@ShadowHAwk:
Well it makes the game more balanced.
Sure air units can attack a sub, but a sub can also attack airunits most had AA guns.
So just to keep things simple air cannot attack a sub without a DD present. Its a game not a simulation so lets keep it playable.
Thanks for your answer ShadowHawk.
I know this game isn’t the most accurate simulation, and wasn’t intended to be.
My interrogation is upon these 2 points:
why does it make it more playable (from my POV, it is the contrary: an additional layer of rules and a complexity of situations to make someone puzzled)?
and how does it really improve the game balance?
I think I just found the breaking point in OOB Subs rules:
From 50th Anniversary Edition, to Global 1940 1st edition.
In Anniversary Edition, p. 30, the subs vs planes are mentioned only in the Subs Units Profiles:
Submersible: Anytime a submarine would otherwise roll the die to attack or defend, it can submerge instead. This removes it from the combat it can no longer attack or take hits in that combat. Whenever a round of combat starts and a submarine is in combat with only aircraft, it can submerge (before aircraft fire).
I also read this on the Destroyers profile Anti-Sub Vessel section, p. 29:
Anti-sub Vessel: If a destroyer is in the same space as one or more enemy submarines, it cancels the Submersible, Surprise Strike, and Sub Movement special powers of those submarines (but not any powers gained through research & development).
Additionally, your aircraft may attack enemy submarines.
The last addition seems like a side note as the consequence of cancelling Submersible power of the subs.
In Europe 40, 1st Edition, p. 30, here is the rule on planes vs subs found also in the Subs Units Profiles:
Can’t Be Hit by Air Units: When attacking or defending, hits scored by air units can’t be assigned to submarines unless there is a destroyer that is friendly to the air units in the battle.
And at p.29 on Destroyers profile Anti-Sub Vessel section, we can read this:
If a destroyer is in a battle, it cancels the following unit characteristics of all enemy submarines in that battle: Surprise Strike, Submersible, and Can’t Be Hit by Air Units. Note that destroyers belonging to a power friendly to the attacker that happen to be in the same sea zone as the battle don’t actually participate in it, therefore they don’t cancel any of these abilities of defending submarines.
So, somewhere in the history of the Subs OOB rules, the submerge ability was seen as a balance one. But then, it gets in complexity, so in certain situation defender is not be able to use subs as fodders because there is no enemy’s destroyer.
But, in Anniversary, planes were able to hit subs, so a defender could use subs as a fodder.
Another question rise:
this addition about planes needing to be paired with DDs, was it because Subs were too good and a wonderful fodder (at 6 IPCs) to protect warships (instead of DDs)?
Or because Subs were still too vulnerable (I can’t see how, help!!!) against planes and was too easy to destroy a whole fleet by air only?
(If the defender was too dumb to forget to submerge all the subs?)
In this last option, maybe a lot of planes can get an overkill of costlier warships but cheap subs may still survive. But the contrary is not possible.
I just imagine 10 planes making 6 hits against 3 warships and 3 subs. Here the 3 subs are saved, and 4 additional hits are an overkiller and lost somehow for the attacker.