Special thanks to knp, ItIsILeCleric, Baron Munchausen, and Black_Elk for helping me develop this house rule set.
Here is a YouTube video explanation of these rules…
https://www.youtube.com/watch?v=2R-BL8m6GqQ
Production Unit Profiles:
Industrial Complex:
Produces up to 10 units
Maximum damage of 20
Unoperational at 10 damage
May never be purchased
Immediately downgraded to a major factory once captured
Major Factory:
Produces up to 5 units
Maximum damage of 10
Unoperational at 5 damage
May never be purchased
Immediately downgraded to a minor factory once captured
Minor Factory:
Produces up to 3 units
Maximum damage of 6
Unoperational at 3 damage
May be purchased at a cost of 12 IPCs
May be placed on any territory with a victory city (Islands included),
or any territory with an IPC value of 3 or greater (Islands not included)
Immediately removed from the board once captured
Production Unit Rules:
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Only production units on territories that have been captured are downgraded by one level. Production units on territories that have been liberated remain the same level, and must be relinquished to the territory’s original owner.
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Production units may never be upgraded, however there is one exception; the United States will upgrade their major factories on Washington and San Francisco to industrial complexes automatically once they are at war.
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Strategic bombers conducting SBRs only receive a +2 damage bonus if they have departed from an operational air base.
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Nations may only purchase and place minor factories on the board if they are at war with at least one other nation.
Production Unit Setup:
Industrial Complexes
United Kingdom
France
Western Germany
Germany
Northern Italy
Russia
Japan
Major Factories
Western United States
Central United States
Eastern United States
Quebec
Southern Italy
Novgorod
Volgograd
India
New South Wales
Minor Factories
Normandy
Southern France
Ukraine
Union of South Africa