@SS-GEN
“Europe 1999 is not a very balanced game, but …”
Axis and Allies Europe-1939?
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I should probably put this in Variants, but ok.
Suppose I want to Set up AAE but in 1939?
What does every country’s force pool look like?
Should there be special rules?
Techs?
How are Neutral Countries handled?
Add Italy?/Axis Minors, Finland, Hungary, Romania…What do you think?
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http://www.wargamer.com/axisandallies/EUROPE/scenarios/dr/aae_scenario_1939_CCRN_v5.html
here is one from thrasher’s site…
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Very cool GG thanks! I like some of it but I wanted to make Italy it’s own
power (somewhere around here Panzergrenadeir came up with an excellent deployment for Italy). Also, I want France to be it’s own power too not tied to Britain.I have a seperate army for France (took some paint and Patience!)
One for Italy as well.What about the Maginot Line!
Gimme some thoughts!
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maginot line… oooh… :P :lol: … like… half the inf. rounded down, in eastern and vichy france defend at 3 on a first round of battle then it becomes useless…
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Good idea! I was thinking all unit defend at -1 (minus one) First time they are attacked by Germany, the first round! What do you think?
Would simulate the shock and awe of being “Blitzkreiged”! -
uhhh…how about yu roll a d6 for every unit… 1-2 Defend +1… all else -1 8) …
thoughts…
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I’m liking it!
Other fortresses Stalingrad, Malta.
Should we add an IC to France?
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An IC to france would really just help the Germans more….
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@Guerrilla:
uhhh…how about yu roll a d6 for every unit… 1-2 Defend +1… all else -1 8) …
thoughts…
well, if the defenders roll a 1, it kills one of their own!!
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Fortresses…
Malta
Stalingrad
Moscow
Leningrad
Great Britain (after all they built massive coastal Defenses)Germany can buy the atlantic wall…
how about that…
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Atlantic Wall:
cost: 5 IPC per territory (only coastal)
adds: +1 to ground based inf
special: anti-ship artillery, like AA guns, but for ships
amphib attacks -1 attack (except inf)
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Tech’s…Definetely!
AaA normal tech gains pay 5 roll a die…
if a hit roll 2d6
2.Jet Power
3.Heavy Artillery: Artillery support 2 Infantry in Attack
4.Industrial Technology
5.Heavy Armor: Armor now attack at 4
6.Rockets
7.Heavy Transports: Transports now can Transport 4 Infantry, 2 Armor or 2 Infantry and an Armor
8.Super Subs
9.Long-Range aircraft
10.Heavy Bombers
11.Folding Wings: Carriers can now carry 3 Fighters or one Bomber
12.Mechanized Infantry: Infantry now move 2 spaces a turn but cannot blitz unless escorted by a Armorwhat do you think…
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Nuetrals? Switzerland and Sweden get thirty Infantry and spain gives money to Germany!
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Awesome all of it!
Wel maybe not th4e 30 Inf idea. but I like the Atlllantic wall>>
Gettimg good! More!
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alright… Sweden, Turkey, Ireland and Switzerland cannot be touched any way shape or form… Germany gets a convoy worth 6 between central and south atlantic (Argentinian metal etc.)…
Minor Allies:
Finland
Hungary
Romania
BulgariaAll of these can be Propagandized… you can pay 2-12 IPC’s… then roll two d6… if the number is the number paid or lower you get 'em… if failed try again, or invade :wink: … The US will enter the war after you have violated so many “Points”(note:propaganda sucess will not count as points)… Hungary, Finland, Norway, Denmark, Bulgaria, Romania, Malta, Cyprus, Corsica(Sardinia is Italian), Crete, Yugoslavia, Greece, Morroco, Algeria and Tunisia is worth 1 point… Netherlands, Iceland, Poland, and Egypt are worth 2 Points… and Any French Territory is worth 3 points… also if any US shipping or convoys are hit then it counts as 4 points :( … After 12 points the are in the war… at 6 points the US can send Aircraft to britain and make them “British” (same as Italian Patriotic Rules)… note: US money is at 15 IPC’s when this happens… When 12 points are reached the US will get 20 IPC’s and on each Subsequent turn 10 more until it is at max… As soon as Poland is Invaded(which must be preformed immediately because the Russians said so) Britain and France(played obviously by the British player) is at war with Germany… A clause exsists between the Russians and the Germans depending on the treaty… The Russians get’s Baltic states, East Poland and bessarabia… Germany get’s Poland, and Norway… if either’s new toys or there countries proper are invaded War exsists!
for now that is what I can think of but will come with more…
CHEERS!
GG -
GG and GI - Excellent work.
What fo you think about French Deployments?1 inf in vichy. Eastern France is a forteress hex has 4 inf, 1 art, 1 tank i fighter. and 1 aa gun. Eastern france: I IC, 1 AA gun, 6 inf, 3 art, 21 tanks, 1 fighter, 1 bomber. Vichy sea zone 1 Bb, 1 tran 1 dest.
off western France 1 sub 1 tran. Belgium/Netherlands 1 inf 1 art.
North Africa: Morroco, tunisia, algeria 1 inf each.What do you think?
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GG and GI - Excellent work.
What fo you think about French Deployments?1 inf in vichy. Eastern France is a forteress hex has 4 inf, 1 art, 1 tank i fighter. and 1 aa gun. Eastern france: I IC, 1 AA gun, 6 inf, 3 art, 21 tanks, 1 fighter, 1 bomber. Vichy sea zone 1 Bb, 1 tran 1 dest.
off western France 1 sub 1 tran. Belgium/Netherlands 1 inf 1 art.
North Africa: Morroco, tunisia, algeria 1 inf each.What do you think?
Thanx for the Complement I thought I lossed my steam with ideas but I don’t think I’m done :wink:
21 Tanks! where did you read that… ?I’m not challenging you necessarily, but I have never read where they had that much!
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I’ve played the 1939 version on thrashers page and it is horrible. :x I didn’t like the fact that the setup was tipped in the Allies favor.They could have done a better job on it.This scenario reflects poorly on thrashers’ A&A page.
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ok then i’ll look to see if there is any other’s……
thanks for the input! -
21 Tanks! where did you read that… ?I’m not challenging you necessarily, but I have never read where they had that much!
The French had an army that was comparable in size to Germany’s, and if the Maginot line had been fully built, would have probably been able to stop Germany. 21 tanks is a lot, but it should be close to Germany’s army in size, perhaps with a lowered atk./def. ratio.