Personally, this forum has become a bit to educational for me :|
Anyways, i LOVE overly complex board war games. Means there’s less for me to complain about.
The only thing i can add here is to make a list of all the things i would like to see.
Supply routes (via trucks, trains, etc) (as well as different types of supply, bullets/food etc)
Technology (Infantry, Artillery, Tanks, Theory, Industry, Air, Naval etc)
Attrition stack penalty (massive armies controlled by a single general were pretty damn unwieldy in WWII)
Generals/commanders
Theaters
Resources of all sorts (oil, materials, man power)
Terrain
Structures of all sorts (oil refinery, Heavy industries, Cities, fortifications, Coastal battery’s)
Lots of units (and some way of making playing to purchase 30 different units instead of 30 Infantry)
Territory of equal size (or hexes), Its really annoying that its faster to get from Japan to Moscow than from Paris. Its also annoying that getting to the same location, is sometimes faster by going around than directly towards it.
That’s about it, except for 2 thing.
The biggest problem about starting a powerful, in-depth game like this early means you can NEVER have a historical game. You can have a historical starting setup. You can encourage players to do historical things. But there’s nothing you can do to FORCE them to do this.
And it get worse, If you force every nation to side with the side they were on historically, then its historic. Yes.
But then it ruins the fact that your trying to make a complicated, in-depth game. A good game would allow (no matter how unlikely) ANYTHING to happen. (Cough America joins the Axis Cough)