TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Just realized something, Gamerman made me aware that dropping only a single unit from a TT is not possible, either drop none or both.
In this case it is of course too late now as Italy has moved already.
So as somehow there is no perfect option I might suggest we just live with that flaw in that game and I will not do it again. What do you think?
Sorry about the mistake, I was really not aware of that.
@JapanDOWRound1Fan:
Just realized something, Gamerman made me aware that dropping only a single unit from a TT is not possible, either drop none or both.
In this case it is of course too late now as Italy has moved already.
It is possible to drop a single unit from a TT, but not when you just picked them up during the combat move phase. You can’t drop only 1 on hostile territory after picking up 2 in combat move.
Page 33, Europe 2nd edition manual, under “loading and offloading”
The problem is that I did and that this unit was already attacked in the following IT move. Not sure how to handle this now, Gamer what would you suggest?
First get eleven’s response
Sorry for the delay, really busy and my internet has been acting up.
I don’t mind, I made the mistake on the SBR so lets call it even :-D
Alright, thanks a lot and sorry again!
That makes it easy :-)
Game on!
Do you have a rough guess when you can do the next move?
sorry for the long delay, crazy hectic schedule last week or so!!! I will try to get to it soon!!
Alright, ty for the quick reply!
Hey, how is it going? I know I might be a bit annoying by pushing the thread again. However I hope you can raise the activation energy to find back in the game. I invested quite some time in it and would be sad if we would not continue (soon;) ).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 infantry moved from Karelia to Novgorod
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from 113 Sea Zone to 112 Sea Zone
4 armour and 3 mech_infantrys moved from Poland to Novgorod
3 tactical_bombers moved from Poland to Novgorod
1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Poland to Ukraine
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Russians defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Novgorod to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
2 fighters moved from Denmark to Eastern Poland
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries and 7 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Glad you’re back :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Tambov to Bryansk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Urals to Vologda
4 mech_infantrys moved from Smolensk to Russia
3 armour moved from Smolensk to Russia
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
7 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Manchuria to Jehol
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Malaya to Kwangsi
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
2 fighters moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 3 submarines and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Kiangsu to 36 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Iwo Jima
1 fighter moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in Kiangsu
2 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 bomber moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
Scramble sz112?
Sz35: I guess the subs will fight till the end but I need to ask. Furthermore I need to know if there is any scenario where your OOL in sz35 would NOT be: tip carrier, sub, sub, carrier
no scramble,
OOL sounds fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 bomber moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 2 submarines and 1 transport
Casualties for Americans: 2 submarines
Battle in Jehol
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Battle in Java
Battle in Denmark
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Celebes from Japanese, taking Java from Japanese, taking Denmark from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 bomber moved from Jehol to Anhwe
2 fighters moved from Denmark to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to United Kingdom
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs