@knp7765:
I was thinking about the Japan advantage of “Dug In Defenders” but I just took a look and saw that you must have removed that one in favor of something else. That would still be a good one for Japan on all those Pacific islands.
What I was thinking about was a way to nullify that advantage by using flamethrower infantry from the HBG Marines set. Of course, flamethrowers would not be a national advantage but rather a special unit that the US player could purchase. I guess if you wanted the dug in defenders for Japan, that could also be a special unit, like the heavy MG infantry unit in the Japan Expansion set, rather than a national advantage for Japan.
In fact, I think Coach suggested that in how to use the heavy MG infantry unit in a post about the new Japanese units on HBG’s Facebook page. They are cheaper than infantry units and have no attack ability, but a heightened defense value.
Hey KNP,
The Dug-in Defenders advantage was not removed, but rather merged with Tokyo Express in order to balance the pairing. This works historically as well (at least in theory).
5B - Tokyo Express
Each Japanese destroyer may now transport 1 infantry unit during their non combat phase, provided their cargo is unloaded onto a Japanese controlled Island. Also, all Japanese infantry units on Islands now defend @3 or less.
As for flame-throwers and HBG pieces, I’m trying hard to make a set that won’t require getting extra sculpts or game pieces of any kind, so that all a player would need is the card deck. However, more advanced players like yourself should feel free to house rule and modify Delta as you wish so to fit it into your own games.