You can assume default OOL unless it’s a bigger fleet battle involving carriers that I might not want to get damaged right away
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwei to Szechwan
1 armour moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to Szechwan
3 fighters moved from 61 Sea Zone to Szechwan
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 fighters moved from Manchuria to Evenki National Okrug
5 artilleries and 16 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 3 : 0/6 hits
Americans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Szechwan, round 4 : 3/6 hits
Americans roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Evenki National Okrug, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the Japanese retreated to Yakut S.S.R.
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 5 artilleries and 16 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 16 infantry in Burma, round 2 : 6/21 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 5 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 fighters moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Anhwei to Sinkiang
3 fighters moved from Szechwan to 61 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
3 transports moved from 61 Sea Zone to 62 Sea Zone
4 artilleries moved from Japan to 62 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
4 artilleries moved from 61 Sea Zone to Yunnan
4 infantry moved from 61 Sea Zone to YunnanPlace Units - Japanese
3 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 aaGun, 5 artilleries and 16 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 3 bombers, 1 factory and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 2 fighters and 2 infantry
Yunnan : 1 flag, 4 artilleries and 4 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 45 / 47
British : 31 / 32
Japanese : 38 / 38
Americans : 38 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.679
Median : 4.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 53Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.705
Median : 4.000
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 44British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Looks like my Japanese don’t know how to use a gun anymore! :oops:
-
That’s what you get for learning to be suicidal. Banzai!
-
-
That’s what you get for learning to be suicidal. Banzai!
Yea, you think the Japanese would learn… :wink:
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 bomber moved from United Kingdom to ItalyCombat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 6 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.
Battle in 14 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 14 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 14 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to India
1 fighter moved from Egypt to India
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to Egypt
1 bomber moved from Italy to Egypt
1 fighter moved from Eastern United States to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 aaGun moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Eastern United States
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea ZonePlace Units - Americans
3 destroyers and 3 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
13 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
14 Sea Zone : 1 destroyer
38 Sea Zone : 1 submarine
56 Sea Zone : 3 destroyers and 3 submarines
58 Sea Zone : 1 destroyer and 5 submarines
Eastern United States : 1 aaGun, 1 factory and 1 infantry
Egypt : 1 bomber and 1 fighter
India : 2 fighters
Morocco : 1 flag, 1 artillery and 3 infantry
Trans-Jordan : 1 armour and 3 fighters
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 16 / 20
Germans : 44 / 47
British : 31 / 32
Japanese : 38 / 38
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.214
Median : 5.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sinkiang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sinkiang, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West Russia
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to IndiaPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 2 infantry
India : 2 fighters
Russia : 2 aaGuns, 3 armour, 12 artilleries, 1 factory and 10 infantry
Sinkiang : 4 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 47
British : 31 / 32
Japanese : 37 / 38
Americans : 40 / 39Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
I need you to pick your losses for SZ 13. You’re lucky I only scored 3 hits with my 8 planes. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat in that case.)
-
Please disregard the above post. Here’s the up-to-date one.
I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)
Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.
Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.
-
Nevermind, I’ll keep the fighter for you since at this point it’s obvious I’ll press the attack anyway to sink the transports. The question would have been more pertinent in round 1 of combat had I made more than 3 hits.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Northwestern Europe to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
2 fighters moved from 17 Sea Zone to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 carrier moved from 17 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 4 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 4 bombers and 5 fighters in 13 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 2/7 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Germans lost in 13 Sea Zone
Germans roll dice for 4 bombers and 3 fighters in 13 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans lost in 13 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 2 bombers and 3 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 14 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 14 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 4 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 9 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 9 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Norway to Finland
7 infantry moved from Baltic States to Karelia S.S.R.
3 submarines moved from 5 Sea Zone to 8 Sea Zone
2 bombers moved from 13 Sea Zone to France
1 aaGun moved from Northwestern Europe to France
1 aaGun moved from Germany to France
2 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to Poland
1 infantry moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to Poland
1 infantry moved from Italy to Southern EuropePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
8 Sea Zone : 3 submarines
14 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Archangel : 1 flag, 1 artillery
Belorussia : 9 armour
Caucasus : 1 flag, 1 artillery and 1 factory
Finland : 2 infantry
France : 2 aaGuns, 2 bombers and 4 infantry
Germany : 1 factory, 1 fighter and 9 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory and 10 infantry
Poland : 2 infantry
Southern Europe : 1 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 14 / 23
Germans : 46 / 46
British : 31 / 32
Japanese : 37 / 38
Americans : 40 / 39Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.755
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 94Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.964
Median : 4.000
Variance : 1.055
Standard Deviation : 1.027
Total rolls : 56Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27 -
Please disregard the above post. Here’s the up-to-date one.
I need you to pick your losses for SZ 13. Note that there’s a 54% chance I’ll take Morocco, so if you sink the carrier and I retreat, your plane could be lost. You’re lucky I only scored 6 hits in 15 dice, or there would be no choice to make! :evil: (Actually, there might have been one in the first round of combat if I had scored more than 3 hits with my 9 planes.)
Please use the second save, since the first round of combat was an obvious choice with 2 destroyers and an empty carrier to take as losses.
Basically, you’ve got one unit to choose to protect your transports, and you’ve got a choice between a fighter, a cruiser and a carrier.
You’re lucky I only got 2 hits in Round 2 and no hits in Round 4.
-
True that.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 5 armour; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from GermansCombat - British
Non Combat Move - British
1 infantry moved from Libya to Egypt
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 armour moved from Egypt to Persia
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Alaska to Western Canada
1 carrier moved from 29 Sea Zone to 35 Sea Zone
1 carrier moved from 29 Sea Zone to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 fighter moved from Egypt to 35 Sea ZonePlace Units - British
3 armour placed in India
2 armour placed in EgyptTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
35 Sea Zone : 2 carriers and 4 fighters
Algeria : 1 flag, 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 armour
Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
French West Africa : 1 fighter
India : 9 armour, 3 artilleries, 1 factory and 5 infantry
Libya : 1 flag
New Zealand : 1 infantry
Persia : 2 armour and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 14 / 23
Germans : 45 / 46
British : 32 / 34
Japanese : 37 / 38
Americans : 40 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
5 artilleries and 16 infantry moved from Burma to India
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 fighters moved from 61 Sea Zone to India
3 bombers moved from Japan to India
1 fighter moved from Japan to 58 Sea Zone
2 destroyers moved from 61 Sea Zone to 58 Sea Zone
1 cruiser moved from 61 Sea Zone to 58 Sea Zone
2 fighters moved from Yakut S.S.R. to 58 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 3 fighters
Americans defend with 1 destroyer and 5 submarines
Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 5 submarines in 58 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans lost in 58 Sea Zone
Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 2 submarines in 58 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 58 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 58 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 5 submarines
Battle in India
Japanese attack with 5 artilleries, 3 bombers, 3 fighters and 16 infantry
Russians defend with 2 fighters; British defend with 9 armour, 3 artilleries, 1 factory and 5 infantry; Americans defend with 2 fighters
Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 16 infantry in India, round 2 : 10/27 hits
British roll dice for 9 armour, 3 artilleries, 4 fighters and 5 infantry in India, round 2 : 9/21 hits
5 infantry owned by the British, 2 armour owned by the British, 9 infantry owned by the Japanese and 3 artilleries owned by the British lost in India
Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 7 infantry in India, round 3 : 11/18 hits
British roll dice for 7 armour and 4 fighters in India, round 3 : 3/11 hits
2 fighters owned by the Americans, 7 armour owned by the British, 3 infantry owned by the Japanese and 2 fighters owned by the Russians lost in India
Japanese win, taking India from British with 5 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 85
Casualties for Japanese: 12 infantry
Casualties for Russians: 2 fighters
Casualties for British: 9 armour, 3 artilleries and 5 infantry
Casualties for Americans: 2 fightersNon Combat Move - Japanese
3 fighters moved from 58 Sea Zone to 60 Sea Zone
2 carriers and 4 transports moved from 61 Sea Zone to 60 Sea Zone
1 aaGun moved from Burma to India
3 fighters moved from India to Burma
3 bombers moved from India to Burma
1 infantry moved from Yunnan to Kwangtung
1 artillery moved from Yunnan to Kwangtung
3 artilleries and 3 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to BurmaPlace Units - Japanese
2 destroyers placed in 60 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs totalTerritory Summary for Japanese :
58 Sea Zone : 1 destroyer
60 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 armour, 3 artilleries, 3 bombers, 3 fighters and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 4 infantry
Iwo Jima : 1 infantry
Japan : 3 artilleries, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kwangtung : 1 artillery and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 11 / 23
Germans : 45 / 46
British : 29 / 34
Japanese : 43 / 44
Americans : 40 / 39Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.357
Median : 3.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 98Japanese Combat
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.070
Median : 3.000
Variance : 1.054
Standard Deviation : 1.026
Total rolls : 57British Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
The battle in India was very one-sided, sorry about that. On average I was supposed to take it with one artillery while losing one fighter. Still, even with standard outcomes, I believe the game was pretty much over with no American fleet to speak of and Brits taken out of the equation everywhere but in Africa. :|
-
The battle in India was very one-sided, sorry about that. On average I was supposed to take it with one artillery while losing one fighter. Still, even with standard outcomes, I believe the game was pretty much over with no American fleet to speak of and Brits taken out of the equation everywhere but in Africa. :|
Uh YEA!!! VERY much one sided! LOL! :-( :-o :? :lol: :x :-P :oops: :cry: :roll: :| You’re exactly right. You should have taken it w/1 Art, while losing one of your fighters. That was totally slated in your favor. You have 4 Inf & 4 Art too much in India. :-P
The whole idea behind me putting my 2 Brit AC’s w/4 FTR’s in SZ35 was to force you to either attack the American fleet in SZ58 or attack the Brit fleet in SZ35. From the odds calculator, you would have had to bring 3 of your FTR’s to the fleet battle in SZ35 w/all of your fleet, plus 1 FTR, 3 Bmbr’s to India, pretty much preventing you from doing both. Saving India. If your fleet did come down to SZ35, then I would have whacked them w/the American airforce. AND, India still would have been able to have been taken back w/the American tank in TJ, plus the bomber. Then, reinforced by the Brits in Persia. And, India could have built that turn. W/out any Japanese transports, plus the tanks coming down from Russia, I believe I could’ve held India. However, when you get amazing dicing like you did in India, it’s pretty hard to overcome those odds.
I completely spaced on the FTR’s in Yakut reaching SZ58. Like I said, I figured you’d need your entire fleet this turn to take India, therefore I figured you might attack the US fleet in SZ58 w/your fleet, then I could whack you back in SZ58. Or, you wouldn’t have attacked India this turn, not attacked the US fleet, giving the US more naval superiority in the Pacific.
In hindsight, I would have done something slightly different w/the US. And, if I had left my fleet in SZ13, I would have left 4 FTR’s there instead of 2. Or, just moved my US fleet all together and taken Norway.
Anyway, good game. Like I said, this is my first 1942.2 game, so there was a little bit of a learning curve. Wanna play again? :-D Same sides? Same bid? I
I’m going to take the US and Russia turn just for the kicks of it, just to see what happens… :-P
-
About the right odds in India w/the US.