@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Paratroopers
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Paratroopers. How do you use them? Drop them early on the objective and try to hold it? Drop them late as a late ditch effort? Use them as assassins to eliminate enemy leaders early to gain the upper hand in iniative rolls?
So far I have been using them to eliminate leaders or in one case to get enemy machine gunners since they get a double shot every assault phase.
I am curious about other players thoughts on their uses.
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It depends on whom I’m fighting and what troops are present. One thing I never do is drop them on the first turn. The most common thing I do, however, is drop them on the objective a turn or two before the rest of the army is there. Using them to hold the objective from early game on is usually suicide for them, but mid-game on it’s usually a good idea. Another thing I use them for is for patching up holes in my line where the enemy threatens to flank or break through. The latter is usually what I use them for.
One house rule we use was one posted on here some time ago, where you have to roll a d6 after choosing what hex you’re targetting for a drop. On a 1-4 you’re dead on. On a 5-6 you drop to a hex adjacent to the hex (which is easily determined since the game uses d6s on a game where spaces have 6 sides).
-=Grim=-
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I have been toying with a similar drop target roll which I just put in a another thread here;