Needing an
I1
ANZ1
player
GovZ is taking France
Is a good time to sign up for
G2
R2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter and 15 infantry moved from Shensi to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour moved from Persia to West India
4 fighters moved from Malta to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,6
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Eastern Poland to Egypt
1 armour moved from Belarus to Bryansk
2 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Holland Belgium
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits
Italians roll dice for 2 infantry in Holland Belgium, round 7 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 7 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry; British defend with 1 artillery, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 6/13 hits
British roll dice for 1 artillery, 5 fighters, 4 infantry and 2 mech_infantrys in Egypt, round 2 : 7/12 hits
3 infantry owned by the British, 1 infantry owned by the French, 2 artilleries owned by the Italians, 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 5/6 hits
British roll dice for 1 artillery and 5 fighters in Egypt, round 3 : 4/6 hits
2 fighters owned by the Italians, 1 artillery owned by the British, 4 fighters owned by the British, 1 bomber owned by the Italians and 1 tactical_bomber owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the British and 1 tactical_bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 5 fighters, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
Place Units - Italians
2 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 44 / 62
Russians : 31 / 33
Japanese : 49 / 55
Americans : 51 / 67
Chinese : 8 / 9
British : 36 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 artillery and 2 infantry moved from South Australia to Northern Territory
2 aaGuns and 3 infantry moved from New South Wales to South Australia
1 transport moved from 61 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Combat - French
Battle in Alexandria
French attack with 1 infantry
Germans defend with 1 bomber, 2 fighters and 1 tactical_bomber
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 bomber moved from Alexandria to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Bryansk
13 armour and 12 mech_infantrys moved from Belarus to Rostov
12 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Belarus to Western Germany
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Southern Italy
1 aaGun moved from Belarus to Novgorod
1 armour moved from Germany to Western Germany
1 bomber moved from Western Ukraine to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 1.
Germans undo move 2.
3 artilleries placed in France
1 artillery and 2 mech_infantrys placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Production/PUs Summary :
Germans : 58 / 68
Russians : 22 / 33
Japanese : 49 / 55
Americans : 51 / 67
Chinese : 8 / 9
British : 31 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Samara to Tambov
14 infantry moved from Russia to Tambov
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
5 artilleries and 5 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 artilleries and 4 infantry moved from Russia to Tambov
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
2 tactical_bombers moved from Jehol to Kweichow
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 5 tactical_bombers in Kweichow, round 2 : 4/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 bomber moved from 55 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from Kweichow to Malaya
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Malaya
3 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from Hawaiian Islands to Philippines
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 56 / 68
Russians : 24 / 24
Japanese : 51 / 56
Americans : 51 / 67
Chinese : 7 / 9
British : 31 / 35
UK_Pacific : 9 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from United Kingdom to 125 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to Scotland
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
EDIT: 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour moved from West India to India
3 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Norway
Place Units - British
1 fighter and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
British undo move 1.
2 infantry placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Persia
British undo move 1.
British undo move 2.
1 artillery placed in United Kingdom
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Scotland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
I edited a US mech in N. Africa on UK’s combat phase. If it’s an issue just let me know or edit it back. :-D
Not a problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
Italians take Iraq from British
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 53 / 68
Russians : 24 / 24
Japanese : 47 / 56
Americans : 54 / 69
Chinese : 10 / 10
British : 28 / 33
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from Northern Territory to New South Wales
2 fighters moved from Northern Territory to New South Wales
1 artillery and 2 infantry moved from Northern Territory to South Australia
2 aaGuns moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 fighter moved from Tunisia to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Rostov to Caucasus
1 bomber moved from Volgograd to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
3 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Western Germany to Finland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 armour moved from Western Germany to Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
7 infantry moved from Belarus to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Egypt to Ukraine
1 fighter moved from Egypt to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 58 / 75
Russians : 19 / 24
Japanese : 47 / 56
Americans : 54 / 69
Chinese : 10 / 10
British : 28 / 33
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 armour, 9 infantry and 3 mech_infantrys moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 artilleries and 8 infantry moved from Tambov to Russia
3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Sorry for the slower play lately. The new job’s got me working overtime lately.