Hey there,
I followed the entire game as well as the bomber thread. I cannot pride myself of being super experienced but I hope I gathered quite an understanding of that game.
there are a lot of things I do not understand on both sides:
Axis: First of all, I agree that bombers are very strong and that their threats force US/UK to invest a lot in destroyers/Carries to save the fleet. Furthermore the range is really sick, however
@Axis: I really have the feeling that your overall gameplan has major flaws.
General strategy: To be A&A is an eco game. The asymmetry is that axis starts with an abundance of units and allies with an abundance of income. It is the take of Axis to turn the advantage in troops as good as possible to at least equalize the income. The degree how well Axis manages this decides the game.
Your gameplan does not work because it neglects the idea of overpowering the allies in income. You give up Italy for free and keeping them alive with income which Germany should have: Means: You must take the income from UK/FR NOT from Germany.
Your game is strategically lost since already 5 turns as you did not manage to equalize the income.
How do you want to win? You do not increase the pressure in NE Persia signifcantly, you are behind in income. Allies already have more units in the map, the balance will move more and more towards the Allies the longer the game takes.
Bomber strategy: I think there is no need to build bomber in Ger1/2, the simple reason is: You plan to take Moscow R5 –> Mechinf and Tanks you build Ger1/2 will be there in time and are way more cost efficient.
You switch to bombers R3 for two reasons: Hit Moscow R5 and threaten any british idea of a fleet R4. R4 bombers have the one and only reason that it is the only chance to hit Moscow R5 with an R4 build --> You maximize that attack power on Moscow
Your micro management: I guess you will argue of playing sloppily because you think it does not matter. But there are tons of simple moves where you just waste IPCs. Ger1 on sub could have attacked DD and TT in Canada and moved to SZ 124 instead –> You could have killed 15 IPs + potential convoy raid instead you go to the slaughterhouse vs one DD in defend mode.
- You could have easily sent the entire UK fleet in Ger1 to the ground of the ocean (except DD and TT SZ 109), in many case you BS even survives
- You should have sent the UK med fleet to the ground with German and not allowing the FR fleet to escape. You were even blessed with the miracle that IT that DD and TT survived both in SZ96 (2% chance)
- You waste IT inf in northern Africa by sending them next to the Egypt stack allowing to be snipered by 1 Inf + Air twice
- I cannot believe you allowed UK to take greece and even Romania and co. Greece is supposed to be taken by IT (reserving Bulgaria R1 for IT and taking it IT2) --> You could have easily managed to meet the NO worth 5 IPC (Greece, southern France, gib)
and and and…
Japan:
- I cannot believe you did not even take Phillipines and money islands in J3, you just gave US 7 IPs times 8 = 56 IPCs total by allowing US to keep Phillipines from Turn 3-10
- You allowed the RU stack to destroy 11 or so ground units in a +IPC battle for RU. Units you desperately need to maintain pressure on the land.
The thing is: Playing Japan like that allows UK pacific to relax and send Inf towards Egypt. You even allow Anzac to support around the globe.
There is also a lot of things I do not understand about the Allies gameplan
@Allyouneed: I believe you are a great player, I hope you can answer my questions:
1. What was the idea behind the RU play to already abandon Moscow R4? Of course the situation is special by IT/Ger using “double moves” but: Couldn’t you have kept Moscow in R5 by simply doing the following:
- give of Leningrad early to allow units to hit Moscow RU4?
- Build less Art and more inf/mechinf
- Retreat earlier back to Bryansk to allow ALL units to retreat to Moscow? –> I am quite sure you would have held Moscow in R5 allowing you to produce 8-10 extra inf and delaying the extra income for Germany?
2. What is your idea behind you US strategy? How are you going to win? I understand that bombers create threads and that time plays in your favour, but why not establishing a flow of ground units to Europe? Why not taking e.g. Spain (accepting Turkey and Sweden to be additional income and troops for Ger) and move ground to Spain every turn? From there you also threaten Italy.
- Why did you sacrifice both US and Anzac fleet?
- Why did you allow JP to take all the money islands?
- What is your plan with the Bombers?
I have to say I never had a game like that and I know you have tons of experience. I am sure I am missing something but so far I do not get it:)
So far in general I miss your winning plan. But as I said before, maybe you just need to keep the balance between your fleet and the German Luftwaffe, time will do the rest for you:)
I am excited to see how the game ends, but I cannot see anything other but a victory of Allies - while I have to say the chance were even higher before wasting the fleet (but maybe it was not a waste and I just lack imagination^^)
Cheers!