G40 Karl7 (Allies +14) vs AlexGreat

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                2 bombers moved from Kwangsi to India
                1 tactical_bomber moved from Shan State to India
                2 fighters moved from Shan State to India
                1 fighter moved from 41 Sea Zone to India
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from Shan State to 43 Sea Zone
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Manchuria to Jehol
                1 armour moved from Manchuria to Jehol
                2 mech_infantrys moved from Manchuria to Jehol

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 6 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/3 hits
                    Bombing raid in India rolls: 7,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in India rolls: 6 and causes: 5 damage to unit: harbour
                    Bombing raid in India causes 17 damage total.  Damaged units is as follows: factory_major = 12, harbour = 5
                Battle in Celebes
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 :  0/4 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Burma to Yunnan
                1 mech_infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 bombers moved from India to Kwangsi
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
                1 battleship, 1 carrier and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 tactical_bomber moved from Kwangsi to Japan
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier and 2 submarines placed in 19 Sea Zone
                3 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Tsinghai to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 14 damage on 1 factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from Iraq to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                1 infantry placed in Egypt
                1 fighter placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 armour moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Romania

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 :  2/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Romania, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Southern France
                1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 battleship, 2 cruisers and 6 submarines moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Algeria: 1 artillery
                EDIT: Changing ownership of Algeria from French to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 1 artillery
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in Southern France
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern Italy to Western Germany
                2 bombers moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                4 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 4 infantry
                    British defend with 1 infantry
                        Germans roll dice for 4 infantry in Holland Belgium, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 3 infantry in Holland Belgium, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 infantry in Holland Belgium, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys
                    British defend with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  6/12 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  4/9 hits
                        2 infantry owned by the British, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 :  4/8 hits
                        Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 :  2/3 hits
                        1 armour owned by the British, 2 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 infantry and 3 mech_infantrys
                    Casualties for British: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                4 artilleries moved from Germany to Poland

    Place Units - Germans
                1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in France
                9 infantry placed in Western Germany
                Germans undo move 3.
                9 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs

  • '17 '16 '15 '12

    Actually, I should build mechs instead of infs in WGermany, you allowing this post-combat edit, of course. Pls take the according file.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 infantry moved from Bessarabia to Romania
                1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                3 fighters moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                3 fighters moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                6 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Russia to Bryansk
                1 aaGun, 2 artilleries and 5 infantry moved from Karelia to Finland

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                4 armour placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs

  • '17 '16 '15 '12

    Hi Karl, thought I was in local mode to try the turn, but first roll was live….I did not unload to attack Phil as this was not what I wanted to see.

    Shouldnt make a difference in this game, anyway, let me know if you disagree my rolling here.

    A
    DiceRolls: 4@2 1@1; Total Hits: 24@2: (1, 2, 3, 6)1@1: (2)

    D
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 artillery and 1 infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Kwangsi
                3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                2 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 aaGun moved from Hopei to Suiyuyan
                1 armour and 1 mech_infantry moved from Jehol to Manchuria

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 armour and 1 mech_infantry placed in French Indo China
                2 fighters placed in Japan
                1 factory_minor placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Philippines: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Philippines: 2 artilleries and 2 infantry
                EDIT: Changing ownership of Philippines from Americans to Japanese
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 artilleries, 4 infantry and 3 transports
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 2 fighters
                EDIT: Adding units owned by Japanese to Sumatra: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 117 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in 125 Sea Zone
                    Russians loiter and taunt with ; Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from New Guinea to Caroline Islands
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Shensi

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Egypt to Alexandria
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Burma to India

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers and 3 destroyers
                    Italians defend with 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from Egypt to 99 Sea Zone
                2 fighters moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Brazil to Suriname
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom

    Place Units - British
                1 fighter placed in United Kingdom
                2 fighters and 1 infantry placed in Egypt
                1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 battleship, 2 cruisers and 6 submarines moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern France to 98 Sea Zone
                2 mech_infantrys moved from Northern Italy to Romania
                1 fighter moved from Northern Italy to Romania

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Romania
                    Italians attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Romania, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers and 6 submarines
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                        Italians roll dice for 6 submarines in 98 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  6/9 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the British, 5 submarines owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 3 :  4/4 hits
                        British roll dice for 2 fighters in 98 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the British, 1 battleship owned by the British, 2 cruisers owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship and 1 bomber in 98 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 battleship remaining. Battle score for attacker is 39
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                    Casualties for Italians: 1 bomber, 2 cruisers and 6 submarines

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship
                EDIT: Adding units owned by Italians to Libya: 1 bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from Romania to Northern Italy
                1 fighter moved from Northern Italy to Southern Italy
                1 aaGun, 4 infantry and 1 mech_infantry moved from Southern France to France
                3 infantry moved from Northern Italy to France
                1 mech_infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                5 infantry and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Slovakia Hungary to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from France to Holland Belgium

    Place Units - Germans
                3 infantry placed in France
                10 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 7 infantry moved from Finland to Norway
                3 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                2 fighters moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Romania
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Romania
                    Russians attack with 3 fighters and 3 infantry
                    Italians defend with 2 mech_infantrys
                    Russians win, taking Romania from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Norway
                    Russians attack with 3 artilleries and 7 infantry
                    Germans defend with 6 infantry
                    Russians win, taking Norway from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Finland to Norway
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 fighters moved from Romania to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Belarus
                4 armour moved from Russia to Belarus

    Place Units - Russians
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour, 1 fighter and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                2 bombers moved from Kwangsi to 21 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                2 bombers moved from 21 Sea Zone to Kwangsi
                2 fighters moved from Sumatra to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
                1 aaGun moved from Suiyuyan to Hopei
                1 fighter moved from Manchuria to Japan

    Place Units - Japanese
                3 submarines placed in 36 Sea Zone
                3 infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in Kwangtung
                Japanese undo move 1.
                2 submarines placed in 36 Sea Zone
                1 bomber placed in French Indo China
                Japanese undo move 1.
                1 submarine placed in 19 Sea Zone
                2 infantry placed in Manchuria
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
                EDIT: Adding units owned by Japanese to Philippines: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,4
                Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs total

  • '17 '16 '15 '12

    really, there is no excuse for not at least taking Borneo back…

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