1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwei to Szechwan
                1 armour moved from Anhwei to Sinkiang
                      Japanese take Sinkiang from Americans
                1 armour moved from Sinkiang to Szechwan
                3 fighters moved from 61 Sea Zone to Szechwan
                3 infantry moved from Yakut S.S.R. to Evenki National Okrug
                2 fighters moved from Manchuria to Evenki National Okrug
                5 artilleries and 16 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 2 :  0/6 hits
                        Americans roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 3 :  0/6 hits
                        Americans roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 4 :  3/6 hits
                        Americans roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Americans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Evenki National Okrug
                    Japanese attack with 2 fighters and 3 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 :  0/5 hits
                        Russians roll dice for 4 infantry in Evenki National Okrug, round 2 :  2/4 hits
                        2 infantry owned by the Japanese lost in Evenki National Okrug
                    1 infantry owned by the Japanese retreated to Yakut S.S.R.
                    Russians win with 4 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Burma
                    Japanese attack with 5 artilleries and 16 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 artilleries and 16 infantry in Burma, round 2 :  6/21 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from British with 5 artilleries and 16 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                2 fighters moved from Evenki National Okrug to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 infantry moved from Anhwei to Sinkiang
                3 fighters moved from Szechwan to 61 Sea Zone
                1 transport moved from 63 Sea Zone to 62 Sea Zone
                3 transports moved from 61 Sea Zone to 62 Sea Zone
                4 artilleries moved from Japan to 62 Sea Zone
                4 infantry moved from Japan to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
                4 artilleries moved from 61 Sea Zone to Yunnan
                4 infantry moved from 61 Sea Zone to Yunnan

    Place Units - Japanese
                3 bombers and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    61 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
        Anhwei : 1 flag
        Borneo : 1 infantry
        Burma : 1 flag, 1 aaGun, 5 artilleries and 16 infantry
        Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        East Indies : 2 infantry
        Iwo Jima : 1 infantry
        Japan : 3 bombers, 1 factory and 1 fighter
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Sinkiang : 1 flag, 1 infantry
        Solomon Islands : 1 infantry
        Soviet Far East : 1 flag
        Szechwan : 1 flag, 1 armour and 1 infantry
        Wake Island : 1 infantry
        Yakut S.S.R. : 1 flag, 2 fighters and 2 infantry
        Yunnan : 1 flag, 4 artilleries and 4 infantry

    Production/PUs Summary :

    Russians : 16 / 20
        Germans : 45 / 47
        British : 31 / 32
        Japanese : 38 / 38
        Americans : 38 / 42

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 13 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.679
            Median : 4.000
            Variance : 1.365
            Standard Deviation : 1.168
            Total rolls : 53

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.705
            Median : 4.000
            Variance : 0.791
            Standard Deviation : 0.889
            Total rolls : 44

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • Looks like my Japanese don’t know how to use a gun anymore! :oops:


  • That’s what you get for learning to be suicidal. Banzai!


  • @Zombie69:

    Looks like my Japanese don’t know how to use a gun anymore! :oops:

    LOL!  :-D


  • @Zombie69:

    That’s what you get for learning to be suicidal. Banzai!

    Yea, you think the Japanese would learn…  :wink:


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 13 Sea Zone to 14 Sea Zone
                1 fighter moved from 13 Sea Zone to 14 Sea Zone
                1 fighter moved from 13 Sea Zone to 14 Sea Zone
                1 fighter moved from 13 Sea Zone to 14 Sea Zone
                1 fighter moved from 13 Sea Zone to 14 Sea Zone
                1 infantry moved from Eastern Canada to 10 Sea Zone
                1 infantry moved from Eastern Canada to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                1 infantry moved from 13 Sea Zone to Morocco
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 artillery moved from Eastern United States to 11 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                1 artillery moved from 13 Sea Zone to Morocco
                1 bomber moved from United Kingdom to Italy

    Combat - Americans
                Strategic bombing raid in Italy
                        AA fire in Italy :  0/1 hits
                    Bombing raid in Italy rolls: 6 and causes: 5 damage to unit: factory
                    Bombing raid in Italy causes 5 damage total.
                Battle in 14 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 14 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 1 submarine in 14 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 14 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
                1 fighter moved from Egypt to India
                1 fighter moved from Egypt to India
                1 fighter moved from 14 Sea Zone to Trans-Jordan
                1 fighter moved from 14 Sea Zone to Trans-Jordan
                1 fighter moved from 14 Sea Zone to Trans-Jordan
                1 fighter moved from 14 Sea Zone to Egypt
                1 bomber moved from Italy to Egypt
                1 fighter moved from Eastern United States to 13 Sea Zone
                1 fighter moved from Eastern United States to 13 Sea Zone
                1 aaGun moved from Eastern Canada to Eastern United States
                1 infantry moved from Eastern Canada to Eastern United States
                1 transport moved from 13 Sea Zone to 11 Sea Zone
                1 submarine moved from 52 Sea Zone to 58 Sea Zone
                1 submarine moved from 52 Sea Zone to 58 Sea Zone
                1 submarine moved from 52 Sea Zone to 58 Sea Zone
                1 submarine moved from 52 Sea Zone to 58 Sea Zone
                1 submarine moved from 52 Sea Zone to 58 Sea Zone
                1 destroyer moved from 56 Sea Zone to 58 Sea Zone
                1 submarine moved from 45 Sea Zone to 38 Sea Zone

    Place Units - Americans
                3 destroyers and 3 submarines placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total

    Territory Summary for Americans :

    11 Sea Zone : 1 transport
        13 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        14 Sea Zone : 1 destroyer
        38 Sea Zone : 1 submarine
        56 Sea Zone : 3 destroyers and 3 submarines
        58 Sea Zone : 1 destroyer and 5 submarines
        Eastern United States : 1 aaGun, 1 factory and 1 infantry
        Egypt : 1 bomber and 1 fighter
        India : 2 fighters
        Morocco : 1 flag, 1 artillery and 3 infantry
        Trans-Jordan : 1 armour and 3 fighters
        Western Canada : 1 aaGun and 2 infantry
        Western United States : 1 factory

    Production/PUs Summary :

    Russians : 16 / 20
        Germans : 44 / 47
        British : 31 / 32
        Japanese : 38 / 38
        Americans : 39 / 39

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.214
            Median : 5.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Caucasus
                1 infantry moved from Russia to Caucasus
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sinkiang
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Sinkiang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Sinkiang, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sinkiang
                    Russians win, taking Sinkiang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to West Russia
                1 fighter moved from Caucasus to India
                1 fighter moved from Caucasus to India

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Caucasus : 1 factory and 2 infantry
        India : 2 fighters
        Russia : 2 aaGuns, 3 armour, 12 artilleries, 1 factory and 10 infantry
        Sinkiang : 4 infantry
        West Russia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 21 / 23
        Germans : 39 / 47
        British : 31 / 32
        Japanese : 37 / 38
        Americans : 40 / 39

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10


  • TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
                Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Germany to 13 Sea Zone
                2 fighters moved from 17 Sea Zone to 13 Sea Zone
                1 transport moved from 17 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 battleship moved from 17 Sea Zone to 14 Sea Zone
                1 carrier moved from 17 Sea Zone to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 armour moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from 14 Sea Zone to Morocco
                1 artillery moved from 14 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to West Russia

    Combat - Germans
                Battle in 13 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports


  • TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
                Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Germany to 13 Sea Zone
                2 fighters moved from 17 Sea Zone to 13 Sea Zone
                1 transport moved from 17 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 battleship moved from 17 Sea Zone to 14 Sea Zone
                1 carrier moved from 17 Sea Zone to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 armour moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from 14 Sea Zone to Morocco
                1 artillery moved from 14 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to West Russia

    Combat - Germans
                Battle in 13 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports


  • I need you to pick your losses for SZ 13. You’re lucky I only scored 3 hits with my 8 planes. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat in that case.)


  • Please disregard the above post. Here’s the up-to-date one.

    I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)

    Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.

    Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.


  • Nevermind, I’ll keep the fighter for you since at this point it’s obvious I’ll press the attack anyway to sink the transports. The question would have been more pertinent in round 1 of combat had I made more than 3 hits.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
                Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Northwestern Europe to 13 Sea Zone
                2 bombers moved from Germany to 13 Sea Zone
                2 fighters moved from 17 Sea Zone to 13 Sea Zone
                1 transport moved from 17 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 battleship moved from 17 Sea Zone to 14 Sea Zone
                1 carrier moved from 17 Sea Zone to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 armour moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from 14 Sea Zone to Morocco
                1 artillery moved from 14 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to Archangel
                1 artillery moved from Karelia S.S.R. to West Russia

    Combat - Germans
                Battle in 13 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                        Germans roll dice for 4 bombers and 5 fighters in 13 Sea Zone, round 2 :  3/9 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 13 Sea Zone, round 2 :  2/7 hits
                        2 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Germans lost in 13 Sea Zone
                        Germans roll dice for 4 bombers and 3 fighters in 13 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 13 Sea Zone, round 3 :  3/4 hits
                        1 fighter owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
                        Germans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 4 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans and 1 transport owned by the Americans lost in 13 Sea Zone
                        1 transport owned by the Americans lost in 13 Sea Zone
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 bombers and 3 fighters
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                Battle in 14 Sea Zone
                    Germans attack with 1 battleship, 1 carrier and 1 transport
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 battleship, 1 carrier and 1 transport in 14 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 14 Sea Zone
                    Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                        Germans roll dice for 1 armour and 1 artillery in Morocco, round 3 :  1/2 hits
                        Americans roll dice for 1 artillery and 2 infantry in Morocco, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Morocco
                        Germans roll dice for 1 armour and 1 artillery in Morocco, round 4 :  1/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  1/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
                        Germans roll dice for 1 armour in Morocco, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Morocco, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 6 :  0/1 hits
                        Germans roll dice for 1 armour in Morocco, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 7 :  0/1 hits
                        Germans roll dice for 1 armour in Morocco, round 8 :  0/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 8 :  0/1 hits
                        Germans roll dice for 1 armour in Morocco, round 9 :  1/1 hits
                        Americans roll dice for 1 artillery in Morocco, round 9 :  1/1 hits
                        1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
                    Americans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery in Archangel, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 7 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 8 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 8 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in West Russia, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in West Russia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory and 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from 13 Sea Zone to 14 Sea Zone
                2 infantry moved from Poland to Ukraine S.S.R.
                2 infantry moved from Norway to Finland
                7 infantry moved from Baltic States to Karelia S.S.R.
                3 submarines moved from 5 Sea Zone to 8 Sea Zone
                2 bombers moved from 13 Sea Zone to France
                1 aaGun moved from Northwestern Europe to France
                1 aaGun moved from Germany to France
                2 infantry moved from Northwestern Europe to France
                1 infantry moved from Germany to Poland
                1 infantry moved from Northwestern Europe to France
                1 infantry moved from Northwestern Europe to France
                1 infantry moved from Germany to Poland
                1 infantry moved from Italy to Southern Europe

    Place Units - Germans
                1 artillery and 1 infantry placed in Karelia S.S.R.
                1 fighter and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total

    Territory Summary for Germans :

    8 Sea Zone : 3 submarines
        14 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
        Archangel : 1 flag, 1 artillery
        Belorussia : 9 armour
        Caucasus : 1 flag, 1 artillery and 1 factory
        Finland : 2 infantry
        France : 2 aaGuns, 2 bombers and 4 infantry
        Germany : 1 factory, 1 fighter and 9 infantry
        Gibraltar : 1 flag
        Italy : 1 factory
        Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory and 10 infantry
        Poland : 2 infantry
        Southern Europe : 1 infantry
        Ukraine S.S.R. : 2 infantry
        West Russia : 1 artillery and 1 infantry

    Production/PUs Summary :

    Russians : 14 / 23
        Germans : 46 / 46
        British : 31 / 32
        Japanese : 37 / 38
        Americans : 40 / 39

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 18 times
                5 was rolled 18 times
                6 was rolled 17 times
            Average roll : 3.755
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 94

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.964
            Median : 4.000
            Variance : 1.055
            Standard Deviation : 1.027
            Total rolls : 56

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27


  • @Zombie69:

    Please disregard the above post. Here’s the up-to-date one.

    I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)

    Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.

    Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.

    You’re lucky I only got 2 hits in Round 2 and no hits in Round 4.


  • True that.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 5 armour; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Libya to Algeria
                      British take Algeria from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Libya to Egypt
                1 infantry moved from Trans-Jordan to Persia
                1 infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Persia
                1 armour moved from Egypt to Persia
                1 armour moved from Alaska to Eastern Canada
                1 infantry moved from Alaska to Western Canada
                1 carrier moved from 29 Sea Zone to 35 Sea Zone
                1 carrier moved from 29 Sea Zone to 35 Sea Zone
                1 fighter moved from India to 35 Sea Zone
                1 fighter moved from India to 35 Sea Zone
                1 fighter moved from Egypt to 35 Sea Zone
                1 fighter moved from Egypt to 35 Sea Zone

    Place Units - British
                3 armour placed in India
                2 armour placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to French West Africa: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    35 Sea Zone : 2 carriers and 4 fighters
        Algeria : 1 flag, 1 infantry
        Eastern Australia : 1 infantry
        Eastern Canada : 1 armour
        Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
        French West Africa : 1 fighter
        India : 9 armour, 3 artilleries, 1 factory and 5 infantry
        Libya : 1 flag
        New Zealand : 1 infantry
        Persia : 2 armour and 2 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
        Western Canada : 1 infantry

    Production/PUs Summary :

    Russians : 14 / 23
        Germans : 45 / 46
        British : 32 / 34
        Japanese : 37 / 38
        Americans : 40 / 39


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                5 artilleries and 16 infantry moved from Burma to India
                1 infantry moved from Szechwan to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                3 fighters moved from 61 Sea Zone to India
                3 bombers moved from Japan to India
                1 fighter moved from Japan to 58 Sea Zone
                2 destroyers moved from 61 Sea Zone to 58 Sea Zone
                1 cruiser moved from 61 Sea Zone to 58 Sea Zone
                2 fighters moved from Yakut S.S.R. to 58 Sea Zone
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                      Japanese take Evenki National Okrug from Russians

    Combat - Japanese
                Battle in 58 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 3 fighters
                    Americans defend with 1 destroyer and 5 submarines
                        Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 5 submarines in 58 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 :  0/1 hits
                        3 submarines owned by the Americans lost in 58 Sea Zone
                        Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 3 :  5/6 hits
                        Americans roll dice for 2 submarines in 58 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 58 Sea Zone, round 3 :  1/1 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 58 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 destroyer and 5 submarines
                Battle in India
                    Japanese attack with 5 artilleries, 3 bombers, 3 fighters and 16 infantry
                    Russians defend with 2 fighters; British defend with 9 armour, 3 artilleries, 1 factory and 5 infantry; Americans defend with 2 fighters
                        Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 16 infantry in India, round 2 :  10/27 hits
                        British roll dice for 9 armour, 3 artilleries, 4 fighters and 5 infantry in India, round 2 :  9/21 hits
                        5 infantry owned by the British, 2 armour owned by the British, 9 infantry owned by the Japanese and 3 artilleries owned by the British lost in India
                        Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 7 infantry in India, round 3 :  11/18 hits
                        British roll dice for 7 armour and 4 fighters in India, round 3 :  3/11 hits
                        2 fighters owned by the Americans, 7 armour owned by the British, 3 infantry owned by the Japanese and 2 fighters owned by the Russians lost in India
                    Japanese win, taking India from British with 5 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 85
                    Casualties for Japanese: 12 infantry
                    Casualties for Russians: 2 fighters
                    Casualties for British: 9 armour, 3 artilleries and 5 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Japanese
                3 fighters moved from 58 Sea Zone to 60 Sea Zone
                2 carriers and 4 transports moved from 61 Sea Zone to 60 Sea Zone
                1 aaGun moved from Burma to India
                3 fighters moved from India to Burma
                3 bombers moved from India to Burma
                1 infantry moved from Yunnan to Kwangtung
                1 artillery moved from Yunnan to Kwangtung
                3 artilleries and 3 infantry moved from Yunnan to Burma
                1 armour moved from Szechwan to Burma

    Place Units - Japanese
                2 destroyers placed in 60 Sea Zone
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    58 Sea Zone : 1 destroyer
        60 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
        Anhwei : 1 flag
        Borneo : 1 infantry
        Burma : 1 flag, 1 armour, 3 artilleries, 3 bombers, 3 fighters and 3 infantry
        Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        East Indies : 2 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 4 infantry
        Iwo Jima : 1 infantry
        Japan : 3 artilleries, 1 factory and 3 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Kwangtung : 1 artillery and 1 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Solomon Islands : 1 infantry
        Soviet Far East : 1 flag
        Szechwan : 1 flag
        Wake Island : 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 11 / 23
        Germans : 45 / 46
        British : 29 / 34
        Japanese : 43 / 44
        Americans : 40 / 39

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.247
            Standard Deviation : 0.497
            Total rolls : 98

    Japanese Combat
                1 was rolled 16 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.070
            Median : 3.000
            Variance : 1.054
            Standard Deviation : 1.026
            Total rolls : 57

    British Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • The battle in India was very one-sided, sorry about that. On average I was supposed to take it with one artillery while losing one fighter. Still, even with standard outcomes, I believe the game was pretty much over with no American fleet to speak of and Brits taken out of the equation everywhere but in Africa.  :|


  • @Zombie69:

    The battle in India was very one-sided, sorry about that. On average I was supposed to take it with one artillery while losing one fighter. Still, even with standard outcomes, I believe the game was pretty much over with no American fleet to speak of and Brits taken out of the equation everywhere but in Africa.  :|

    Uh YEA!!! VERY much one sided! LOL!  :-(  :-o  :?  :lol:  :x  :-P  :oops:  :cry:  :roll:  :| You’re exactly right. You should have taken it w/1 Art, while losing one of your fighters. That was totally slated in your favor. You have 4 Inf & 4 Art too much in India.  :-P

    The whole idea behind me putting my 2 Brit AC’s w/4 FTR’s in SZ35 was to force you to either attack the American fleet in SZ58 or attack the Brit fleet in SZ35. From the odds calculator, you would have had to bring 3 of your FTR’s to the fleet battle in SZ35 w/all of your fleet, plus 1 FTR, 3 Bmbr’s to India, pretty much preventing you from doing both. Saving India. If your fleet did come down to SZ35, then I would have whacked them w/the American airforce. AND, India still would have been able to have been taken back w/the American tank in TJ, plus the bomber. Then, reinforced by the Brits in Persia. And, India could have built that turn. W/out any Japanese transports, plus the tanks coming down from Russia, I believe I could’ve held India. However, when you get amazing dicing like you did in India, it’s pretty hard to overcome those odds.

    I completely spaced on the FTR’s in Yakut reaching SZ58. Like I said, I figured you’d need your entire fleet this turn to take India, therefore I figured you might attack the US fleet in SZ58 w/your fleet, then I could whack you back in SZ58. Or, you wouldn’t have attacked India this turn, not attacked the US fleet, giving the US more naval superiority in the Pacific.

    In hindsight, I would have done something slightly different w/the US. And, if I had left my fleet in SZ13, I would have left 4 FTR’s there instead of 2. Or, just moved my US fleet all together and taken Norway.

    Anyway, good game. Like I said, this is my first 1942.2 game, so there was a little bit of a learning curve. Wanna play again?  :-D Same sides? Same bid? I

    I’m going to take the US and Russia turn just for the kicks of it, just to see what happens…  :-P


  • About the right odds in India w/the US.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

106

Online

17.5k

Users

40.0k

Topics

1.7m

Posts