@Der:
@Baron:
However, once the Subs all alone in this SZ (after destroying enemy’s warships), it becomes a blockade. So, on the Collect Income phase of this enemy’s it is correct that Subs defends the SZ against incoming Cargo Ships “running the gauntlet”. Hence, another opportunity to roll Convoy Disruption damage.
For me this will never work. For one, the OOB rules have stated for years that subs don’t block enemy movement. Even defenseless transports can ignore subs as if they aren’t there during movement. Now you are saying that lone subs can “blockade” incoming Cargo Ships and “defend” against them. The Cargo Ships are not attacking anything - they are just trying to get some goods to where they need to go. It is the subs that come along and do the attacking. What if the Germans had said “It was the Lusitania that actually attacked us - we were just sitting here defending our sea zone when it came in.” No one would have bought that. It is not possible that a transport (which is basically a cargo ship) can attack anything and never has been. This goes all the way back to 1984. Transports always attack at “0”.
In my rules, if the subs come into the sea zone during the Convoy Raid phase, they can raid the convoy if there are no matching DDs. If there are matching enemy DDs there, the subs are stopped from convoy raiding and they have the option to attack the DDs - but they cannot do both. Just like a bomber cannot bomb a factory and attack land units in the same turn. It just makes more sense and is therefore simpler to remember.
You make good points on the status of Subs and Transports which cannot block ennemy movement.
I completly forget this OOB game feature. Even if the historical rationalize was sound. Convoy Disruption is not consistent with this rule.
It could only works with Surface warships as doing the blockade.
According to OOB rules, only surface warships can block enemy ships, and only Destroyer can block Subs.
That’s why some find useful the DD strategy to delay some fleet with a few single DD put in different SZs.
However, I disagree about your comparison with SBR.
Bombers can do more than just bombing IC.
If there is interceptors, there is a dogfight between them.
Some defending Fgs can be shooted down, as well as some Bombers.
IMO, this should be the same for Subs in your HR.
Destroyers can do the same as intercepting Fighters.
Subs should be allowed a 1 time attack @2 or,
at least, endure a 1 time defense roll of the Destroyers @2.
And if Subs pass through them, then can makes Convoy damage.
Followed by the Escort roll of Convoy @1.
There will be no paralyzed Subs (pinned), waiting the Combat Phase, all alone, looking at his friendly Subs making the intended Convoy Raid.
There will be more actions and risks for both sides.
Convoy Raid should be a 1 time Sub attack @2 & DD defense @2, damage: 1D6, escort roll @1.
Same as SBR:
1 time Bomber attack @1 & Fg defense @2, IC’s AAA @1, Damage: 1D6.
The Convoy Raid sequence would be all the way similar to SBR, except for the order of defense roll at the end.
This time, all Subs doing Convoy Raid can makes a 1 time attack roll @2 while, I suggest, all Destroyers doing Patrol can roll a 1 time defense @2.
3 Subs against 2 DDs = 3 roll@2 against 2 rolls @2.
2 Subs against 3 DDs= 2 roll @2 against 3 rolls @2.
Maybe is it too much and must be kept on a 1:1 basis?
Additionnal Subs or Destroyers cannot roll attack nor defense?
When no destroyer, there is only the damage and the Close Escort defense @1.
The regular combat is different because there is many more combat rounds, as much as the attacker wish or have units left.
And also because all others defending units will be part of the battle, but were excluded of the Convoy Raid sequence.
And because of this two points, the Convoy Raid can give a better odds of survival for Subs than a direct regular Combat.
However, the surviving Destroyers will be part of any regular combat coming after Convoy Raid by any other units, such as planes or surface warships or Subs which didn’t do Raid.
What do you think of this?