@zarhunter
I am not sure what I have there but let’s roll the dice
* 13L G40 mryogen (allies +8) vs Last Jack (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Tsagaan Olom to DzavhanCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 82
Russians : 3 / 0
Japanese : 19 / 23
Americans : 71 / 99
Chinese : 23 / 31
British : 31 / 36
UK_Pacific : 20 / 28
Italians : 22 / 28
ANZAC : 13 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 10 artilleries, 2 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
1 mech_infantry moved from Korea to Amur
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
7 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
7 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
6 artilleries, 7 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 108 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Holland Belgium
9 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 3 artilleries and 3 infantry
Italians defend with 3 armour, 4 artilleries, 3 bombers, 1 factory_minor, 5 fighters and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits
Italians roll dice for 3 armour, 4 artilleries, 3 bombers and 5 fighters in Egypt, round 2 : 5/15 hits
2 artilleries owned by the Americans , 2 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
Italians roll dice for 3 armour, 2 artilleries, 3 bombers and 5 fighters in Egypt, round 3 : 6/13 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Egypt
Italians win with 3 armour, 1 artillery, 3 bombers and 5 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 3 artilleries
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Holland Belgium
Americans attack with 7 artilleries and 7 infantry
Germans defend with 1 infantry
Americans roll dice for 3 battleships and 1 cruiser in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 7 artilleries and 7 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 7 artilleries and 7 infantry in Southern France, round 2 : 5/14 hits
Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 4/6 hits
3 infantry owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Southern France
Americans roll dice for 7 artilleries and 3 infantry in Southern France, round 3 : 2/10 hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 7 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
6 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaPlace Units - Americans
1 factory_minor placed in Korea
10 infantry placed in Eastern United States
10 artilleries placed in Central United States
2 destroyers placed in 110 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,2,4,6,2,5,2,1,4,6,3,5,5,6,6,4,1,2,2,1,3,3,2,1,5,1,3,5,5,6,2,3
Americans collect 75 PUs (3 lost to blockades); end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsTerritory Summary for Americans :
Formosa : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 3 mech_infantrys
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 flag, 1 infantry and 1 mech_infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
50 Sea Zone : 4 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 battleship, 2 destroyers, 1 submarine and 3 transports
Central United States : 10 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Morocco : 1 flag, 6 artilleries and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 7 artilleries and 7 infantry
102 Sea Zone : 7 transports
101 Sea Zone : 9 transports
Brazil : 1 flag
91 Sea Zone : 9 transports
110 Sea Zone : 3 battleships, 1 cruiser, 8 destroyers and 7 transportsProduction/PUs Summary :
Germans : 52 / 82
Russians : 3 / 0
Japanese : 18 / 22
Americans : 78 / 101
Chinese : 23 / 31
British : 31 / 36
UK_Pacific : 20 / 28
Italians : 22 / 28
ANZAC : 13 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Manchuria : 13 infantry
Kansu : 9 infantry
Sikang : 10 infantryProduction/PUs Summary :
Germans : 52 / 82
Russians : 3 / 0
Japanese : 18 / 22
Americans : 78 / 101
Chinese : 23 / 30
British : 31 / 36
UK_Pacific : 20 / 28
Italians : 22 / 28
ANZAC : 13 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Iraq to Egypt
4 artilleries and 3 infantry moved from Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
3 artilleries and 1 infantry moved from Eastern Persia to Persia
4 armour moved from India to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to KoreaCombat - British
Battle in Egypt
British attack with 4 armour
Italians defend with 3 armour, 1 artillery, 3 bombers, 1 factory_minor, 5 fighters and 1 harbour
British roll dice for 4 armour in Egypt, round 2 : 3/4 hits
Italians roll dice for 3 armour, 1 artillery, 3 bombers and 5 fighters in Egypt, round 2 : 5/12 hits
4 armour owned by the British , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Egypt
Italians win with 1 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is -8
Casualties for British: 4 armour
Casualties for Italians: 2 armour and 1 artilleryNon Combat Move - British
1 artillery and 4 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
6 infantry placed in United Kingdom
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Korea : 2 fighters
Siam : 1 flag
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 4 artilleries and 1 infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 1 carrier and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Holland Belgium : 4 artilleries, 11 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 4 armour
Northwest Persia : 1 flag, 4 armour, 4 artilleries, 3 infantry and 2 tactical_bombers
Persia : 1 flag, 3 armour, 3 artilleries, 1 factory_minor and 1 infantry
110 Sea Zone : 2 destroyers and 5 transportsProduction/PUs Summary :
Germans : 52 / 82
Russians : 3 / 0
Japanese : 18 / 22
Americans : 78 / 101
Chinese : 23 / 30
British : 31 / 30
UK_Pacific : 20 / 25
Italians : 22 / 28
ANZAC : 13 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 76 Sea Zone
2 bombers moved from Egypt to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 cruisers moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Americans defend with 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
2 bombers owned by the Italians retreated
Americans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Casualties for Americans: 6 artilleries and 2 infantry
Battle in 76 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Italians
2 bombers moved from Southern France to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 98 Sea Zone to 93 Sea Zone
3 mech_infantrys moved from Tambov to Volgograd
1 bomber moved from 76 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Iraq to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Italians win with 5 fighters and 2 infantry remaining. Battle score for attacker is -24
Casualties for ANZAC: 1 armour, 3 fighters and 1 infantry
Casualties for Italians: 1 bomber and 1 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 armour, 1 battleship, 3 infantry and 2 transports
39 Sea Zone : 1 armour, 1 infantry and 1 transport
19 Sea Zone : 2 battleships and 3 destroyers
56 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 52 / 82
Russians : 3 / 0
Japanese : 18 / 22
Americans : 78 / 101
Chinese : 23 / 30
British : 31 / 30
UK_Pacific : 20 / 25
Italians : 22 / 32
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 82
Russians : 3 / 0
Japanese : 18 / 22
Americans : 78 / 101
Chinese : 23 / 30
British : 31 / 30
UK_Pacific : 20 / 25
Italians : 22 / 32
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Axis has enough victory cities for the win.
Good Game. Want to play another?
-
Sure switch sides same bid.
-