• By now some of you must have had a chance to play this game a few times, how does it compare to the A&A WWII games?


  • @ABWorsham:

    By now some of you must have had a chance to play this game a few times, how does it compare to the A&A WWII games?

    Very different. It’s seems a bit one sided as well needs some tweaks.
    I believe Larry is working on some.

    It’s basically WWII A&A with no planes and no tanks/mech. With some new units (WWI fighter, and WWI tank) it is a fun game though


  • Today i seen my first CP win. I played them and a friend played the allies. He is an A&A veteran, but his firsttime with 1914.
    We played with the strategic movement, +1 move from port, impassable Switzerland and with the Revolution that the CP can accept of deny.

    The one mistake my opponent made was sending his French troops a move back when a large German force was in Belgium. Tis was at the same time i realized my Eastern troops werent enough to kill off Moscow. So with him withdrawing i could SM my troops to Belarus and take Moscow before the French could gain too much Deutsch lands.

    I think this was because of his inexperience with this version, so i guess that wont happen any time soon again. Otherwise it could just as well been another allied victory.


  • @ABWorsham:

    By now some of you must have had a chance to play this game a few times, how does it compare to the A&A WWII games?

    Not even comparable really, the differences in the land and sea mechanics make it a completely different game.


  • Did anyone try killing Italy with a German contingent, supporting the Austrians, going South?

    The idea is that you take some Russian territories meanwhile, and instead of building a large army in for example Belgium, use some of the army to go South and play defensively against the France in the North. The remaining Germany south contingent can strike France in Marseille later in the game


  • @Texas:

    @ABWorsham:

    By now some of you must have had a chance to play this game a few times, how does it compare to the A&A WWII games?

    Not even comparable really, the differences in the land and sea mechanics make it a completely different game.

    The mechanics are the same
    Just some different units and dice values


  • @Uncrustable:

    @Texas:

    @ABWorsham:

    By now some of you must have had a chance to play this game a few times, how does it compare to the A&A WWII games?

    Not even comparable really, the differences in the land and sea mechanics make it a completely different game.

    The mechanics are the same
    Just some different units and dice values

    Then you are playing a different game then I have been playing.  One round of dice rolls vs unlimited is different mechanics.


  • Naval is the same
    I forgot about the 1 round on land lol  :lol:


  • I played a very interesting game last week where i almost managed a sealion. the russians rebeled at turn 3. Basically at turn 12 or so, trenches everywhere, UK sent its fleet north to open a new front in russia, so i saw the opportunity and decided to take a big risk, i blockaded the path of the UK fleet  (which had no subs) with a cruiser and bought 9 transports. UK spent its income to fill london with units and USA (which was ferrying troops into spain and then marching them to italy) landed on london with 5 transports; i sank the american ships and landed 18 units in london, but i rolled really bad. My fleet and my transports were then destroyed. So i lost 2+ entire turns worth of german income (in the form of transports plus the units that did the suicide amphibious assault), and as a result France pushed the frontline into german territory, but USA lost most of its transports, and without the american help, italy finally fell to the austrians. UK also lost momentum in middle east and the otommans finally managed to finish the indian stack. So i traded the Eastern Front for italy and india, a good deal, CP victory.


  • @Uncrustable:

    Naval is the same
    I forgot about the 1 round on land lol  :lol:

    Naval is different as well, you can end combat and keep your ships in that sea zone even if you don’t destroy the defending fleet.


  • We have played over 8 games until now and we tried every possible strategy:

    1. All in against Russia with AH and Ger (without RR) ==> Russia fell, france invaded Ruhr and headed south in Balkans. GB practicaly destroyed Ottomans
    2. All in against France with Ger and AH countered the russians and took ground in Russia (without RR rules). ger got into Paris contesting for 3 turns. Russia practicaly destroyed. Britain send just enough troops to france to counter germans and still had enough money to advance to the gates of instanbul. Italy and US harrased Ger.
    3. All CP powers built fleet and try to take control of the seas (counter transports and deny US to land + Submarines in the SZ around UK) ==> france builts fleet together with US to destroy the CP fleet; the submarine warfare only hit 2 IPC from the US and GB so it’s completely useless…
      Even with RR rules we had the same result.
      Maybe threaten Britain with transport ships might be a solution? these ships might be used to transport troops to russia and from russia to western front once russia has fallen?

  • @Cornwallis:

    We have played over 8 games until now and we tried every possible strategy:

    1. All in against Russia with AH and Ger (without RR) ==> Russia fell, france invaded Ruhr and headed south in Balkans. GB practicaly destroyed Ottomans
    2. All in against France with Ger and AH countered the russians and took ground in Russia (without RR rules). ger got into Paris contesting for 3 turns. Russia practicaly destroyed. Britain send just enough troops to france to counter germans and still had enough money to advance to the gates of instanbul. Italy and US harrased Ger.
    3. All CP powers built fleet and try to take control of the seas (counter transports and deny US to land + Submarines in the SZ around UK) ==> france builts fleet together with US to destroy the CP fleet; the submarine warfare only hit 2 IPC from the US and GB so it’s completely useless…
      Even with RR rules we had the same result.
      Maybe threaten Britain with transport ships might be a solution? these ships might be used to transport troops to russia and from russia to western front once russia has fallen?

    There are a lot more than 8 strategies you can use, so it isn’t possible to try them all in 8 games.  You only listed 3, what did you do in the other 5?


  • @Texas:

    @Cornwallis:

    We have played over 8 games until now and we tried every possible strategy:

    1. All in against Russia with AH and Ger (without RR) ==> Russia fell, france invaded Ruhr and headed south in Balkans. GB practicaly destroyed Ottomans
    2. All in against France with Ger and AH countered the russians and took ground in Russia (without RR rules). ger got into Paris contesting for 3 turns. Russia practicaly destroyed. Britain send just enough troops to france to counter germans and still had enough money to advance to the gates of instanbul. Italy and US harrased Ger.
    3. All CP powers built fleet and try to take control of the seas (counter transports and deny US to land + Submarines in the SZ around UK) ==> france builts fleet together with US to destroy the CP fleet; the submarine warfare only hit 2 IPC from the US and GB so it’s completely useless…
      Even with RR rules we had the same result.
      Maybe threaten Britain with transport ships might be a solution? these ships might be used to transport troops to russia and from russia to western front once russia has fallen?

    There are a lot more than 8 strategies you can use, so it isn’t possible to try them all in 8 games.  You only listed 3, what did you do in the other 5?

    Well, we retried the first 2 with RR so that makes 5. The other 3 games were variants, for example going all in against italy with AH, or heading all in against france with AH. the 7th and 8th variant were all in against russia but with tactical changes: attacking with 50% tanks and 50% inf or attacking with men and canons and gaining air supperiority with the CP. We found out that the combo of men with canon are the most efficient. trying to gain air supperiority with axis is nearly impossible tough.

  • Liaison TripleA '11 '10

    I think germany HAS to threaten england or else. That’s the only way to keep the builds out of India.

    Stalemate France, push into Russia, Keep some pressure on Italy who becomes target #2 after Russia falls.

    Perhaps a “bit” of AH navy would help at some point too.  a transport, or a cruiser, or anything,  even 1 ship a turn.

    Hmm…  A german Navy also allows for NWY/SWE Conquest/Challenge.

    I’m going to try this next game, in general, buying 1 ship for AH and Germany each turn.  and 1 plane every other turn.  Then the typical inf/art combo’s.

    In theory the allies will end up buying more ships, or expending the smaller but more plentiful micro navies they have.

    I think the ticket to victory requires an element of income be spent at sea…


  • I am considering moving the Austrian fleet out turn one with a battleship build as well.  It would make it more difficult for the Allies to activate Albania.


  • Navy as CP is nonsense!

    Have you tried this by now, Flashman?

    First, let me say that the new rule (Western Allies conquering Russian TTs) is nonsense!

    Ok, now to your questions:
    In both CP victories Russia was forced into RR R5 with 5 Russian TTs conquered by an G-AH-OT-East Strategy.
    So there ARE no massive UK troops neither in Karelia nor in Sevastopol.

    Here is the getgo:
    A-H: 5 Art, 1 Fighter
    MOVE:
    -> ALL Trieste into Serbia and take 1 additional Art (or 2) from Hungary to assure it is an immediate wipeout.
    -> Rest Hungary and ALL Galicia into Rumania for an immediate wipeout (cannot be countered by RUS next round!)
    -> Move ALL Austria units into Galicia
    -> Take 1 Inf from Tyrolia, load it on transport and unload in Tuscany! With DR bombardment you have a sure hit and 50% chance to get the 2 points.  
    -> Leave 2 troops in Tyrolia and add 1 Inf from Bohemia for an appropiate challenge (3,3 hits) if Venice feels to attack, 1 Inf to Vienna.(otherwise all built Art would be lost!  :evil:  Rest 2 Inf, 2 Art into Trieste!
    -> Bohemia depends on how you handle Switzerland. (with Switzerland impassable move all except the one moved to Tyrolia into Galicia)
    (You will see all this is an immensely powerful move!)

    (OF course depending on R1, but…)
    G1: 3 Inf, 5 Art, 1 Fighter (alternative: 1 CR if you cannot resist! wink)
    Obligatory: ALL German ships wipe out the British Fleet!
    -> You will get 1 mine hit, most likely a sub and then 2 hits which results in Germany remaining with 1 damaged DR (can we say dreadnoughts?), 2 CR, 2 Subs
    (maybe if the opponent is lucky only 1 Sub).
    -> Most important thing: Fleet is unattackable by the 1 French DR or RUS DR and at least a temporary threat even as is!
    -> MOVE ALL from Prussia and Silesia and the fighter into Poland! (wipe out what is left there by the Russians)(depends on R1!)
    -> In the West depending on Switzerland again attack either Holland and Belgium or Holland, Belgium and Switzerland!
    (Switzerland from Alsace and Munich with enough units that it is uncounterable. Leave enough that Alsace is not interesting for France to attack.)

    After those 2 turns you stand KILLER!
    So you can figure out the rest.

    Note 1: Do NOT feel tempted to take Denmark with Germany R2 as it is too much loss of tempo!

    Note 2: Always take as much tts you can get in Africa to fuel the European war effort immediately! R4 or R5 Germany is history there (anyway)

    Note:3 Germany builds 1 (maybe 2) transports R2!
    -> Move whole fleet into sz11! Place Tr(s) there.

    Note 4: Don’t play bungee jumping here and there with the Ottomans! Be focused on the main objective! Build ground units solely to kill Russians and Brits who could reinforce Russia!! R1 1 Inf into Bulgaria, (almost) everthing else eastward! R2 as many Turks as possible have to be in Mesopotamia!
    One exception: If you like attack the 2 Russian CRs R1. If you survive or both killed think about a transport - AND ONLY THEN! But you are fine doing nothing with them as well!

    Good luck!


  • xxstefanx,

    The Austrian moves seem resonable, I usually try something similar. What is the German reaction to the Russians moving every unit possible into the Ukraine and buying fighters? In our game, the Germans tried to move into Poland in force and the Russians destroyed them with minimal loss turn two.

    Thanks

    Kim


  • @KimRYoung:

    xxstefanx,

    The Austrian moves seem resonable, I usually try something similar. What is the German reaction to the Russians moving every unit possible into the Ukraine and buying fighters? In our game, the Germans tried to move into Poland in force and the Russians destroyed them with minimal loss turn two.

    Thanks

    Kim

    .

    AH and Germany both have to mass in Poland. Suicide if not


  • @Uncrustable:

    @KimRYoung:

    xxstefanx,

    The Austrian moves seem resonable, I usually try something similar. What is the German reaction to the Russians moving every unit possible into the Ukraine and buying fighters? In our game, the Germans tried to move into Poland in force and the Russians destroyed them with minimal loss turn two.

    Thanks

    Kim

    .

    AH and Germany both have to mass in Poland. Suicide if not

    So you suggest Austria attack Poland turn one? or wait and move in behind the Germans on turn two?

    Kim


  • AH attacking Poland turn 1 would be pretty silly  :|

    It would very obviously be AH 2, so that on Russia’s 2nd turn if they wanted to attack Poland it’s defenses would be maximized (germ + AH force)

    If Russia stacks Poland turn 1 then Germany attacks followed by an AH attack and russia is now screwed for the rest of the game (and so too are the allies)

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