L14 G40 PGMatt (axis) vs Helmut (allies +12) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 40 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from New Brunswick Nova Scotia to Quebec
                      Germans take Quebec from Americans
                2 fighters moved from New Brunswick Nova Scotia to 103 Sea Zone
                14 artilleries and 35 infantry moved from Slovakia Hungary to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                10 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 destroyers moved from 109 Sea Zone to 103 Sea Zone
                1 destroyer moved from 109 Sea Zone to 103 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys in Eastern Poland, round 2 :  18/59 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 3 destroyers and 2 fighters
                    Americans defend with 4 submarines
                        Americans roll dice for 4 submarines in 103 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 3 destroyers and 2 fighters in 103 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 103 Sea Zone
                        Americans roll dice for 2 submarines in 103 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 3 :  2/4 hits
                        2 submarines owned by the Americans lost in 103 Sea Zone
                    Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 4 submarines

    Non Combat Move - Germans
                2 tactical_bombers moved from Southern Italy to Algeria
                2 bombers moved from Slovakia Hungary to Algeria
                2 fighters moved from 103 Sea Zone to Gibraltar
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 aaGun moved from Poland to Baltic States
                3 aaGuns moved from Slovakia Hungary to Eastern Poland
                4 mech_infantrys moved from Western Germany to Poland
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom
                2 submarines placed in 105 Sea Zone
                Germans undo move 3.
                2 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Quebec : 1 flag, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 2 bombers and 2 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 4 mech_infantrys
        Germany : 1 factory_major and 10 mech_infantrys
        Holland Belgium : 1 artillery and 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 8 infantry
        Baltic States : 1 flag, 1 aaGun and 10 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        109 Sea Zone : 2 transports
        103 Sea Zone : 2 destroyers
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 24 / 27
        Japanese : 40 / 44
        Americans : 49 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 artilleries and 2 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 artilleries, 3 infantry and 1 tactical_bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Archangel to Russia
                4 aaGuns, 6 armour, 15 artilleries, 1 fighter, 34 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 armour moved from Caucasus to Bryansk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 25 / 25
        Japanese : 39 / 44
        Americans : 49 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 artilleries moved from Yenisey to Olgiy

    Combat - Japanese

    Non Combat Move - Japanese
                3 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                4 artilleries and 6 infantry moved from Manchuria to Jehol
                4 artilleries and 6 infantry moved from Korea to Manchuria
                1 infantry moved from Evenkiyskiy to Yenisey
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Jehol

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery and 8 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Korea : 1 artillery, 1 factory_upgrade and 8 infantry
        Kiangsu : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 7 artilleries, 4 fighters, 25 infantry and 4 tactical_bombers
        Manchuria : 1 flag, 4 artilleries and 6 infantry
        Chahar : 1 flag, 2 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        Olgiy : 1 flag, 2 artilleries and 1 infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 4 destroyers, 1 submarine and 1 transport
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier and 2 fighters
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 25 / 25
        Japanese : 43 / 48
        Americans : 49 / 66
        Chinese : 13 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                2 destroyers moved from 101 Sea Zone to 103 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 fighter moved from Eastern United States to New Brunswick Nova Scotia
                1 bomber moved from Central United States to Quebec

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 3 destroyers and 1 submarine
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 3 destroyers in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 destroyers in 103 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Germans lost in 103 Sea Zone
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in Quebec
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Quebec, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Quebec, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Quebec
                    Americans win, taking Quebec from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in New Brunswick Nova Scotia
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
                        AA fire in New Brunswick Nova Scotia :  0/1 hits
                        Americans roll dice for 1 cruiser in New Brunswick Nova Scotia, round 2 :  0/1 hits
                        Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 2 :  1/8 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in New Brunswick Nova Scotia, round 2 :  1/4 hits
                        1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 3 :  2/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in New Brunswick Nova Scotia, round 3 :  1/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 4 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in New Brunswick Nova Scotia, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 5 :  2/6 hits
                        Germans roll dice for 1 artillery in New Brunswick Nova Scotia, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in New Brunswick Nova Scotia
                    Americans win, taking New Brunswick Nova Scotia from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from New Brunswick Nova Scotia to Eastern United States
                1 bomber moved from Quebec to Eastern United States
                1 artillery and 2 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 25 / 25
        Japanese : 43 / 48
        Americans : 52 / 67
        Chinese : 13 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Chahar

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Anhwe

    Place Units - Chinese
                5 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 25 / 25
        Japanese : 39 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                2 artilleries and 5 infantry moved from Samara to Russia
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 bomber moved from Egypt to French Equatorial Africa
                2 fighters moved from Egypt to 98 Sea Zone

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 2 fighters in 98 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer
                Battle in French Equatorial Africa
                    British attack with 1 bomber and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 3 infantry in French Equatorial Africa, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from French Equatorial Africa to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                2 armour moved from Iraq to Egypt
                8 infantry moved from Iraq to Trans-Jordan
                3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                3 artilleries and 8 infantry moved from Kazakhstan to Samara
                3 aaGuns moved from Samara to Russia
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 3 mech_infantrys
                EDIT: Adding units owned by British to Eastern Persia: 2 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 26 / 25
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 19 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Belgian Congo to Kenya
                      Italians take Kenya from British
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 7 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 submarine moved from 83 Sea Zone to 70 Sea Zone
                1 aaGun moved from Bessarabia to Western Ukraine
                1 tactical_bomber moved from 96 Sea Zone to Tobruk
                1 fighter moved from Tobruk to 96 Sea Zone

    Place Units - Italians
                1 submarine and 1 transport placed in 93 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 2 infantry placed in Northern Italy
                Italians undo move 1.
                1 submarine placed in 93 Sea Zone
                1 transport placed in 95 Sea Zone
                Italians undo move 4.
                1 transport placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
        Alexandria : 1 flag
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        South West Africa : 1 flag
        Kenya : 1 flag, 1 artillery and 2 infantry
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 aaGun and 1 mech_infantry
        Tobruk : 1 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 7 infantry
        96 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        70 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 24 / 25
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 26 / 41
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery moved from West India to Eastern Persia

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 24 / 25
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 24 / 25
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters moved from Gibraltar to 103 Sea Zone
                2 bombers moved from Algeria to 103 Sea Zone
                2 submarines moved from 110 Sea Zone to 103 Sea Zone
                8 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                10 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians

  • '16

    did you want to dive or defend in 103?


  • Submerge

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters moved from Gibraltar to 103 Sea Zone
                2 bombers moved from Algeria to 103 Sea Zone
                2 submarines moved from 110 Sea Zone to 103 Sea Zone
                8 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                10 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 submarines
                    Americans defend with 3 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 2 submarines in 103 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 2 bombers and 2 fighters in 103 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 3 destroyers in 103 Sea Zone, round 2 :  2/3 hits
                        3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 103 Sea Zone
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 3 destroyers

    Non Combat Move - Germans
                2 bombers moved from 103 Sea Zone to United Kingdom
                2 fighters moved from 103 Sea Zone to Gibraltar
                2 tactical_bombers moved from Algeria to Gibraltar
                1 fighter moved from Southern Italy to United Kingdom
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 aaGuns, 5 armour, 14 artilleries, 35 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Baltic States to Belarus
                4 mech_infantrys moved from Poland to Western Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer and 2 submarines placed in 109 Sea Zone
                1 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 armour, 1 factory_major and 8 mech_infantrys
        Holland Belgium : 1 artillery and 1 infantry
        Belarus : 1 flag, 1 aaGun and 10 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 10 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 3 aaGuns, 5 armour, 14 artilleries, 35 infantry and 8 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        109 Sea Zone : 1 destroyer and 2 submarines
        Yugoslavia : 1 flag
        91 Sea Zone : 2 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 19 / 25
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 artillery and 11 infantry moved from Russia to Bryansk
                1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Archangel to Vologda
                1 armour, 2 artilleries and 2 infantry moved from Urals to Vologda
                1 armour moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 21 / 21
        Japanese : 38 / 48
        Americans : 52 / 67
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Philippines to Anhwe
                1 infantry moved from Shantung to Anhwe
                4 fighters and 4 tactical_bombers moved from Jehol to Anhwe
                7 artilleries and 25 infantry moved from Jehol to Anhwe
                2 fighters moved from 6 Sea Zone to Anhwe

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Philippines to Anhwe
                1 infantry moved from Shantung to Anhwe
                4 fighters and 4 tactical_bombers moved from Jehol to Anhwe
                7 artilleries and 25 infantry moved from Jehol to Anhwe
                2 fighters moved from 6 Sea Zone to Anhwe
                2 artilleries moved from Olgiy to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Olgiy to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Kwangtung
                Battle in Anhwe
                    Japanese attack with 7 artilleries, 2 bombers, 6 fighters, 26 infantry and 4 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 20 artilleries, 1 fighter and 20 infantry
                        Japanese roll dice for 7 artilleries, 2 bombers, 6 fighters, 26 infantry and 4 tactical_bombers in Anhwe, round 2 :  11/45 hits
                        Chinese roll dice for 20 artilleries, 1 fighter and 22 infantry in Anhwe, round 2 :  9/43 hits
                        9 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 7 artilleries, 2 bombers, 6 fighters, 17 infantry and 4 tactical_bombers in Anhwe, round 3 :  17/36 hits
                        Chinese roll dice for 20 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 :  12/32 hits
                        2 infantry owned by the British , 6 artilleries owned by the Chinese , 12 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 7 artilleries, 2 bombers, 6 fighters, 5 infantry and 4 tactical_bombers in Anhwe, round 4 :  13/24 hits
                        Chinese roll dice for 14 artilleries and 1 fighter in Anhwe, round 4 :  7/15 hits
                        13 artilleries owned by the Chinese , 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
                        Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters and 4 tactical_bombers in Anhwe, round 5 :  7/17 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 :  1/2 hits
                        1 fighter owned by the Chinese , 1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    Japanese win, taking Kwangtung from UK_Pacific, taking Anhwe from Chinese with 4 artilleries, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Japanese: 3 artilleries and 26 infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 20 artilleries, 1 fighter and 20 infantry
                Battle in Timguska
                    Japanese attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Timguska, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Timguska
                    Japanese win, taking Timguska from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 bombers, 5 fighters and 3 tactical_bombers moved from Anhwe to Jehol
                4 artilleries and 6 infantry moved from Manchuria to Jehol
                1 artillery and 8 infantry moved from Korea to Manchuria

    Place Units - Japanese
                10 infantry placed in Korea
                Japanese undo move 1.
                1 artillery and 9 infantry placed in Korea
                2 transports placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 artillery, 1 factory_upgrade and 9 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 3 tactical_bombers
        Manchuria : 1 flag, 1 artillery and 8 infantry
        Kansu : 1 flag, 1 infantry
        Anhwe : 1 flag, 4 artilleries
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 2 artilleries and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        Olgiy : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        Dzavhan : 1 flag
        20 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 20 / 21
        Japanese : 44 / 49
        Americans : 52 / 67
        Chinese : 15 / 23
        British : 18 / 0
        UK_Pacific : 17 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 cruiser, 6 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 artillery in Hawaiian Islands, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 artilleries moved from New Brunswick Nova Scotia to Quebec
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to Quebec
                1 bomber and 1 fighter moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Quebec to Eastern United States
                1 artillery moved from Quebec to Eastern United States

    Place Units - Americans
                1 cruiser and 2 destroyers placed in 106 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 20 / 21
        Japanese : 44 / 49
        Americans : 52 / 68
        Chinese : 15 / 23
        British : 18 / 0
        UK_Pacific : 17 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,4,3,1,6,3
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 20 / 21
        Japanese : 42 / 49
        Americans : 52 / 68
        Chinese : 17 / 22
        British : 18 / 0
        UK_Pacific : 17 / 25
        Italians : 26 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                3 infantry moved from French Equatorial Africa to Belgian Congo
                1 bomber and 1 fighter moved from Egypt to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 fighter and 3 infantry
                    Italians defend with 1 armour and 2 mech_infantrys
                        British roll dice for 1 bomber, 1 fighter and 3 infantry in Belgian Congo, round 2 :  1/5 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 :  0/3 hits
                        1 mech_infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 1 bomber, 1 fighter and 3 infantry in Belgian Congo, round 3 :  1/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Belgian Congo, round 4 :  1/4 hits
                        Italians roll dice for 1 armour in Belgian Congo, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 bomber and 1 fighter moved from Belgian Congo to Egypt
                8 infantry moved from Trans-Jordan to Egypt
                3 armour and 2 mech_infantrys moved from Iraq to Egypt
                2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                3 armour and 2 mech_infantrys moved from India to Yunnan
                3 aaGuns, 2 artilleries and 5 infantry moved from Russia to Bryansk
                3 artilleries and 8 infantry moved from Samara to Russia
                2 cruisers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 20 / 21
        Japanese : 42 / 49
        Americans : 52 / 68
        Chinese : 17 / 22
        British : 19 / 0
        UK_Pacific : 17 / 18
        Italians : 25 / 41
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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