• Yes, but even with the sub in SZ6, you force it to submerge with the FIG, and then sail through free and clear in non-combat phase.

    So the sub alone is NOT adequate protection against a G2 fleet link-up (if Germany decides to go that route)


  • @ncscswitch:

    If Russia has stacked hard on all sides of Ukraine…

    Stack Eastern, then when Russia moves on Ukraine, counter HARD from Eastern, using Med Fleet for additional INF and a support shot as well as available AF.  Kill hard and fast, to keep as many of your troops alive as possible.

    Instant hard point in Ukraine AFTER killing a lot of Russians.  AND you can still stack Eastern with your previous round German build just by moving it to Eastern…

    Yeah, but what if they’ve already taken Ukraine and West Russia?  Should I still counterattack Ukraine, even though he’s got more than enough guys the next round to kill my stack of men and destroy 8 or 9 of my guys?  Or I should I wait a round before moving in for the kill in the Ukraine with more guys?  I once counterattacked Ukraine, took it, put pretty much all my armour and inf there on the first round, and then the next round, had them all wiped out and from there I pretty much went on the defensive because I couldn’t keep any of my territories very well because I had to rebuild my forces.


  • If you want to play conservative as Germany… just turtle up from the get-go and wait for Japan… IF they can get to Moscow in time with Russia having lots of money and German offesnive against them…

    You have to take risks.

    The object is to make your moves smartly… and when in doubt, go HEAVY, so that you win easilly with few troops lost and your opponent takes maximum losses on the counter.


  • For every move their is a counter.


  • Ultimately, the game decides the outcome.


  • true yes,

    the actually strategy always asserts itself.

  • 2007 AAR League

    ive about decided germany cant really do much against a well coordinated allied attack, unless they get lucky in some early key battles like taking anglo-egypt on g1 with enough forces left to repel the british counter attack on b1


  • Well there are some neat tricks and stuff you can try with Japan to help out Germany. Have you ever tried floating your Japanese airforce over to Egypt? That’s a swift kick in the shins if the Allies aren’t well-equipped to dislodge you. You can also drop stuff into Africa a turn after you drop stuff into Indochina with transports.

  • 2007 AAR League

    I allways considered it a good thing, that the allies abandon India and geos to egypt, makes it a quicker journey for Japan to moscow…


  • i agree nix, giving japan india on j1, instead of j3 (my usual sacking schedule) puts them in position to pressure russia on j3-4.  plus the whole spirit of the victory city concept


  • @ncscswitch:

    If you want to play conservative as Germany… just turtle up from the get-go and wait for Japan… IF they can get to Moscow in time with Russia having lots of money and German offesnive against them…

    You have to take risks.

    The object is to make your moves smartly… and when in doubt, go HEAVY, so that you win easilly with few troops lost and your opponent takes maximum losses on the counter.

    Well, I’d actually like to play somewhat aggressively as Germany, so doing the slow withdrawl doesn’t really make me happy.  AT the same time, though, I also don’t want my one and only huge stack completely wiped out and be forced to retreat to regroup.  Unless of course I go the northern route and attempt to get to Moscow that way instead of going south, which would probably be a really slow grind.


  • I may be wrong but if Germany turtles up wouldn’t Russia be able to just turn and crush the Japanese offensive?


  • But that turtle can open up… in MASSIVE force… in ANY direction.


  • I always think that massive battles are a better way of going for statistics…

    if you have a one on one encounter…
    1 armor versus 1 infantry let’s say…
    the armor can be sacked in just one roll…

    if you have 20 armor attacking versus 20 infantry…
    (I know, it’s a waste of IPC’s as attacker ;-))
    then more likely the outcome will be victory for the attacking army.

    the more dice are involved, the better you can depend on statistics…

    so, I prefer massive armies :-P


  • @ncscswitch:

    But that turtle can open up… in MASSIVE force… in ANY direction.

    You seem very frightened of the turtle after octo pummeled you with it. While it’s true that it can open up, it is three rounds before russia has to worry if germany is turtling in berlin.


  • Ah, but it is not just a German strat.  Have seen it used to phenomenal effect as Russia too (pushed japan all the way back to the coast…)


  • Well I’m not sure EXACTLY what a turtle strategy is with Germany, but in my mind, you would keep a small buffer zone with Eastern Europe, and Balkans?  So maybe your two turns away from Russia.  But I think if Germany’s “turtle” was in Germany and three turns away from Russia than you could still turn most of you attention towards Japan.  I mean if Germany turned his massive forces on you by that time you could have 24+inf in Russia just off of builds.  Also you would be retreating your remaining infantry from the Eastern front and the Asian Front.  So you could have a sizable force in Russia by the time Germany reaches it. I’m thinking maybe 40 inf? :-o If you push Japan significantly back, that could buy you 4 more rounds until Japan is at Russia again.  Lets say it take Japan 5 rounds to reach Russia.  5+4, thats 9 rounds already.  I think usually Germany is out by G9.


  • you don’t have until G9.


  • Huh… good response.  Well you just pwnzord me…  I think I’m gonna  :cry: now…


  • bamboozled  :-(

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