L14 G40 PGMatt (axis) vs Helmut (allies +12) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 127
        Russians : 23 / 28
        Japanese : 41 / 49
        Americans : 52 / 72
        Chinese : 19 / 26
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 5 armour, 3 artilleries, 3 destroyers, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 bomber moved from Slovakia Hungary to Ukraine
                1 bomber moved from Slovakia Hungary to Novgorod
                2 destroyers, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec

  • '16

    OOL for 106.  I can see a few ways that fight can go


  • OOL in 106 normal, subs firts, then destroyer

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 5 armour, 3 artilleries, 3 destroyers, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 bomber moved from Slovakia Hungary to Ukraine
                1 bomber moved from Slovakia Hungary to Novgorod
                2 destroyers, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 2 destroyers and 7 submarines
                        Americans roll dice for 7 submarines in 106 Sea Zone, round 2 :  1/7 hits
                        Germans roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 106 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 destroyers in 106 Sea Zone, round 2 :  1/2 hits
                        2 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 106 Sea Zone
                        Americans roll dice for 5 submarines in 106 Sea Zone, round 3 :  1/5 hits
                        1 transport owned by the Germans lost in 106 Sea Zone
                        2 infantry owned by the Germans lost in Quebec
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 destroyers in 106 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 106 Sea Zone
                    retreated to 106 Sea Zone
                    Americans win with 5 submarines remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 destroyers, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 2 destroyers and 2 submarines
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.

    Non Combat Move - Germans
                1 bomber moved from Novgorod to Slovakia Hungary
                1 bomber moved from Ukraine to Slovakia Hungary
                10 infantry moved from Germany to Poland
                2 fighters moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 transports moved from 109 Sea Zone to 112 Sea Zone
                1 aaGun moved from Slovakia Hungary to Poland

    Place Units - Germans
                1 airfield placed in New Brunswick Nova Scotia
                3 destroyers placed in 109 Sea Zone
                3 artilleries placed in Normandy Bordeaux
                Germans undo move 3.
                3 artilleries placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                5 armour and 5 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3,2,6,4,4,2,2,5,6
                Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 14 artilleries, 2 bombers, 1 fighter and 35 infantry
        Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 4 mech_infantrys
        Poland : 1 aaGun and 10 infantry
        Germany : 5 armour, 1 factory_major and 5 mech_infantrys
        Southern Italy : 2 tactical_bombers
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        112 Sea Zone : 2 transports
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        106 Sea Zone : 3 transports
        109 Sea Zone : 3 destroyers
        Yugoslavia : 1 flag
        Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 22 / 28
        Japanese : 41 / 49
        Americans : 52 / 72
        Chinese : 19 / 26
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 22 PUs;
                Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 armour moved from Volgograd to Samara
                      Russians take Samara from Japanese
                1 armour moved from Samara to Vologda
                1 armour and 1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Russia to Vologda
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Bryansk to Eastern Poland
                1 tactical_bomber moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 artilleries and 3 infantry
                        Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Vologda, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Vologda, round 2 :  1/6 hits
                        1 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Vologda
                        Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Vologda, round 3 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 artillery in Vologda, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                3 armour moved from Bryansk to Western Ukraine
                1 armour moved from Volgograd to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Vologda to Novgorod

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 37 / 49
        Americans : 52 / 72
        Chinese : 19 / 26
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters, 3 infantry and 4 tactical_bombers moved from Jehol to Shantung
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

  • '16

    Scramble Carolines?  I couldn’t get the battle to 100 in the calc even bringing in everything.


  • Scramble…

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters, 3 infantry and 4 tactical_bombers moved from Jehol to Shantung
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                ANZAC scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Shantung
                    Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Shantung, round 2 :  5/10 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hawaiian Islands
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 4 destroyers and 3 submarines
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 4 destroyers in 33 Sea Zone, round 2 :  2/6 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 33 Sea Zone, round 2 :  1/5 hits
                        1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers and 4 destroyers in 33 Sea Zone, round 3 :  3/6 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 33 Sea Zone, round 3 :  1/4 hits
                        1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 2 bombers and 3 destroyers in 33 Sea Zone, round 4 :  3/5 hits
                        ANZAC roll dice for 1 fighter in 33 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans with 2 bombers and 3 destroyers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 33 Sea Zone to Philippines
                3 artilleries and 8 infantry moved from Manchuria to Jehol
                3 fighters and 4 tactical_bombers moved from Shantung to Jehol
                4 artilleries and 6 infantry moved from Korea to Manchuria
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                4 artilleries and 6 infantry placed in Korea
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
                Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 2 infantry
        Korea : 4 artilleries, 1 factory_upgrade and 6 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 3 artilleries, 3 fighters, 21 infantry and 4 tactical_bombers
        Manchuria : 1 flag, 4 artilleries and 6 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 2 artilleries and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        33 Sea Zone : 3 destroyers and 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 26 / 27
        Japanese : 41 / 44
        Americans : 51 / 72
        Chinese : 17 / 26
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                4 submarines moved from 106 Sea Zone to 103 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Germans scrambles 2 units out of New Brunswick Nova Scotia to defend against the attack in 106 Sea Zone
                Battle in 106 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 fighters and 3 transports
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans lost in 106 Sea Zone
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Germans lost in 106 Sea Zone
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Germans lost in 106 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Germans win with 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 106 Sea Zone back to originating territory: New Brunswick Nova Scotia
                Moving scrambled unit from 106 Sea Zone back to originating territory: New Brunswick Nova Scotia

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Central United States

    Place Units - Americans
                4 destroyers placed in 101 Sea Zone
                Americans undo move 1.
                1 destroyer placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                3 artilleries, 1 fighter and 3 infantry placed in Central United States
                Americans undo move 4.
                Americans undo move 3.
                1 fighter and 2 infantry placed in Eastern United States
                3 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 26 / 27
        Japanese : 41 / 44
        Americans : 51 / 66
        Chinese : 17 / 26
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kiangsu to Shantung
                1 fighter moved from Hopei to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shantung, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Shantung, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shantung
                    retreated to Shantung
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                2 artilleries and 1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shantung to Anhwe

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 26 / 27
        Japanese : 41 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 25
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British

    Non Combat Move - British
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                8 infantry moved from Persia to Iraq
                2 armour moved from Eastern Persia to Iraq
                3 aaGuns, 2 artilleries and 5 infantry moved from Kazakhstan to Samara
                3 artilleries and 8 infantry moved from Sikang to Kazakhstan
                2 infantry moved from Yunnan to Kweichow
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from French West Africa to French Central Africa
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 40 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 23 / 35
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 submarine moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 7 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 7 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 7 infantry in Bessarabia, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 83 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 83 Sea Zone
                        Italians roll dice for 1 submarine in 83 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Romania to Yugoslavia
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Tobruk

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 2 infantry
        Alexandria : 1 flag
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South West Africa : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Bessarabia : 1 flag, 1 aaGun, 1 artillery and 7 infantry
        96 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        83 Sea Zone : 1 submarine
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 40 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from India to West India

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 40 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 27
        Japanese : 40 / 44
        Americans : 51 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from New Brunswick Nova Scotia to Quebec
                      Germans take Quebec from Americans
                2 fighters moved from New Brunswick Nova Scotia to 103 Sea Zone
                14 artilleries and 35 infantry moved from Slovakia Hungary to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                10 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 destroyers moved from 109 Sea Zone to 103 Sea Zone
                1 destroyer moved from 109 Sea Zone to 103 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys in Eastern Poland, round 2 :  18/59 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 3 destroyers and 2 fighters
                    Americans defend with 4 submarines
                        Americans roll dice for 4 submarines in 103 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 3 destroyers and 2 fighters in 103 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 103 Sea Zone
                        Americans roll dice for 2 submarines in 103 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 3 :  2/4 hits
                        2 submarines owned by the Americans lost in 103 Sea Zone
                    Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 4 submarines

    Non Combat Move - Germans
                2 tactical_bombers moved from Southern Italy to Algeria
                2 bombers moved from Slovakia Hungary to Algeria
                2 fighters moved from 103 Sea Zone to Gibraltar
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 aaGun moved from Poland to Baltic States
                3 aaGuns moved from Slovakia Hungary to Eastern Poland
                4 mech_infantrys moved from Western Germany to Poland
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom
                2 submarines placed in 105 Sea Zone
                Germans undo move 3.
                2 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Quebec : 1 flag, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 2 bombers and 2 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 4 mech_infantrys
        Germany : 1 factory_major and 10 mech_infantrys
        Holland Belgium : 1 artillery and 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 8 infantry
        Baltic States : 1 flag, 1 aaGun and 10 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 5 armour, 14 artilleries, 35 infantry and 5 mech_infantrys
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        109 Sea Zone : 2 transports
        103 Sea Zone : 2 destroyers
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 24 / 27
        Japanese : 40 / 44
        Americans : 49 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 artilleries and 2 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 artilleries, 3 infantry and 1 tactical_bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Archangel to Russia
                4 aaGuns, 6 armour, 15 artilleries, 1 fighter, 34 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 armour moved from Caucasus to Bryansk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 25 / 25
        Japanese : 39 / 44
        Americans : 49 / 66
        Chinese : 17 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 artilleries moved from Yenisey to Olgiy

    Combat - Japanese

    Non Combat Move - Japanese
                3 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                4 artilleries and 6 infantry moved from Manchuria to Jehol
                4 artilleries and 6 infantry moved from Korea to Manchuria
                1 infantry moved from Evenkiyskiy to Yenisey
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Jehol

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery and 8 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Korea : 1 artillery, 1 factory_upgrade and 8 infantry
        Kiangsu : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 7 artilleries, 4 fighters, 25 infantry and 4 tactical_bombers
        Manchuria : 1 flag, 4 artilleries and 6 infantry
        Chahar : 1 flag, 2 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        Olgiy : 1 flag, 2 artilleries and 1 infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 4 destroyers, 1 submarine and 1 transport
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier and 2 fighters
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 55 / 59
        Russians : 25 / 25
        Japanese : 43 / 48
        Americans : 49 / 66
        Chinese : 13 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                2 destroyers moved from 101 Sea Zone to 103 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 fighter moved from Eastern United States to New Brunswick Nova Scotia
                1 bomber moved from Central United States to Quebec

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 3 destroyers and 1 submarine
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 3 destroyers in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 destroyers in 103 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Germans lost in 103 Sea Zone
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in Quebec
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Quebec, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Quebec, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Quebec
                    Americans win, taking Quebec from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in New Brunswick Nova Scotia
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
                        AA fire in New Brunswick Nova Scotia :  0/1 hits
                        Americans roll dice for 1 cruiser in New Brunswick Nova Scotia, round 2 :  0/1 hits
                        Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 2 :  1/8 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in New Brunswick Nova Scotia, round 2 :  1/4 hits
                        1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 3 :  2/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in New Brunswick Nova Scotia, round 3 :  1/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 4 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in New Brunswick Nova Scotia, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in New Brunswick Nova Scotia
                        Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in New Brunswick Nova Scotia, round 5 :  2/6 hits
                        Germans roll dice for 1 artillery in New Brunswick Nova Scotia, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in New Brunswick Nova Scotia
                    Americans win, taking New Brunswick Nova Scotia from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from New Brunswick Nova Scotia to Eastern United States
                1 bomber moved from Quebec to Eastern United States
                1 artillery and 2 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 25 / 25
        Japanese : 43 / 48
        Americans : 52 / 67
        Chinese : 13 / 23
        British : 18 / 0
        UK_Pacific : 20 / 26
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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