• TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in New Britain
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain
                    Americans win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  6/7 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 battleship and 2 carriers moved from 7 Sea Zone to 6 Sea Zone
                1 battleship and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from Western United States to Midway

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    New Britain : 1 artillery
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 bomber and 2 tactical_bombers
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        47 Sea Zone : 1 transport
        26 Sea Zone : 1 destroyer and 2 transports
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
        6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
        Central United States : 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        101 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 32 / 40
        Japanese : 61 / 64
        Americans : 50 / 71
        Chinese : 4 / 6
        British : 29 / 30
        UK_Pacific : 9 / 9
        Italians : 14 / 33
        ANZAC : 10 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.062
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                4 infantry moved from Szechwan to Shensi
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Shensi : 4 infantry
        Yunnan : 8 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 32 / 40
        Japanese : 59 / 64
        Americans : 50 / 71
        Chinese : 6 / 12
        British : 29 / 30
        UK_Pacific : 9 / 9
        Italians : 14 / 33
        ANZAC : 10 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.450
            Median : 3.500
            Variance : 0.410
            Standard Deviation : 0.641
            Total rolls : 40

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
                British buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to French Indo China
                4 infantry moved from Burma to Shan State

    Combat - British
                Battle in French Indo China
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 bombers and 1 factory_minor
                        British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 2 bombers in French Indo China, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                    retreated to French Indo China
                    Japanese win with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in Shan State
                    British attack with 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Burma
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to India
                4 infantry moved from Union of South Africa to 71 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                3 infantry moved from Egypt to Alexandria
                1 armour and 1 artillery moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 bomber moved from Malta to Alexandria
                1 mech_infantry moved from Kenya to Egypt
                2 artilleries moved from Kenya to Anglo Egyptian Sudan
                4 infantry moved from 72 Sea Zone to Kenya
                2 aaGuns moved from Scotland to United Kingdom
                4 infantry moved from Scotland to United Kingdom
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Place Units - British
                1 carrier placed in 106 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 4 infantry
        Burma : 2 aaGuns, 1 fighter and 7 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Malaya : 1 harbour
        Iceland : 1 airfield and 1 fighter
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 artilleries
        Ethiopia : 1 flag
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 transport
        97 Sea Zone : 1 flag
        72 Sea Zone : 2 transports
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 32 / 40
        Japanese : 58 / 64
        Americans : 50 / 71
        Chinese : 6 / 12
        British : 29 / 31
        UK_Pacific : 10 / 5
        Italians : 14 / 33
        ANZAC : 10 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.521
            Median : 3.000
            Variance : 0.329
            Standard Deviation : 0.573
            Total rolls : 71

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.562
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.562
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                2 armour moved from Bessarabia to Western Ukraine
                1 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 fighter moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 carrier and 1 submarine placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 47 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 47 Sea Zone to Solomon Islands
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Solomon Islands : 1 fighter
        Dutch New Guinea : 1 flag, 2 infantry
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 30 / 40
        Japanese : 58 / 64
        Americans : 50 / 71
        Chinese : 6 / 12
        British : 29 / 31
        UK_Pacific : 10 / 5
        Italians : 17 / 23
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        106 Sea Zone : 1 cruiser
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 30 / 40
        Japanese : 58 / 64
        Americans : 50 / 71
        Chinese : 6 / 12
        British : 29 / 31
        UK_Pacific : 10 / 5
        Italians : 17 / 23
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '22 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs;
                Germans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                4 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                3 mech_infantrys moved from Eastern Poland to Ukraine
                6 armour moved from Eastern Poland to Ukraine
                3 armour moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Archangel
                3 artilleries and 10 infantry moved from Novgorod to Archangel
                2 bombers moved from Libya to Egypt

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs;
                Germans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                4 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                3 mech_infantrys moved from Eastern Poland to Ukraine
                6 armour moved from Eastern Poland to Ukraine
                3 armour moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Archangel
                3 artilleries and 10 infantry moved from Novgorod to Archangel
                2 bombers moved from Libya to Egypt

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 3 artilleries, 10 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 armour, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 10 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 10 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 4,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.  Damaged units is as follows: airfield = 5, factory_major = 9
                Cleaning up after air battles

    Non Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 aaGuns moved from Novgorod to Archangel
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Belarus to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 infantry moved from Finland to Norway
                1 mech_infantry moved from Yugoslavia to Greece
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Eastern Poland to 112 Sea Zone
                2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 fighter moved from Libya to Southern Italy
                1 tactical_bomber moved from Libya to Southern Italy
                1 fighter moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 bombers moved from Egypt to Greece
                1 artillery moved from France to Southern France
                2 armour moved from Yugoslavia to Albania
                2 armour moved from Albania to Greece

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 bomber and 2 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 52 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Bryansk
                1 bomber moved from Vologda to Novgorod
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                1 infantry moved from Central Mongolia to Ulaanbaatar
                1 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan

    Combat - Russians
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                6 infantry moved from Vologda to Russia
                2 aaGuns moved from Vologda to Russia
                2 infantry moved from Volgograd to Tambov
                1 aaGun moved from Rostov to Tambov
                2 infantry moved from Rostov to Tambov
                1 mech_infantry moved from Iraq to Caucasus
                2 armour moved from Iraq to Caucasus
                1 infantry moved from Olgiy to Timguska
                2 aaGuns moved from Yenisey to Timguska
                18 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                1 infantry placed in Volgograd
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 19 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Egypt : 1 mech_infantry
        Bryansk : 3 infantry
        Rostov : 3 infantry
        Russia : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 35 infantry and 1 tactical_bomber
        Tambov : 1 aaGun and 4 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 2 armour and 1 mech_infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 29
        Japanese : 58 / 64
        Americans : 50 / 71
        Chinese : 6 / 12
        British : 29 / 31
        UK_Pacific : 10 / 5
        Italians : 17 / 23
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.533
            Median : 4.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Manchuria to Buyant-Uhaa
                3 infantry moved from Manchuria to Buyant-Uhaa
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Hunan
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Malaya
                1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 4 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 3 infantry
                    1 tactical_bomber owned by the Japanese retreated
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 5 tactical_bombers
                    Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 113
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 aaGun moved from Kweichow to Hunan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in French Indo China
                1 battleship and 1 carrier placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

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