I have a desktop computer with Windows XP. I no longer use this device and I have moved all my data files to my newer computer. I am about to donate the desktop to a needy organization. While I trust the recipient I am concerned that some of their personnel may find something I would not want them to find. Before I give them the computer I would like to Erase it leaving only the operating system and any other programs I have loaded onto it. Not being familiar with computers at that level I would appreciate some advice on how and what to Erase.
Thanks for any and all help.
KJF - Now what do I do???
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The best KJF that can be mustered from my mind is as follows (in short, the perfect details depends on opposition).
Russia, stacks 6 inf in Buryatia on R1, allso moves 2 Arm to Yakut. this is done to attack machuria R2.
2 Inf from Novo to Sinkiang, to defend it.UK build factory in India R1, attacks french indo china with 3 inf(india) and 1 fig sz35 (65% succes in wiping it and having atleast the fig remaining)
DD SZ35 kills Japan Trn, UK trn sail to SZ49 to prevent Japan reinforments to reach french indo china J1.USA builds factory in Sinkiang, and build fleet in pacific. (should still put a little cash on a trn or two to send to reinforce UK and make raids on germany.
Russia will in the begining have to face Germany quite alone, but when japan is pushed back of Asia continent and US navy appears they will be able to get reinforcements from india and Sinkiang (figs, arms, etc).
this is my thoughts on a usable KJF strat. (Russia will get more income then if you do KGF, and that will help holding germany at bay)
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Additonal, US round 3 they can set up a factory in Alaska moving the entire fleet there (if you have bought some carriers for defense) and then buy 2 heavy naval pieces/turn, sitting next to japan…
This can only be done if Japan doesn´t have enought strength to wipe you if he attack, but normaly people tend to buy defensivly when purchasing navy.
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if russia is sending troops east to help a kjf and are faceing germany alone what do you think the results are going to be? if russia sends 6 inf to bury the uk has to use theri fig on the kwang trannie and land in bury or else all those ruskies are dead j1 ( i would gladly skip pearl to do this as japan) i have seen the alaska complex and it can be ok but that $15 is a trannie with a dude and an art. i like a north pacific approach by usa, it forces the japanese fleet north and if the brits survived then they might be able to harass some islands or sink frindo bound trannies. if uk has a complex in south africa (i seem alone in this) then the units they produce both secure africa and pressure asia allowing the usa to spend elsewhere
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Crit, to take Bury in J1 against 6 Russian INF means Japan is going to lose a LOT of Air Force.
Japan will only have 1 TRN in J1, so only 2 land units, a BB, and their AF to attack 6 INF. The Russians will kill an average of 2 units on their first defense roll… the landing forces meaning Russia keeps bury, or the first AF unit. They will also probably get at least a second defense roll to kill another unit.
So to take Bury from 6 INF on J1 means losing 2 FIGs… a VERY bad trade, especially when faced with a KJF and NOT doing Pearl.
If you add UK’s FIG, then Japan will lose 3+ FIGs… half their AF. A GREAT trade for the Allies…6 INF, 1 FIG to kill half the Japan Air Forces!
And with all those planes dead… USA sweeps in to SZ60 with their Pearl fleet lus additional AF, drops the Sinkiang factory, and in 2 rounds, Japan is out of Asia, and is missing a fleet.
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i would use the manchurian inf as well switch, i know it weakens the china push but it is worth it to snuf half a dozen soviet inf. WITH the uk fighter things are VERY different, that is why i posted that the brits HAVE to send the fig to bury if russia stacks it r1
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How about if it lands in China after being used to take FIC…
Now you are down 1 of 3 of your continental territories on J1… China is reinforced… you have 1 TRN left… you have 6 INF in Bury… and you are down to 5 FIGs to start (losing 1 in FIC).
You can;t re-take FIC, kill China, Take Bury, and block the US fleet with what you have left. One or more has to give… and which one may mean your doom.
Leave the US in China, and you risk Kwang or Manch
Leave the Russians in Bury and you risk Manch
Don;t take FIC back and you risk Kwang, or an IC in FIC…And then of course, the US will be sending ARM and FIGs into Sinkiang with THEIR new IC…
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@Nix:
The best KJF that can be mustered from my mind is as follows (in short, the perfect details depends on opposition).
Russia, stacks 6 inf in Buryatia on R1, allso moves 2 Arm to Yakut. this is done to attack machuria R2.
2 Inf from Novo to Sinkiang, to defend it.UK build factory in India R1, attacks french indo china with 3 inf(india) and 1 fig sz35 (65% succes in wiping it and having atleast the fig remaining)
DD SZ35 kills Japan Trn, UK trn sail to SZ49 to prevent Japan reinforments to reach french indo china J1.USA builds factory in Sinkiang, and build fleet in pacific. (should still put a little cash on a trn or two to send to reinforce UK and make raids on germany.
Russia will in the begining have to face Germany quite alone, but when japan is pushed back of Asia continent and US navy appears they will be able to get reinforcements from india and Sinkiang (figs, arms, etc).
this is my thoughts on a usable KJF strat. (Russia will get more income then if you do KGF, and that will help holding germany at bay)
Some of what was suggested here is pretty much what my US friend did. An IIC, plus a huge build up in the pacific, plus russia stacking in bury, then ATTACKINg into MAnchuria afterward, taking it. then a push from the middle, and north and south prongs, pretty much wiping out any and all ground troops. Nasty i tells ya, nasty.
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there is no denying that you can put early pressure on japan with the moves mentioned, but if it is so easy how come none of us see it? simple, against competent japanese play (and german) it doesn’t work. germany is in moscow and all you have really taken from the axis is 9 ipc along the coast, at the cost of the 9 in africa going to germany as well as any russian territories they are gobbling along the way. germany at $50? i’ve had 'em there (you guys probably have too) and it is worse than japan at $50 because it ALWAYS means no more russia
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Both KGF and KJF are good ways of trying to win as allies.
I myself played as Allies only once and did a hard KGF…
next time I will try a KJF as Allies and see how this works out.I think Russia has to be albe to manage G with only a little help of UK and USA.
after all, once you spend 15 IPC’s in the first UK round for India. it takes 15 IPC’s every executive round (3 armor?), meaning you have 10 to 15 IPC’s to reinforce Russia…
USA can use the starting troops to drop in Africa and see what G is doing next. If he loses the idea of Africa, then USA can go Pacific all the way…
that should to the trick… -
US precence in Africa on US 1 in easily countered in G2. (us ships sunk, Algeria retaken.)i
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who said they should sail to Northern Africa?
:-Pif they would sail to Northern Africa, and G has AF nearby, BB in range,… don’t go there!
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where do you want to send them? Brazil?
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Since when is Brazil a part of Africa?
You can drop USA troops south of the neutral territories as well (I think it is in USA 2…)
you can prevent G from taking territories there…
G usually won’t take his AF to counterattack loss of those territories, while he can’t use the AF against Russia that way.As for Algeria being countered and retaken? well, at least you gave G something to chew on for an extra round…
and don’t forget: there has to be German AF nearby (I think only Western will do?) and probably the BB, too (if G wants to wipe out those transports and the destroyer)…
if these are not present or nearby? then taking Algeria can be a pain in the a** for G. -
if you go algeria usa 1 then the air in both western and lybia pound your 1dd 2 trannie fleet :-(
i often go brazil usa1 then sub-sahara usa2 with another link in the trannie fleet moving to brazil, then in usa3 you have (as i previously mentioned) a 2x2x2 movng 4 units into africa and as soon as algeria does open up (german forces going east) then you can move all 6 into it dropping off 12 units. after a one round hiccup that those 12 units cover for you then have a 3x3 going into north africa. how is this related to the topic again :?
anyway i think i can link it to a KJF this way; get the atlantic shuck in place with the northern fleet a 2x2 and the southern one 2x2x2 and you don’t need as many screening capital ships (do DD’s qualify as capital ships :|) and the rest can go pacific. this is MUCH slower than a tradtional KGF obviously but if usa goes after japan too early they are just tossing boats to davey jones (imho)
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Ok, so I just had my fleet wiped out again by the Americans, who went KJF again!!! :|(Yes, I know what you are all thinking: boy, does this guy ever suck at playing Japan). But the thing is, I was trying to play a bit “smarter” compared to the last time i played, which was when I kept building up my naval forces and few ground forces. THis time, it was pretty much all ground forces and little naval forces, and I paid for it dearly. In the end, in the Pacific, there were 2 American BBs, 3 ACs, 6 ftrs, 4 destroyers, and a couple trannies. I was only able to put down maybe a sub and a trannie before being wiped off the ocean.
Is there a happy medium when it comes to knowing how much to build in terms of ground and sea forces? If so, where, or what, is it? Because I’d really like to keep my Jap fleet alive and be able to protect my precious precious islands that got taken away. I realize I sound like a bad player, but I’m more a Germany kind of guy who knows what should be done using Japan. Unfortunately, I can’t seem to balance the naval and ground forces part of it. Please be kind. thanks again.
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OK… when the US is building in the Pacific, they are TWO moves away from Japan, that gives you time.
Start off with a superior DEFENSIVE fleet.
That means building an AC if you have lost both starting AC’s. Then keep your FIGs in range to land on them.
US goes after you, but whatever they build is TWO moves away.
If the US builds to be superior to your fleet, then build another AC (and move 2 more of your FIGs to where they can land on it when needed). And AC build adds 11 to your defense roll for only 16 IPCs (adding your land based FIGs).
If the US builds subs, then Japan should build a sub and a DST.
The thing is… Whatever the US builds, you get TWO moves to counter (did I mention that already?) before he can strike. And even at STARTING income, Japan could drop 2 AC’s, 2 NEW FIGs, and a sub. Add in your land based aircraft, your surviving initial BB’s, the TRN’s you had bought for your land assault on Asia…
The US can out economic and out build Japan on fleet IN TERMS OF UNITS.
BUT… Japan is in the DEFENSIVE role here. If the US is investing all of its money in the Pacific then they HAVE to attack, or the Axis wins. And defensive navy is CHEAPER than offesnive navy…
AC on defense are 3’s instead of 1’s
FIGs on defense are 4’s instead of 3’s
TRN’s are 1’s instead of nothingAnd what is Japan’s starting advantage?
More BB’s, more FIGs.That is more free shots that you can absorb, and lost of FIGs to load up 16 IPC’s AC’s.
So the US moves in and wipes out your TRNs. BIG DEAL. You wipe out TURNS of USA economics, and Germany gets to fight only 2 nations instead of 3… actually 1 1/2, because the Japan TRN’s are STILL sending forces to Asia while they are waiting for the US to move across the wide expanses of the Pacific…
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ok, don’t get me wrong, I see your (excellent) point, but what happens if he starts island hopping? Am I supposed to let him do that or do I try and stop him? I see where you are coming from, and I’m gonna have to re-think my Japan strats more, but he just seemed to take me out piecemeal. ANd really, I don’t mean to whine if it sounds like I am, but i’m just frustrated by inexperience and (seeming) inablity to counter. I play this game infrequently but monitor these boards frequently, looking for advice and and interesting strats to use or add to my own.
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If he is Island Hoping STRAFE HIS FLEET.
This will kill his TRNs, and leave him with nothign to “hop” with.
Then you sit back and wait for him to attack you, or you strafe again in 2-3 turns when he has had a chance to build some more TRNs and move them forward.
Either way, you keep pouring your forces into Asia as though nothign has changed…
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Strafing USA good?
This gets tricky when he has a superior fleet AND some BB’s to take first hits!
and I think USA can easily accompish such a fleet!
he is on defense then and gets better rolls!so if his fleet is inferior when attacking you, but superior when defending?
(and of course, he goes island hopping)
how will you be able to strafe then? -
hit the us fleet wit all you got, if the ods are god for mutual destruction if you really want to stop the island hoping, personaly i see island hooping as a late in the game problem…