* 13L G40 mryogen (allies +8) vs Last Jack (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 battleship, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 46 Sea Zone
                1 battleship moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 46 Sea Zone
                3 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
                1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter moved from 16 Sea Zone to Midway
                3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 46 Sea Zone to New Guinea
                1 mech_infantry moved from 46 Sea Zone to New Guinea
                2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea

    Place Units - Americans
                1 battleship and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                3 artilleries and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    New Guinea : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 5 infantry and 3 mech_infantrys
        Midway : 1 airfield, 1 bomber and 1 fighter
        46 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        26 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship and 2 transports
        56 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
        101 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 34 / 34
        Japanese : 52 / 52
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 33 / 25
        UK_Pacific : 6 / 17
        Italians : 17 / 23
        ANZAC : 21 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 34 / 34
        Japanese : 52 / 52
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 33 / 25
        UK_Pacific : 6 / 17
        Italians : 17 / 23
        ANZAC : 21 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                4 artilleries and 16 infantry moved from Burma to Shan State
                1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                1 artillery moved from 38 Sea Zone to Shan State
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 3 infantry moved from Trans-Jordan to Egypt

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 41 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 38 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
                    Japanese defend with 1 destroyer
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 38 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 38 Sea Zone
                    British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for British: 1 fighter
                Battle in Shan State
                    British attack with 5 artilleries and 17 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 5 artilleries and 17 infantry in Shan State, round 2 :  2/22 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to Shan State
                1 fighter moved from 41 Sea Zone to 38 Sea Zone
                1 fighter moved from 37 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to India
                1 tactical_bomber moved from 37 Sea Zone to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 3 aaGuns, 5 artilleries and 17 infantry
        Burma : 2 infantry and 1 tactical_bomber
        India : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
        39 Sea Zone : 1 battleship
        38 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
        West India : 2 mech_infantrys
        Iceland : 1 airfield and 3 fighters
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 3 destroyers
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 destroyer
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 34 / 34
        Japanese : 50 / 52
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 17 / 23
        ANZAC : 21 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                3 infantry moved from Romania to Bessarabia
                1 bomber moved from Alexandria to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 4 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from Algeria to Libya
                2 artilleries moved from Algeria to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                2 artilleries moved from 98 Sea Zone to Alexandria
                2 cruisers and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Java to 43 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 submarine and 1 transport
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Celebes

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total

    Territory Summary for ANZAC :

    Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 fighter and 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        62 Sea Zone : 1 battleship
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 32 / 34
        Japanese : 50 / 52
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 20 / 30
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 32 / 34
        Japanese : 50 / 52
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 20 / 30
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                8 infantry moved from Karelia to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                3 aaGuns, 16 armour, 12 artilleries, 23 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 armour moved from Poland to Western Ukraine
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Alexandria
                1 tactical_bomber moved from Western Germany to Alexandria
                1 armour moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Alexandria : 2 fighters and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Poland : 1 armour
        Germany : 1 factory_major and 10 mech_infantrys
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 armour and 9 mech_infantrys
        Western Ukraine : 3 aaGuns, 18 armour, 12 artilleries, 1 bomber, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 29 / 34
        Japanese : 50 / 52
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 20 / 30
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 31 PUs;
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                9 infantry moved from Russia to Bryansk

    Non Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
                1 artillery and 8 infantry moved from Archangel to Vologda
                2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Ukraine

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Bryansk : 4 aaGuns, 2 armour, 7 artilleries, 1 fighter, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 2 aaGuns and 11 infantry
        Vologda : 1 artillery and 8 infantry
        Volgograd : 1 factory_minor
        Samara : 6 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 29 / 30
        Japanese : 50 / 52
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 20 / 30
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                2 artilleries moved from Kansu to Tsinghai
                2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                2 bombers moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan

    Combat - Japanese
                Battle in Java
                Battle in Sumatra
                Battle in Tsinghai
                    Japanese attack with 2 artilleries, 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking Tsinghai from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
                6 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 bombers moved from Tsinghai to Kwangsi

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total


  • I will scramble 3 fighters in sz6 if necessary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                1 cruiser moved from 46 Sea Zone to 42 Sea Zone
                1 cruiser moved from 46 Sea Zone to 42 Sea Zone
                1 battleship moved from 46 Sea Zone to 42 Sea Zone
                1 battleship moved from 46 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries, 3 carriers, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 46 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 mech_infantry moved from 42 Sea Zone to Java
                2 artilleries and 4 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Queensland
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 56 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Americans win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Java, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                4 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber, 3 infantry and 3 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield and 1 fighter
        Java : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 4 transports
        26 Sea Zone : 1 battleship and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 2 transports
        54 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 1 flag, 2 artilleries and 1 infantry
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 29 / 30
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 19 / 30
        ANZAC : 13 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 29 / 30
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 3
        British : 33 / 34
        UK_Pacific : 7 / 7
        Italians : 19 / 30
        ANZAC : 13 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                3 artilleries and 13 infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter moved from 38 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from India to Yunnan
                4 artilleries and 4 infantry moved from India to Burma
                1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from West India to Burma
                2 armour and 1 mech_infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to West India
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Malaya, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 3 artilleries, 15 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                        British roll dice for 3 artilleries, 15 infantry and 2 tactical_bombers in Yunnan, round 2 :  6/20 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 artilleries, 15 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                3 aaGuns moved from Shan State to Yunnan
                1 fighter moved from 41 Sea Zone to 42 Sea Zone

    Place Units - British
                3 armour placed in Persia
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4,3
                British collect 30 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,1,3,3,1,5,1,5,4,3,4,3,2,3,4,5,4,2,4,4,5,1,6,3,6,4,1,4,6,3,5,3,6,5
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 3 artilleries and 15 infantry
        Burma : 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 2 artilleries, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 flag
        58 Sea Zone : 1 destroyer
        West India : 1 infantry
        Iceland : 1 airfield and 3 fighters
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 2 transports
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        91 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 29 / 30
        Japanese : 49 / 60
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 19 / 30
        ANZAC : 13 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 4 aaGuns, 2 armour, 7 artilleries, 1 fighter, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians win with 3 aaGuns, 2 armour, 7 artilleries, 1 fighter, 53 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 aaGun
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 1 bomber and 4 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Alexandria
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 3 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from Libya to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Celebes to Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 fighter
        42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 27 / 30
        Japanese : 49 / 60
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 21 / 26
        ANZAC : 13 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 27 / 30
        Japanese : 49 / 60
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 21 / 26
        ANZAC : 13 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • sorry I did it again.

    TripleA did not give the Germans the NO for Novograd.


  • Where is your purchases, your moves, the rolls.  All i see is a file where my russian army got crushed???


  • If you download that file you can go to show history. It will show you everything.

    You can check the dice in your email.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 8 infantry moved from Vologda to Russia
                6 infantry moved from Samara to Russia
                11 infantry moved from Novosibirsk to Samara

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun moved from Novosibirsk to Samara

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 34 infantry
        Volgograd : 1 factory_minor
        Samara : 2 aaGuns and 11 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 25 / 25
        Japanese : 49 / 60
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 21 / 26
        ANZAC : 13 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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