UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

  • '13

    Hey I got it right…go figure. Anyhow, with the 2 & 3, the aa hits remain as tacs per your suggestion and the map remains unchanged.


  • Thank you for being a good sport!!!

    It’s not quite as easy as using your suggestion since you are allowed to assign casualties however you want for planes attacking the same facility (i.e. 2 tac + 1 bomber attack an airbase you can take the tacs first, but 2 tacs attack the airbase 1 bomber attacks harbor/factory you cant). Also for AA gun fire from factories/harbour/airfield, you can never take fighters as casualties whereas from regular AA guns you can always choose whichever order you like. In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.

  • '13

    @HopLight:

    Thank you for being a good sport!!!

    In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.

    You are most welcome. I always view it as just a game  :-)

    I agree with you on rolling aa guns for the double raids on here.


  • @UnknownSoldier:

    My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.

    I just saw you requested this. I’m referring to Gamerman’s (who I gather knows his stuff) google doc of TripleA issues (No 4): https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1

    I had no idea that people usually assumed lowest to highest. If that is the case I apologize for the confusion, I’m new here (although not new to the game).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
                2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
                2 aaGuns moved from Ukraine to Western Ukraine
                5 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Vyborg
                1 armour and 1 mech_infantry moved from Karelia to Vyborg
                1 armour moved from Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                4 mech_infantrys placed in Russia
                3 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '13

    @HopLight:

    @UnknownSoldier:

    My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.

    I just saw you requested this. I’m referring to Gamerman’s (who I gather knows his stuff) google doc of TripleA issues (No 4): https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1

    I had no idea that people usually assumed lowest to highest. If that is the case I apologize for the confusion, I’m new here (although not new to the game).

    No apology needed…if so it would be on me for not clarifying prior to rolling

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Hunan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Anhwe to Kweichow
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 bomber moved from Kwangsi to Malaya

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Siam
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 38 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 38 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                2 artilleries and 6 infantry moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 bomber moved from 45 Sea Zone to Yunnan
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Yunnan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 aaGun and 4 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Shantung
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 artilleries, 2 bombers, 7 fighters, 6 infantry and 6 tactical_bombers
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 1 aaGun and 4 infantry
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 artillery and 1 harbour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        38 Sea Zone : 1 submarine
        20 Sea Zone : 1 transport
        6 Sea Zone : 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 48 / 58
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 29 / 21
        UK_Pacific : 13 / 25
        Italians : 15 / 31
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier and 2 fighters placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                8 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
                British buy 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Burma to Shan State
                1 cruiser and 2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                3 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,1,4,2
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 8 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to Egypt
                2 fighters moved from Tobruk to Egypt
                1 bomber moved from Libya to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from 98 Sea Zone to Syria
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    French defend with 1 infantry; British defend with 1 harbour
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 armour moved from Algeria to Libya
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to Alexandria
                1 bomber moved from Trans-Jordan to Alexandria

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Alexandria : 1 flag, 1 artillery, 1 bomber, 2 fighters and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 armour and 1 infantry
        Tunisia : 1 flag
        Albania : 1 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
        Libya : 1 armour
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 2 transports
        98 Sea Zone : 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 45 / 58
        Americans : 52 / 77
        Chinese : 7 / 8
        British : 28 / 31
        UK_Pacific : 14 / 14
        Italians : 19 / 34
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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