• Buf, with that prices, the game would be crazy. Allies would have easy time to build a fleet and do D-Day. Axis would buy lots of aircraft and onslaught Soviet Union. Bombers at 9? No, unit prices are well. The only change i think could work is subs being invisible to aircraft unless destroyer is present (as in A&A Europe). As now, Germany builds few subs as aircraft obliterates them and for cannon fodder trannies as better. The other countries never buy subs in my games.


  • Navies are vital to the US Japan and UK.  Island nations have to have a strong navy to trasport ground units to the action.

  • 2007 AAR League

    yes the game still basically boils down to germany and russia……but it will always be this way because everyone else is an island nation

    that said there are other variables to consider

    all the ipcs waiting in the south pacific. us doesnt necessary abandon the pacific, especially if japan doesnt do a pearl on j1. i have successfully made manuvers in the south pacific with the us

    japan gets greedy on j1. leaves china conquered with minimal forces. ive seen a us ic in sink work pretty well with heavy reinforcement from russia. us and russia going back to back can seriously set back japan

    one strat that was interesting was a g1 purchase of 4 figs, then adding 1 fig every round thereafter, this absolutely gave the allies hell for 5 rounds until my opponent made the mistake of splitting his af between w europe and e europe.  revised definately has more variables than classic

    in a bid game, a g1 purchase of 1 ac and 2 trannies can really make the uk sweat in the early going

    in revised ive seen japan fall, britian fall (even though only breifly) and the w usa conquered, never saw any of that in classic unless playing with a complete newbie

  • 2007 AAR League

    darth, one of the biggest changes ive noticed in revised is the flexability of the uk player
    ive played the uk well and got them up to 47 ipcs and ive played them poorly getting down to 18 ipcs

    lot of variables here with uk

    say g1 attack of anglo goes poorely
    option is there to combine your sea fleet(with fig surviving in anglo) in sz30 and make japan think twice about hitting you on j1

    how bout an ic in anglo-egypt late in the game
    japan controlls the pacific, buy an ic, next round put down 2 ac and fly in 4 figs, all of a sudden you have a force in sz34


  • Darth…

    I think you may be over-generalizing when you say that the game simply shifts from Kar-Mos-Novo to  Caucu-Mos-Novo.

    And the reason I say this is simple…

    In Classic, it is up to Germany to crack Karelia, unassited (except perhaps via AF transfer, or troop draw off to other fronts)
    In Revised, both Japan and Germany can be pounding on Caucuses AND Russia.

    So, the options for joint strike as the Axis are dramatically increased, as well as more varied.

    Also, Novo decreases in importance a bit (not completely, but is lessened due to Japan being able to hit Caucuses IC)

  • Moderator

    True.  I can see that as a very real possibility.

    Provided Russia hasn’t lost Cauc yet and has some armor and air to attack, they still have the Supply Line adv and can attack from both Russia and Cauc and do serious strafing damage while retreating to the appropriate place.

    Like in some of our games in Classic, the expansion of Japan isn’t that important, provided Russia hasn’t lost its Eastern Inf and can retreat and then punch back as Japan gets closer.

    Now I’m guessing it is probably harder to do this in Revised then in Classic due to the strength of Germany but I think the tactical retreat in the East will still work for Russia and that you shouldn’t be afraid to punch Germany if they give you an early opportunity.  The dynamic may not be cauc-mos-novo maybe it is cauc-mos-kaz or cauc-mos-per or some other 3 ter located basically in the middle of the board, but the dynamic is there.  Just like for Ger with WE-Ger-EE/Balk.

    Now in Classic I was very comfortable on my own as Russia for the first 4-5 turns giving up a bid of 22-23 IPCs, but I’m not sure Russia has that kind of time in revised.  That is what I need to learn, how much time does Russia really have, and how much damage can they do alone before they absolutely need the UK and US.

    I can appreciate the flexibily tcnance mentions with UK or that each nation may have more options with several viable strats that can lead to wins, but I just have a hunch if you give this game the time Classic had that it will infact boil down to a handful of strats “experts” use and that bids will increase accordingly similar to Classic but not at the high levels of Classic.


  • Darth…

    One critical thing to bear in mind while you contemplate the defense of Caucuses…

    Unlike Karelia in Classic, Caucuses has a build limit of FOUR units.

    As far as how much time Russia has…
    If all 3 nations (Russia, Germany, Japan) are playing well, then Russia needs help by Turn 5 at the latest.  But they need IPC assitance before then, Turn 3 the Allies better be going after German income, or Russia is lost.  Russia can be pretty aggressive for 3 turns, both east and west.  But, after that they are pretty well spent, and the Allies better be chewing into German income and giving Germany a few other thigns to worry about than Caucuses and West Russia…

  • Moderator

    @ncscswitch:

    Darth…

    One critical thing to bear in mind while you contemplate the defense of Caucuses…

    Unlike Karelia in Classic, Caucuses has a build limit of FOUR units.

    Then you better make sure you are planning far enough in advance, and see when you can/can’t hold it and get out prior to losing your army.  :-)

    Unless your defense will do more damage to the attacker.  If at all possible, you shouldn’t waste troops defending a ter that is obviously going to be overrun.


  • And that is the other rub in Revised…
    Russia has fewer options when she pulls back.
    Archangel, West Russia, Caucuses, Kazakh, Novo, and Evenk… larger perimeter for Russia to defend… more areas for the Axis to break through… and less return on investment to push Japan back… and much farther to push to get any income back from Germany…

  • Moderator

    Looking at the map and the way the territories are laid out, I think there are some very cool things Russia can do if they are forced to fall back to Cauc and Mos.

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