@LT04:
I never used them at first I was stuck in my classic mindset. Now that I have doen the math to find out that 35 IPC’s of INF/ART split will take out 35 IPC’s of ARM I think I’m hooked.
Well, you can’t just look at inf/art being more cost-effective than tanks alone because tanks also rely on infantry as fodder. But having 1 artillery per ~3+ infantry is certainly good IMO.
For 40 IPC worth of units attacking 11 inf:
7 inf, 2 art, 2 tanks (1 IPC leftover) - win 50%, avg. loss of 31 IPC
5 inf, 5 tanks - win 46%, avg. loss of 32 IPC
8 inf, 3 tanks (1 IPC leftover) - win 40%, avg. loss of 32.5 IPC
8 inf, 4 art - win 57.5%, avg. loss of 30 IPC
6 inf, 3 art, 2 tanks - win 57%, avg. loss of 30 IPC
For 40 IPC worth of units defending against 5 inf, 1 art, 5 tanks:
7 inf, 2 art, 2 tanks (1 IPC leftover) - win 43%, avg. loss of 32 IPC
5 inf, 5 tanks - win 40%, avg. loss of 33.5 IPC
8 inf, 3 tanks (1 IPC leftover) - win 50%, avg. loss of 31 IPC
8 inf, 4 art - win 47%, avg. loss of 32 IPC
6 inf, 3 art, 2 tanks - win 43%, avg. loss of 33 IPC
More in-depth than just 35 IPC of inf/art vs. tanks. But that’s still too much of a vacuum. It doesn’t take tank movement advantage into account. Nor successive battles (such as losing all your inf in an 8 inf, 4 art attack and having 4 art with no inf to support). In a single battle with infantry to support and use as fodder, artillery are certainly better for the cost than tanks in attack, until you get to a certain amount of inf/art without tanks, which is beginning to show with 8inf/4art being about equal to 6inf/3art/2tanks. Comparing 8 inf, 3 tanks vs. 8 inf, 4 art shows that, given fodder, tanks are better defending than art for the cost. So a mix with heavy builds of infantry is still the best.