tune this model
make it detection on a submarine that just fired probable, and improbable on a submarine that did not fire very recently
some of your submarines can choose not to fire so they reduce the chance of being detected
a submarine fleet can then do a bit of hide and seek, which is pretty much the nature of submarines I think?
+++++ yes but in a game their has to be some ability to fight back. They ( the subs) show us their first intentions, while it allows us to decide and gain information of where they are and some advantage, The subs had this advantage with the first strike capability.
OH BTW 2 or more subs together get a +1 combat modifier… forgot to add this idea ( wolf pack concept)
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They destroy built up defenses of the enemy allowing the advancing infantry more time and a better chance to engage the enemy before they get picked off just getting out of the landing craft.
I am thinking maybe they should do one not both (shore bombardment and infantry support)
+++++++++++++Yes but remember 4 infantry gets one shot… that not much of a deal. The +1 thing also makes invasions something that you will conduct with many forces… and not Dieppe style actions. If you got something on this please post your ideas.
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Its quite easy every 4 infantry landed = one free preemptive shot from a ship of your choice.
yes its easy I am just saying realistic
nothing stops BB and DD from shoots at the shore, its just how many targets for them to shoot at
+++++ The idea is to end the concept of 40 BB shots and landing 2 infantry… thats it. i dont think they will completely destroy the enemy by these free shots unless the enemy is weak. Also note that because of this more infantry will be allocated to defense because they are not getting chumped each round at france.
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eliminating the problem of landing 2 men and getting 4 bb shots every turn against France.
this isn’t a problem, defender won’t be sending all forces to the coast just because of 2 attacking INF, so damage is capped
(2 INF and 4 BB) can only cause the same amount of damage due to shore bombardment as (2 INF and 2 BB), but the first case probability of hits are higher
++++++ if you land only 2 infantry and have 4 BB you get nothing but +1 for both infantry on the first round only. Again those “cheap” invasions are out the door, because of the new rules about armor on round 2 and defending artillery fire. Play test it and youll see.
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What happens is if somebody actually brought too few infantry into the battle ( assuming its a desperate gamble) then on the second round all these armor units are going into the fight for at least one round. If they decide its a waste… then you convert each armor unit into an infantry and reembark on the transports
no this isn’t it, the ARMs shouldn’t even get to land since they’ve failed to secure the beach
its a bit funny to convert ARM into INF, if we have to do it maybe 2 ARM into 1 INF to model the manpower properly
+++++++ Yes right… its just some return on investment ala " dunkirk" that im after. Armor division also have an infantry component usually a BN of mech infantry… Infantry divisions also have some tanks. The boundries between units isnt totally one sided.