13L G40 Atease (axis) vs Mallery29 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 artilleries and 4 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 40 / 52
Russians : 35 / 37
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
1 cruiser moved from 88 Sea Zone to 101 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
101 Sea Zone : 1 cruiser
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 52
Russians : 35 / 37
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 108 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 armour, 5 artilleries and 20 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Western Germany to Bessarabia
4 armour and 3 mech_infantrys moved from Germany to Baltic States
4 artilleries and 6 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
3 armour moved from Western Germany to Poland
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Eastern Poland, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 9 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 20 infantry and 3 mech_infantrys in Baltic States, round 1 : 8/37 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Bessarabia to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 fighter moved from Western Germany to Poland
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 7 infantry
EDIT: Adding units owned by Germans to Karelia: 7 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 37
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.661
Median : 4.000
Variance : 1.309
Standard Deviation : 1.144
Total rolls : 56Germans Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.820
Median : 4.000
Variance : 1.347
Standard Deviation : 1.161
Total rolls : 50Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
Please use this save game, it didn’t let me place my purchases because it was in edit mode, I believe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belarus to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
4 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Archangel
2 aaGuns, 2 armour, 2 artilleries and 15 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Buryatia : 6 infantry
Romania : 1 flag, 1 armour
Belarus : 1 infantry
Bryansk : 2 aaGuns, 4 armour, 6 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 1 artillery
Eastern Poland : 1 infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Iraq : 2 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 48
Russians : 36 / 39
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Shantung to Hunan
1 bomber, 8 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 bomber moved from Anhwe to Yunnan
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Hunan
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 36 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 artillery moved from Shantung to JeholCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Chahar to Japan
1 bomber moved from Japan to YunnanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 harbour placed in Hainan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 39 / 48
Russians : 35 / 39
Japanese : 37 / 48
Americans : 52 / 53
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Will get to this tonight…sorry for the delay…been busy at work, and now trying to enjoy the Saturday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 3 submarines
54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 39 / 48
Russians : 35 / 39
Japanese : 37 / 48
Americans : 52 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 4 infantry
Tsinghai : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 39 / 48
Russians : 35 / 39
Japanese : 36 / 48
Americans : 52 / 78
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Was wondering about a favor…obviously I wouldn’t have attacked an entire fleet with a destroyer. I didn’t see it through all the Japanese on the board. Maybe it’s the bottle of wine clouding my color judgement or it being 1230 am in Japan. I was wondering if you would allow me use of the DD that was lost.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 submarine moved from 106 Sea Zone to 101 Sea ZoneCombat - British
British creates battle in territory 36 Sea Zone
Battle in Formosa
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 5 transports in 36 Sea Zone, round 1 : 6/17 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking Formosa from Japanese with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to French Guiana: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
British undo move 3.
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,4
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 8 infantryTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
Eastern United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
French Guiana : 4 infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
81 Sea Zone : 1 destroyer
Brazil : 1 flag
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 39 / 48
Russians : 35 / 39
Japanese : 35 / 48
Americans : 52 / 78
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I posted, but await your word.
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Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
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Oh, no rush man. Totally hoping that everything goes well. I only bump to move it up on the page, not to be an a-hole. My last comments were just about my destroyer, making sure you were ok with what I did with it because your Japanese fleet was hiding it, and I had a bottle of wine in me, and it was late at night….
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Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
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Friendly bump to move up the boards.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Kenya to Ethiopia
1 fighter moved from Libya to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
2 artilleries moved from 96 Sea Zone to Tobruk
3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Algeria to LibyaPlace Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 39 / 48
Russians : 35 / 39
Japanese : 35 / 48
Americans : 52 / 78
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 25 / 30
Italians : 20 / 36
ANZAC : 14 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
7 infantry moved from Karelia to Novgorod
1 fighter moved from Poland to Novgorod
9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys moved from Baltic States to Belarus
3 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
2 submarines moved from 109 Sea Zone to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 bombers moved from Slovakia Hungary to Eastern Poland
2 armour moved from Poland to Belarus
1 armour moved from Poland to Belarus
2 tactical_bombers moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Belarus
Germans attack with 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Belarus, round 1 : 15/39 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 3 infantry and 3 tactical_bombers in Romania, round 1 : 1/6 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 1 fighter and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 7 infantry in Novgorod, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Poland
3 tactical_bombers moved from Romania to Poland
6 aaGuns moved from Poland to Baltic States
4 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Eastern Poland to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Poland
2 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 39
Japanese : 35 / 48
Americans : 52 / 78
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 25 / 30
Italians : 20 / 36
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.387
Median : 3.000
Variance : 0.328
Standard Deviation : 0.573
Total rolls : 62Germans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.293
Median : 3.000
Variance : 0.386
Standard Deviation : 0.621
Total rolls : 58Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4